It doesn't respawn when a major civ is holding. However, it usually collapses, and then immediately respawns with one HECK of a stack! It recaptures all its possessions with great stability to boot... Also yes, Henri Pirenne is a great source.
Ideally I think the Sunga's should be forced to fight the Bactrians and Satavanahs for control of north India until eventually collapsing with the rise of the Gupta.
I also got those bonus legions when playing Rome. Made it a bit game breaking imo - just as my main army was being ground down by losses I got another massive stack and on I rolled - got stacks against Selucids, Egypt and Carthage. I comfortably met the first Empire UHV by around 125BC as a result.
Tho' in my game, playing as Empire, the first UHV didn't trigger in 75BC. It just kept saying "Not yet", even tho' everything was ticked. Then, around 70BC, Armenia founded Trapezus. Now UHV1 has a cross next to Anatolia, but it still says "Not yet".
Also I think Rome's stability might need adjusting - I expanded like mad, conquering loads of cities including quite a few in contested regions (all three in Egypt, two in Africa, two in Syria) and also razed a few cities, but am still at Very Solid +55 stability. Will get jurisprudence in another 20 turns or so as well, which will make me even more stable. So I think the chance of getting a civil war event is likely to be minimal. Running Empire and Bureaucracy if that helps.
I've just had an idea for the Chinese Three Kingdoms Era part of the mod. in a reverse of the Roman 2-UHV-sets-for-1-civ, there will be 3 starting situations sharing 1 set of UHVs. the 3 will be the Kingdoms of Wei, Shu and Wu. when the "Jin" human player spawns there will be a popup enabling the switch to Shu or Wu. I will change around each of their starting cities, units and techs to make them different. of course if you play them from the 220AD map you will get a set situation but if you play from 80BC or 320BC things could be more varied.
I'll look into the great prophet thing
I know theres something up with the Romans stability. I've avoided working on it because other stuff is so much more fun, but I will get to it eventually.
I think I need to take away elephants bonus vs mounted units. they are powerful enough as it is.
and I will take the attack vs elephants bonus away from the Satavahana Kshatriya, which is already +1 str over what it replaces, and give it to the Kalinkan Chariot UU. the Satavahanas always seem to do well militarily anyway so I don't think it will hurt them.
The Roman UHV issue I encountered might be because even tho' I selected Empire it is still checking against the Republic UHV? I kicked the Armenians out of Anatolia around 52BC, but then in 50BC, with all regions ticked, the UHV went to "NO".
Couldn't work out how to fix it, so I just carried on going. Will see what happens when I get to 100AD - Rome is the biggest city around by some way (size 18 and still growing with a Warehouse to come) so I can't see that one being missed!
"The Pontic Greeks also known as Pontian Greeks " (from wiki, Pontic Greeks). Seems like both are valid. There are Pontic/Pontian Greeks near the Black Sea and Pontic/Pontian native Anatolians on the other side of the Pontic Alps. You could just call them the "Pontic Peoples".
Edit: Pontus should get "despotism" and not "Empire" from the start as a civic. Probably just haven't got to that yet I'm guessing though.
Are the Byzantines ready to play yet? They're one of my favourite civs from that period, but when I try to play them on a 220AD start they don't seem to flip any cities in their core or get any starting army or workers. Which is gonna make it pretty difficult to capture Justinian's empire with a spearman an archer and no iron!
Could be cos barbs always seem to take some cities in their core? Have seen that screw up the flip mechanics before.
Also, can you look at Cappadocia as a target province for the Byzzies and Selucids to control? It is the most useless province ever imo, as all the good tiles are already taken by Byzantion, Sinope, Ephesus and Antioch, but it takes so much effort to get culture to cover the entire province that you almost always end up founding a useless city there right before the deadline, just to 'control' that region.
the Byzantine spawn is working normally for me now. Rome had been collapsing to core and leaving them with no cities, but I found the problem causing that.
the Byzantine spawn is working normally for me now. Rome had been collapsing to core and leaving them with no cities, but I found the problem causing that.
Thanks for checking. I did wonder why Rome had only three cities when Byzantium spawned! Will update and have another bash and let you know how I get on.
Yep, the Byzantine flip is now working fine. Tho' the AI Romans tend to move all their workers out of the cities and the units don't flip, so you end up with a load of Roman workers wandering around outside the cities doing nothing until they get killed by the Sassanids / barbs. Is there any way to get the workers too, or at least some of them to help with early improvements?
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