DC123456789
Deity
There's nothing special about the Han's unique building, the Shufa Studio.
ok I think I got it whats wrong with stability.
I dont know about you guys but for me the huge stability begins when I build courthouses in cities.
every courthouse gives some small stability to your score, more courthouses more stability.
though stability should decline when you conquer red areas, it continues to grow to amazing numbers (see the roman stability some pages ago).
what I think is that it is a program glitch, which makes stability from each courthouse to be added in every turn.
for example, when I finished the war with the kushans as the bactrians I was a -12 stability, pretty accurate. Then I builded a courthouse, new stability=old+1 = -11
next turn=old+1=-10
new one is build-> stability =-9+1 for the new courthouse = -8
etc etc etc
that means that if you have enough cities with courthouses ,lets say 20, u get +20 stability each turn. of course you lose some stability from over expanding and poor new cities but generally you can manage to reach high numbers.
can you check it out in the code if am I correct? it seems as a program error and not a bug


Also, is there any way to make this mod MP-compatible?
when the vandals spawned in 1ad was it the 320bc start or the 220ad?
when the vandals spawned in 1AD was it the 320BC start or the 220AD?

Still, it was fun with the game gradually turning from me avoiding fighting at all cost to the hunter becoming the hunted. It would have been much easier if they had collapsed after the fall of Rome, so this was fun.