RFC Classical World

Hold up, wasn't the cataphract and a lancer and the Grivpanvar a horseman? Also, a heavy horseman should replace the horseman when "unlocked", and not coexist beside it. The hammer cost for horsemen should be slightly lower, or the heavy horsemen's slightly higher, as they are at the same cost. Standard horsemen should also probably be nerfed to 2 moves a turn (maybe barbs get a separate, movement 3 unit).
 
Pandya is missing a text key for its dynamic names.

Also I do not think it is possible to discover steel working first. I've got a feeling some civ spawns with it before 140 BC.

Oh also when the Sungas respawn, they get an abusive amount of units back. Maybe 3 or 4 archers would be okay, but instead they get something like 12 axemen and many archers.

Edit: Another bug: Pandyan temple UHV triggers before the end of the BC era, when it should trigger in 100 AD.
 
Pandyan issues are fixed. The goal was incorrectly checking for Metal Casting and Steel Working. The Celts spawn with Metal Casting so its just Steel Working now. I think its doable. noone spawns with it til after 400AD and none spawns with both prereqs til the Jin. the temple goal was re-coded for 50BC but I forgot the text.

I think the mounted units are sorted out now. some later UUs have no bonuses so feel free to suggest. all horse archer units now have 1 first strike to differentiate them more from regular mounted units. Horsemen do not upgrade to Heavy Horsemen because they have 3 moves and remain useful as scouts (I removed the Skirmisher since the Horseman basically fills its role) so you should still be able to build them.
 
got a UHV with Armenia. I think I got quite lucky with the conquering but its definitely easier with the 3 way war going on between the Diodochi. The Hebrews and Ptolemys traded Alexandria back and forth for a while, Rome eventually destroyed the Antigonids and took their cities. The Romans, Han and Parthians were 1-2-3 in score the whole time after they spawned.

I built a Tachar, ran a Priest got a Prophet and bulbed Organised Religion, got Zoroastrianism, built a temple and ran another Priest but then traded Selective Breeding to the Hebrews for State Religion and declared war on the Ptolemys to get open borders for a Pilgrim, which turned out to be unnecessary since Christianity spreads quite rapidly at first. Not sure if I mentioned this before but when Christianity is founded by the AI or auto-founded it spawns 12 invisible missionaries - the 12 Apostles.

so I waited for Christianity to spread to half of my cities, which is a pre-condition for converting now, got the golden age and cruised to 100AD.

if anyone has any better ideas for the third goal please suggest. one thing I know is that if I can get the UHV without multiple tries, its not hard enough.

also included a fix for naval mercs showing up in Caspian Sea ports.
 

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Som exciting new additions to the Romans!
Rome revision 539. I choose republic.

I went directly against Carthage. The new legions made conquering easy. I razed Lpqy and enslaved them. The conquest of the rest of their empire went quickly.
Spoiler :
01Carthage.png

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As the last Carthaginian city fell, I got a great general, which triggered a consular army against Greece.
Spoiler :
03LastCarthage.png

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04AgainstNeutrals.png


War against antigonids gave double new legions. Their cities fell quickly.
Spoiler :
05Doublenewlegionsagainstantigonids.png

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06Antioch.png


Egypt fell quickly for the legions.
Spoiler :
07Egypt.png

Seleucids gave no free legions, but I had plenty left.
Spoiler :
08Seluecids.png

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Celts fell to my large, free armies (transported there).
Spoiler :
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Persepolis fell, and couldn't be razed, so I gave it to the Bactrians.
Spoiler :
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With Nubia eliminated, the only other civ left was the Bactrians, which I decided to let live. The UHV "Dominant in the Mediterranean" hadn't triggered, but I assumed it would in 50 BC. Time to get home and work on the economy!
Spoiler :
13Nubia.png

Judah spawned, but I got to keep my large garrison (outside the city). The war with them also gave another stack in Rome.
Spoiler :
14Judah.png

Nothing much hapened, I built (colosseum costs 1 hammer only?) and a legion by myself for the first time after this.
At 50 BC, I'm unquestionably the most dominant Mediterranean civ (no other Mediterranean civ exists!), but the UHV doesn't trigger.
Spoiler :
15Notdominant.png

The second UHV triggers correctly. However, the third does not trigger, despite having three great generals and 5 other great people.
Spoiler :
17Notthird.png

I played normally, expanded quickly, but never got to see a civil war. Hoping for one another time!
 
all those free legions were supposed to be AI only. I will fix that and the other stuff. thanks for the report.

btw there are 3 new civs coming: Pontus, Kalinga and Gojoseon. should be finished tomorrow or tuesday.
 
Pontus! I never thought it would be incorporated into the mod. Good to hear. I would also like to confirm that human Rome does indeed get free legions and that the "dominance" UHV is troublesome. I would like to try Rome without free units to see if it is even possible. I always assumed they were intended to be given to the human player, since I believed the difficulty lied in maintaining the Empire. But now both conquest and empire shall be the challenge.
 
How about Pagan/Burma? It would give Funan something to do, and make Tibet a challenge. Alternatively, Nanzhao?
 
While we're on the topic of small civs...why not Epirus :rolleyes: ...or the Vikings? :viking:

I'm only half-kidding, in that if you included them and made it work, it would be pretty cool, but I understand why they're not in the mod.

Also, for Pontus, if you need UU/UB/UP/UHV ideas, I might have a few. Furthermore, do the Antigonids have a UP yet? My idea was combat I to all melee and ranged infantry units (justification: access to the Macedonian core, home of the phalanx and heavy infantry, and access to Anatolia, another provider of good infantry.)
 
Hey if you're going to have Armenia or Pontus, Pagan is most def as important if not more.

Also Epirus would be awesome.
 
Pagan and Nanzhao are too late and Epirus is too small. I'd love to include them but it would really be stretching history. if you can show me research that Nanzhao or Pagan had some unity and some kind of foreign policy then sure, but I haven't found any. even putting in Epiros as an indy city seems too cramped. however, I have often thought it would be fun to do an "expansion pack" taking the mod up to the mongol conquest or just before. so maybe in the future.

here's what I have for the new civs so far:

Pontus
UU: Uazali hilltribe infantry (thanks to Europa Barborum for the idea)
UB: Mithratic altar (another damn unique monument, oh well)
UP: ?
UHVs
control Asia, Pontus, Cappadocia, Caucasus and Crimea
conclude 2 defensive pacts
?

Kalinka
UU: chariot
UB: Jain Library
UP: ?
UHVs
produce 2 great generals and 2 great prophets
control Kalinka, Deccan etc they did conquer most of India at one point
build a number of Jain buildings

Gojoseon
UU: stronger spearman
UB: Goindol (yet another monument)
UP: ?
control Goguryeo, Buyeo, Jin, and Yan
vassalize a Chinese civ or sack their capital
?

ideas are welcome. unless I get a perfect idea for a UP I often wait to see what is really the hard part of their UHVs and give them something to help with that.
 
Pontic UP could be "steadfast" or "tenacity" : +25% :hammers: bonus to the production of troops. Or the power of syncretic religion/culture: "+1 :) per religion present in city" or "no unhappiness from religion /cultural unhappy penalties." The production bonus would be to compensate for their small kingdom at the start.

UHV3 Pontus idea: found Manichaeism (ties in with the "syncretic" religion and culture of Pontus).


Edit: Uh, 317 BC and a "city has placed itself under the protection of Rome".
 
Nah you're right, Pagan and Nanzhao are too late. Numidia is within the scope though and had plenty of interactions with Rome and Carthage. http://en.wikipedia.org/wiki/Numidia

You put them in Algeria and make the Mauratania Kingdom their re-spawn maybe.

Also for the crisis of the Third Century, I was thinking you could do what you do with the Sunga's, check Rome's stability and if they're unstable then the Celts re-spawn in France, Hispania, and Britian as the Gallic Empire and either the Selucids or Antognids respawn in Syria, Anatolia, and Egypt as the Palymrean Empire.
 
I'm guessing this "protection" feature has just been implemented. It starts as soon as the 320 BC start begins. I'm guessing it will be a factor of Rome's power or something. It currently happens once every 2 turns or around that amount.
 
yeah its a new feature but its only supposed to happen every 20 turns starting 100 years after Rome spawns. its set that way now in the svn. sorry for the sloppiness. I really thought I had done that before.

yes Numidia could be quite fun. I was just reading how they fought the Arabs side by side with the Byzantines (Mohammed and Charlemagne by Henri Pirenne, anyone read it?)
 
Oh speaking of India, that "Sunga respawn" event needs to be retweaked. I understand the purpose of it, for missionaries, but if it respawns, it should really just be a pathetic one-city rump state with a few units. If another civ captures it, great! Problem solved. If barbs capture it again, it can just flip back to Sungas. Wash, rinse, repeat.
 
that is what is supposed to be happening. there shouldn't be a respawn if a major civ is holding the city. I'll look into it.
 
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