I salute all the members of this community ! This is my first post, I know this forum since civ 3 era but I wasn't bothered in creating an account to share my thoughts.
I decided to do so because I think that this specific modmod has a great potential to entertain! Really great work srpt
I downloaded your mod about 2 weeks ago and I ve been testing it, its not a long time so I ll give you feedback for what I have testedtill now!
** Carthage game **
Nothing negative here! great historical representation, nice rivalry with Rome!
2 suggestions though!
1. Make Tyre - Sur an OK place for the Carthaginians to settle/conquer.Tyre was their original homeplace and even they were indepented from the phoenicians, i dont think that this should stay out of their expansion.
2. Carthage had a great navy and was a dominant power in eastern mediterranean so in my opinion, one of their UHVs should be something close to their powerful navy. Perhaps something like : Build X ships and allow no foreign ships to sail in the mediterranean ...
** Ghana game **
I tested this just yesterday so I havent got much to say, just to report 2 bugs
1. My units spawned in Timbuktu while ctrl+U says that my cultural borders are below Axum ... don't know what's going on there
2. The very next turn I settled, instead of some sub-saharan cities to flip to me, Arthashat did! yes, the city in armenia !!
** Bactrian game **
This is the one I have tested the most, since I am an admirer of the Greco Bactrian Civilization
I for once cannot win a historical UHV because to do so you must reduce science to almost zero,something that will leave me behind technologically and other civs will have a greater army as a result.
so I choosed to go for domination
My very first time,since I was a noob, I had no idea which civ will spawn in my territory, so I lost some cities to the Parthians, but I was able to to push them back and conquer them.
My biggest surprise was the Kushans. I really think they are overpowered.
The core of my empire flipped to them (even my capital, Taxila)and then my army was joining them... OK,got the message,wrong strategy. Let's try a new one!
The second try I gave I decided to attack them first.Firstly I razed Samarqand to the ground when the game began,so to not let them take it. Then I builded around 8 catapults and 20 Hetairoi, all of them level 2 or greater, and waited for them to spawn.
They did in 50 AD and I ambushed them.having lost ALL my catapults I send the cavalry and they started to get victorious. After a nearly 100% success by the cavalry i noticed that the Kushans numbers was almost the same. To my surprise I noticed that each lost unit was replaced by another, a new one...
pretty annoying dont you think? I mean yeah ok, they conquered the Bactrians IRL but why you don't let us change the history?
So 2 suggestions here aswell :
1. None of the core Bactrian cities to flip. The Kushans conquered them IRL, so let them repeat history
2. Remove the "replace a killed unit with a new one" feature. When you follow a good strategy you should be rewarded, not punished.
** General notes **
1. Maccabees overpowered. Almost in every game they conquer Egypt and the Levant
2. Rome OK, they follow their historical expansion
3. I thing that there should be more resources in Europe and in Russia, just to match the reality
4. GIEF playable Goths pleeeeeeeeeeease

( I have some ideas for UHV, UB, UU)
5. Would love to see more wonders
6. I have some suggestions for some civics ..you haven't included The Republic and Feudalism.. Perhaps Feudalism is not a necessity since it was introduced in Europe during really late game time
Really great modmod, keep up the good work !