merijn, the files are here.
road pillaging: yes I disabled it because I didn't want the silk road being wrecked all the time. at the time I didn't know that roads outside of cultural borders were already immune. why is the extra pillage button ruining your day? is anything wrong besides the button being there? can't you just ignore it for now?
Tyranny: I always found 1 happy face per military unit a bit easy, so I wanted there to be penalties. less culture seems appropriate. the extra unhappiness is just to make it a bit tougher. what I would really like is this: 1 military unit for the first happy face, 2 for the second etc, instead of the extra unhappiness, but I don't know how to code that.
as for the Russian winter effect, yes I've always wanted some representation of how hard it was to move armies around back then, but I'm afraid it will make the AI turtle. I was thinking of using it on the "wilderness" provinces like the steppes and the sahara to keep the AI from wandering there.
and yes perhaps a new svn project is a good idea if we can't fix this commit problem.
road pillaging: yes I disabled it because I didn't want the silk road being wrecked all the time. at the time I didn't know that roads outside of cultural borders were already immune. why is the extra pillage button ruining your day? is anything wrong besides the button being there? can't you just ignore it for now?
Tyranny: I always found 1 happy face per military unit a bit easy, so I wanted there to be penalties. less culture seems appropriate. the extra unhappiness is just to make it a bit tougher. what I would really like is this: 1 military unit for the first happy face, 2 for the second etc, instead of the extra unhappiness, but I don't know how to code that.
as for the Russian winter effect, yes I've always wanted some representation of how hard it was to move armies around back then, but I'm afraid it will make the AI turtle. I was thinking of using it on the "wilderness" provinces like the steppes and the sahara to keep the AI from wandering there.
and yes perhaps a new svn project is a good idea if we can't fix this commit problem.