RFC Classical World

ok I think I got it whats wrong with stability.

I dont know about you guys but for me the huge stability begins when I build courthouses in cities.

every courthouse gives some small stability to your score, more courthouses more stability.

though stability should decline when you conquer red areas, it continues to grow to amazing numbers (see the roman stability some pages ago).

what I think is that it is a program glitch, which makes stability from each courthouse to be added in every turn.

for example, when I finished the war with the kushans as the bactrians I was a -12 stability, pretty accurate. Then I builded a courthouse, new stability=old+1 = -11
next turn=old+1=-10
new one is build-> stability =-9+1 for the new courthouse = -8
etc etc etc
that means that if you have enough cities with courthouses ,lets say 20, u get +20 stability each turn. of course you lose some stability from over expanding and poor new cities but generally you can manage to reach high numbers.

can you check it out in the code if am I correct? it seems as a program error and not a bug

I'm looking into this. I can't quite see why courthouses would count every turn but stability is the most confusing part of the modding for me so I will keep looking.

Again, I have been busy with other stuff but I hope to be able to fix some of these issues soon.

edit: 1st test points to courthouses as the possible problem. I removed their stability effect and ran a Byzantine start from 320BC. Romans, Sassanids, Jin and Vietnamese successful and all stable/shaky. all within historical areas. India was all indys, ie no monster Satavahanas.
 
Hello Civfanatics, I've been in the woodwork for a loooong time but never found reason to register. Congrats on being the mod that finally pulled me in! I'm really liking the scope and timeline of this mod.

Praise aside I have a question about the 1st Sassanid UHV. I'm familiar with the shahanshah title from SoI and its in my Civilopedia (although with the original SoI province names and requirements). However titles don't seem to exist in this mod and I'm wondering how the Shahanshah mechanic works. Is it a placeholder? I'm quite sure I've held all the SoI required land by 300 but I could be missing something. I loved playing the Selucids and Parthians (there is something awesome about that area) and I'd really like to figure out what I'm doing wrong with the UHV. Thanks a lot, the mod is awesome. :D

edit: I should point out that I did read through most of the thread first looking for an answer.
 
Welcome to Civfanatics! I'm on a very slow Internet connection, so I can't search through the thread for the post, but I remember asking the same question. The area that I had missed to conquer was Armenia, perhaps that is the case for you as well?

I agree with your opinion of the mod :)
 
Are the Pandyans supposed to do very very badly? I don't think a thing about Indian history, so I'd just like to check if they are supposed to only own one city on the southern tip of India. Is Vanchi Murthur supposed to flip to them?
 
I have been wondering about that, too. They usually just sit around and rarely take Vanchi Murthur. And then Satavahana always builds a city in Tamil Nadu before they can expand. They still make a nice trading partner, though.
 
Also, I think the Celtic UHV for "destroy Rome by 50 BC" should be changed to "conquer(alternatively, raze) Roma (the city) by 200 BC", to reflect the early Gaulish pillaging of Rome. The date is 200 BC simply for gameplay/difficulty reasons. Then the impossible "conquer the Celtic world" UHV can be pushed back to 50 BC, and Anatolia really should be left out of the picture.

Also, is there any way to make this mod MP-compatible?
 
Also, is there any way to make this mod MP-compatible?

It's certainly possible. (Look at RFCMP for example). But this requires a seperate mod and a lot of work. As the single player mod is still not completed, it better if we first finish this mod before we even think of creating an MP mod.
 
hi folks. sorry I've been out of touch a bit. got busy with music and work and suffering a tiny bit of burnout on this. its been a long time and a lot of hours.

for the Shahnanshah title you must have Zoroastrianism as your state religion and control Persia, Media, Mesopotamia, Parthia, Arachosia, Margiana and Armenia. if you have all that and you aren't getting the title then something is wrong.

I haven't had time to look into the stability problem but its still my priority to fix. all clues are of course welcome.

the Pandyans are supposed to be trading partners, not world conquerors. Vanchi is not supposed to flip to them. I find them quite fun to play.

the Roman/Celtic balance is tricky so I think the Celtic UHVs will always be among the hardest. Rome needs ultra-powerful legions to fulfil its role and provide the proper historical setting for the other civs, so they will always be tough for the Celts to beat. None of their goals are carved in stone, any could change. obviously Anatolia is a stretch and Britannia requires researching otherwise useless Sailing. Sailing could be traded from Carthage if the Celts had a realistic starting tech to trade.

speaking of techs, what does everyone think of adding scale armor and chainmail as techs? scale armor would be necessary for cataphracts and chainmail for heavy infantry and an armored marksman I was thinking of adding as the top tier city defender.

when the vandals spawned in 1AD was it the 320BC start or the 220AD?

thanks to everyone for the continued interest.
 
I like the tech ideas, but I don't think we need another rank of archer, because the lack of a powerful late-game archery unit reflects the lack of emphasis on archery units and a favouritism for heavy infantry and cavalry in late antiquity/the dark ages. It would also give post-500 AD civs a really hard time with initial expansion.
 
to be honest, I think that late game units are few so I vote yes for some extra late game units... maybe a maceman unit too
 
when the vandals spawned in 1AD was it the 320BC start or the 220AD?

If it was the 220AD scenario, it can't spawn 219 year before the start date, can't it?
 
I've seen you've added a special condition to the Pandyan research goal. Unfortunately, it makes it impossible bc some civs seem to research or even start with Matal Casting before you come even close to Steel Working.
 
I decided to revisit the Celts, since it was quite a long time ago. They are just as fun as I remember them, you have necessitated a unique guerilla style warfare for them, since you struggle in a straightforward fight against the legions :)

At the start, I sent my settler south to Spain.
Spoiler :
01beforeRomanspawn.png

The Romans founded Lugundum, and I initiated war by taking it. The Roman legions went for Masilla, and my stack of gallic warriors shadowed them, picking off lone legions when possible, but never going close to the whole stack.
Spoiler :
02Ambush.png

The guerilla warfare continued. I took Mediolanum, but evacuated Lugundum to them as well.
Spoiler :
03Guerillawarfare.png

Their armies reached my productive capital, Lutetia, which I evacuated.
Spoiler :
04EvacuateLutetia.png

Vengeance come, as them sending their whole army north had left Rome exposed, which I took.
Spoiler :
05Rome.png

At that point, my army was exhausted, while much of their was intact. I sued for peace, hoping they would collapse. Alas, that would not be the case - they would fight on until the bitter end.
Spoiler :
06peace.png

The world was upside down, but I thought I had weakened them and waited for the collapse.
Spoiler :
07weirdworld.png

In the meantime, I had sent two gallic warriors south. I waited until the Seleucids attacked Constantinople to get through, then I took Ephesus for getting Anatolia.
Spoiler :
08Ephesus.png

By 210 BC I had tired of Rome not collapsed, and attacked them again, retaking Lugundum and Lutetia, as they had sent their armies to conquer Greece.
Spoiler :
09Lugdunumretaken.png

They also had a large armie in Anatolia, threatening Ephesus, so I had to accept peace before they attacked.
Spoiler :
10fooledRome.png

The culture of Tarentum expanded, taking the food away from Rome, which was my primary settler factory, so I had to declare war again to get the pig.
Spoiler :
11waragain.png

Tarentum fell quickly. I had prioritized sailing, and started a galley early in Burdigala. Rome and the city in Spain built settlers for Germania, Brittania and Illyricum.
Spoiler :
12Tarentum.png

Again, I had to make peace quickly.
Spoiler :
13Peace.png

In 153 BC the first UHV condition was met.
Spoiler :
141stUHV153.png

Since the Romans showed no sign of collapsing, I renewed the war.
Spoiler :
15waragainlittlecash.png

Salonika, and later Athens, fell, as they had only saved four legions there, sending the rest to Carthage and Syria.
Spoiler :
16Salonika.png

Sicily was taken in an expedition.
Spoiler :
17SicilyandAthens.png

My economy was in serious trouble. The only tech I had managed was sailing, so I couldn't let my cities build wealth. I gave away several cities to the Ptolemids, which provided a temporary relief. Begging, and threatening, the other civs gave the rest.
Spoiler :
18giftingcities.png

A Celtic expedition had to be sent to Syria to clean out the Romans.
Spoiler :
19totheendoftheworld.png

They were entrenched deeply.
Spoiler :
20onontheywent.png

But everything fell.
Spoiler :
21liberatedSyria.png

Rome only had Carthage and Leptis Magna left. Still they persisted. I assembled a large expeditionary force, took Carthage, and with only a single city on the North African coast, they finally collapsed.
Spoiler :
22Finallycollapse.png

In 86 BC, I had also succeeded with the culture goal. The golden age had given me enough gold to do some research, so for the last UHV I would just have to press end of turn. Victory!
Spoiler :
23highestculture.png

Stability might be bugged, they shouldn't have survived that long :) Still, it was fun with the game gradually turning from me avoiding fighting at all cost to the hunter becoming the hunted. It would have been much easier if they had collapsed after the fall of Rome, so this was fun.

Thanks again for a fantastic mod!
 
awesome game rrosen. I've had so little time for this in the past couple of months I was feeling bad about not moving it along so its great to see someone just enjoying it.

the early civs that were spawning with Metal Casting no longer do so. Dacia is now 1st to spawn with it in 80BC.
 
Back
Top Bottom