RFC Classical World

The start position for the Kingdom of Funan has a bug.
You cant move away because you are surrounded by jungle :D
 
Is it intentional that when a civ flips your cities, you automatically declare war (no chance to let it go peacefully or refuse)? That happened to me during the Satavahana spawn as Kalinka.
 
The same happened to me during the Kushan spawn as Bactria. They flip my formeer capitol city Bactra (built on the original start point) automatically and declare war.
 
you're adjacent to a city

Aww, now I understood your comment. See, no cottages adjacent to each other or a city is so unintuitive I did not even understand your earlier comment properly :crazyeye:

How would you justify such a rule? Both gamewise and historically/common sense-ly? Just the opposite is the reality -- any important city gets Suburbs around itself, and also cottages tend to group together. No matter how much you want to nerf cottages it's better to do it in an elegant way :gp: and not by the brute force :strength:
 
Cottages, to the contrary, have been massively buffed. Now, cottages represent semi-major urban centres, so naturally we can't just go around spamming them everywhere. Besides, you can compensate for towns with the buffed specialists. GDP is now more of a measure of population than land value, which is a sensible mechanic. The ancient world was dotted with dense "islands" of population, separated by rural areas which included farmland, pastures, mines, etc. just like how the current system represents it, albeit from a more Civ-esque, abstract frame.
 
How exactly they were buffed? :eek: It takes ages to grow a simple Hamlet! The feeling I have with the game is that it runs on Epic speed in reality. It is so easy to pillage Town/Village/Hamlet and it takes so long to grow one -- plus you have to work it non-stop.

In short, Cottages are the most complex and well thought improvement in BTS, I wish other improvements would have that "time-dependency", say Farms turning into barren land after many years of use, etc... All those cottages and humlets represent smaller cities, really. Real life Village is represented by that little house on the farm when you work that farm ;).

Look, city in this mod, given the scale of the map is representing Imperial city, town realistically represents provintial city, Village stands for the actual towns, hamlets and cottages are there to describe smaller urbanized population centers.

Real buff to Cottage improvement would be their ability to bring in income without being worked! That could represent what sprt wanted -- improvement acting like a little city! You cannot produce units there, but as long as there are cottages in your BFC -- city gets the benefit of that improvement without sending people to work there! One needs to work the mine to get the benefit of the mine, but how do you "work" town? People are already living there and they are working by themselves! So please lets think about that! :mischief:

Speaking about buffed specialists -- why is that Tax Collector brings in Commerce? Canada Republicans would impeach you from this forums for that thought :lol: No seriously, Tax collector should bring in Gold, while laborer and tradesmen do generate comerce by their hard work, as we have it now. I only wish with Engeneering Laborer could just get more productive, instead of inventing whole new Tradesman specialist. Less is more.
 
Is it intentional that when a civ flips your cities, you automatically declare war (no chance to let it go peacefully or refuse)? That happened to me during the Satavahana spawn as Kalinka.

The same happened to me during the Kushan spawn as Bactria. They flip my formeer capitol city Bactra (built on the original start point) automatically and declare war.

Well?
 
@srpt Pontus UHV2 check is wonky (checks at # provinces < 7, but counts the number of provinces correctly)

@DC123456789 some civs start at war with other civs regardless of flip. Kushans are at war with all of their neighbours (except the Sakas). Parthians start at war with Seleucids, etc...

Sometimes war chance is random, i.e. Seleucids will occasionally declare war on Bactrians when they flip Margiana.

Yes, the Kushans will flip Bactria, which is in their flip zone.
 
No, it's that when they flip your cities, you're not given a choice as to whether to pass them over peacefully or refuse and declare war, like in normal RFC. You pass them over but declare war, just like the AI.
 
Usually in RFCCW, a flip is a simplified, abstract way of saying "look, this guy is declaring war on you, and no matter what you do, they win the city for the sake of gameplay, balance and difficulty." Most civ spawn's strength comes from their large initial stacks. To have peace from start diffuses the threat the civ poses in most cases.
 
Here are two save game files as Pontus : 144BC, and 138BC.
And a screenshot with a spy at Parthian spawn in 138BC, without the civ.

I'ts very weird because when I play other civs (included Parthians), I don't have this problem.

By the way, Pontus is quite challenging and well balanced.
As chrossphazer said, there is a small bug in UHV screen with 2nd UHV.
 

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some civs declare war on certain other civs when they spawn. the list is in Consts.py, search for "lEnemyCivsOnSpawn". the Kushans will always spawn at war with Bactria.

can you be more specific about the Kalinka/Satavahana situation? which cities did they flip? did you get a popup and what options were on it?

fixed the Pontic victory screen
 
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