RFC Classical World

when I press enter the Byzantines found Manichaeism and there's no crash.

on the other hand, stability is somehow broken. neither you nor the Armenians should be stable.
 
indeed it seems to be a glitch with stability, but again after I won the war with the Kushans (when they spawned I were at -22 stability) I rarely lost a unit in battle! I was victorious all the time ,perhaps this adds a lot in stability.. also I am running empire civic and have a lot of courthouses , but again yep I have a huge stability :p

why do I crash then? :(


edit: yep it was the religion thing, I used the WB to found first the religion and nothing happened! I can now continue playing normally

edit2 : also check civilopedia, it seems messed up!
 
Any other bugs I will post as I go!

UHV:
SwitchedUHVs.png

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holy ffffffffff....Sassanids all the way to Illyria! Hot damn. I need to open WB.
Civ4ScreenShot0018.JPG

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:wow:
Civ4ScreenShot0019.JPG

Oh, and they're no longer unstable as of the 580's.
:faint:

Just traded for a world map. It appears they have now conquered Samarqand and Taxila...

Um...the Sassanids are well past the Indus, and they just crushed Arabia in 2 turns, conquering them entirely.

Edit: you may want to take a look at the Tyranny bonus of +1 happiness per military unit, because I don't think it scales correctly. I have 5 units in a city, but the bonus is only +2.
 
**** idea ****

if I am not mistaken you were looking into the possibility of creating colonies just like civ 3, right?

an idea came up to me though i dont know whether or not it could be applied in game..

so, what I think is that you should create a new command, lets say 'build colony'

this command may be performed by either a settler or a worker or a new unit and it will create a new city that will occupy a 1x1 area, that means 0 culture!

just like when you conquer a city that the city radius is reduced to 1x1 !

in the new city-colony you would be able to create everything you want with a production penalty and every new building would contribute 0 culture so that its borders will never expand!

also a revolt may occurs and the colony may go independent if there are a lot of angry faces!

in theory it sounds cool but I dont know if they could be programmed :/
 
Not sure if you've fixed it already, but as of revision 438 (svn), the dynamic names are kind of screwed up- The Mauryans and Qin don't become the Sunga Empire and Nan Yue, respectively, when they respawn, and the Han becomes the Kingdom of Wu at like 100 BC or so (forgot the date).

This problem still exists.

Edit: Also, could you make the Romans less protectionist? (that is, could you make them so that they will open borders?)

2nd Edit: The 3rd Bactrian UHV goal says "10 000 gold in 100 AD", but the UHV counter says and triggers at 15 000 gold.

3rd Edit: The UHV goal triggers at 15 000 gold. Also, it's a "by" goal, not an "in" goal as stated in the UHV counter and civilopedia.
 
sorry I haven't had much time lately but I should be able to do some work on the mod tonight and this weekend

tyranny military unit happiness:
it is working as intended but I need to change the tooltip. it takes 1 military unit to produce 1 happy face, 2 more for the second happy face, 3 for the next etc.

fixed the Bactrian gold goal. its 15,000 by 100AD. it should be possible to do it before the Kushan spawn in 50AD though.

the main thing I want to fix is civs getting really huge and not collapsing. I will look through the things I did with stability and try to figure it out.

I will upload a new regular version tomorrow.
 
@ srpt

Before you launch a new version, I have some things I want to upload. (Moving art to FPK, which I haven't done in quite some time. If you added more art, please let me know, so I can include them right away)
 
well I added what I thought would be a better leaderhead for Mithridates of Parthia but he has bits of blue (from his shirt I guess) sticking out from under his skin.

also merijn_v1 do you know how to remove the warlord glow from a unit? the unit I want to use for the east Asian heavy swordsman has it. its in the folder "chinese zhaoyun warlord".
 
Unfortunately, I don't know how to remove the glow. :(

My internet connection goes down sometimes today. I will try to upload the files tomorrow, hoping the connection won't fall out until the files are uploaded.
 
50BC - goal check
51BC - goal failed

If you allow Han to flip or rebuild Changsha, there's no chance. Do Nan Yue count as Chinese, too?
 

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made the Nan Yue province a bit smaller so Changsha's fat cross does not enter it.

and there's a new regular download up.
 
right now the svn and regular download are identical.

I'm not an expert but I think the svn works the same with this mod as it does with any others here. just right-click anywhere and select svn checkout.
 
made the Nan Yue province a bit smaller so Changsha's fat cross does not enter it.
There must be more to it. Only rebel culture - still lose
 

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I think Olives or Citrus should be a luxury instead of a health bonus, if only to help the Carthaginian UHV. Stability continues to be an issue.

Also, the "capture Rome" condition does not check on Rome captured, razed or the Roman civ destroyed.
 
ok I think I got it whats wrong with stability.

I dont know about you guys but for me the huge stability begins when I build courthouses in cities.

every courthouse gives some small stability to your score, more courthouses more stability.

though stability should decline when you conquer red areas, it continues to grow to amazing numbers (see the roman stability some pages ago).

what I think is that it is a program glitch, which makes stability from each courthouse to be added in every turn.

for example, when I finished the war with the kushans as the bactrians I was a -12 stability, pretty accurate. Then I builded a courthouse, new stability=old+1 = -11
next turn=old+1=-10
new one is build-> stability =-9+1 for the new courthouse = -8
etc etc etc
that means that if you have enough cities with courthouses ,lets say 20, u get +20 stability each turn. of course you lose some stability from over expanding and poor new cities but generally you can manage to reach high numbers.

can you check it out in the code if am I correct? it seems as a program error and not a bug
 
That would explain why the Sassanids managed to control both Alexander the Great's Empire and the Roman Empire at the same time...
 
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