re: Byzantine city flipping: I was actually using the SoI birth method birthConditional. what was happening was that method was dumping back out to birthInFreeRegion under certain conditions (I think barbs razed Byzantium), thereby reverting to the lCoreRegions, so I just told it to use lNormalRegions that case as well. (Byzantium should have been on the "no raze" list but I forgot to change the coords when I changed the map). re: Hellenic shrine: you guys are talking about what should be the hellenic shrine right? the whole shrine idea doesn't really jive well in this case, but we gotta use something. I was thinking the Oracle would be fine. whatever it is will be built long after 320BC since Egypt's first great person will usually be an engineer from the Pyramids, which makes both the Oracle and the Statue of Zeus ahistoric time-wise and location-wise. I want the Great Library to stay as a wonder and I will make the AI beeline it so it gets built there. may have to remove the 3 libraries requirement to make that happen reliably. However both the Oracle and the Statue are named so generically that at least neither will look all that incongruous(sp?). the Oracle at least is about knowledge, and so relates more to the representation of Hellenism as a cultural force in the game than the Statue, which seems to have more paternal/tribal/militaristic connotations. re: Roman survival: well you could have a third goal as follows: after conquering Trajan's empire, do not lose any cities to barbarians, be stable enough to preclude the Byzantine spawn, reconquer all the territory lost to the spawning Franks, Visigoths, Ostrogoths and Vandals, and beat the Arabs and Tang in tech in 850AD. actually come to think of it there aren't that many ahistoric goals in this mod. ok I checked and theres a few but not many (Qin surviving the Han, Carthage sacking Rome), certainly not one per civ.