RFC Classical World

Checked wiki's opinion on it:

Spoiler :

Diadoch.png


Confirmed.

Funny, that's the same map I used. :lol:

On another note, perhaps the 3rd Ptolemaic UHV should be changed to a "by" goal? There really isn't any major threat to your plans after the first Roman invasion (with conquerors), which usually happens by about 100 BC.
 
Cyrpus, Rhodes and Artacoana are fixed.

how do you think the Bactrians should be buffed? they do have a conqueror event for a random indy city in Gandhara, Sindh or Punjab when (if) they get a great general. I gave them 1 more Hetairoi, Spearman and Archer at spawn if not Human.

Just a cool idea, I don't know if its too fluffy for this mod's plans, but what if an Arena building was slavery-only, and its function was to sacrifice slaves for temporary happiness? Towards the unstable period of Rome it could come to a point where constant gladiatorial games would be necessary to maintain happiness and stability.

I like that idea but it would involve C++ which I'm terrible at unless I am making an adjustment to an existing mechanism of copying something. the 2 slave functions that exist (rushing buildings and selling) are just scaled-down great engineer and great merchant abilities. all the other new button/mission type things I have done (spy diplomacy, stealing silkworms etc) are all python and the AI has no idea they exist. so I'd love to try to implement your idea, but it might have to wait a while.
 
how do you think the Bactrians should be buffed? they do have a conqueror event for a random indy city in Gandhara, Sindh or Punjab when (if) they get a great general.

This event never, ever happens. The Bactrians don't get Great Generals quickly, and by the time they do, the Mauryans/Sungans have almost certainly conquered Gandhara and Punjab, and either the Parthians or Satavahanas have conquered Sindh.
 
I would like to see the Roman Empire last a little longer - at least long enough to build Trajan's Column and enjoy the sweet empire. I would suggest "control the greatest extent in AD 125 AND hold it until AD 250 or thereabouts".

The problem with the in 250 AD Roman UHV date is that it would force some players who want to win the UHV ASAP to play through 100 years of what could very well be pretty boring gameplay (all your enemies are vanquished).

there could be extra barbs in the case of a human Rome that has gotten 2 goals achieved. or extra civil wars that are harder to win ie you have to take all the cities back


Quote:
how do you think the Bactrians should be buffed? they do have a conqueror event for a random indy city in Gandhara, Sindh or Punjab when (if) they get a great general.
This event never, ever happens. The Bactrians don't get Great Generals quickly, and by the time they do, the Mauryans/Sungans have almost certainly conquered Gandhara and Punjab, and either the Parthians or Satavahanas have conquered Sindh.

yeah I kinda figured that was the main thing. maybe they should just flip Taxila, AI only.

Egypt is highly science and GP oriented, so perhaps you might replace the 7 Med ports goal to something along those lines. Maybe "settle x number of GP (or specifically great scholars) in Alexandria by some date." Or, "be first in tech at a certain date."

I specifically want Egypt to have a goal that keeps them from just turtling and teching, and the fact is they did achieve a brief hegemony of the eastern mediterranean.

the Egyptian UP does work but you must be producing at least 4 GPP for it to take effect. build a blacksmith and an Obelisk in Diopolis, run an engineer there and you will get the great engineers in time.
 
Call for known doable UHVs!!

can everyone please post all the UHVs they've gotten? not just ones where you got all three but even individual goals.
 
the Egyptian UP does work but you must be producing at least 4 GPP for it to take effect. build a blacksmith and an Obelisk in Diopolis, run an engineer there and you will get the great engineers in time.

The civilopedia says +50% GPP rate, by the way.
 
Call for known doable UHVs!!

can everyone please post all the UHVs they've gotten? not just ones where you got all three but even individual goals.

I think the list of "broken UHVs" would be much shorter, because the list of achieved UHV wins is quite long. Antigonids, Seleucids, Ptolemids, Romans, Carthaginians, Bactrians, Kushans, Mauryans, Pandyans, Qin, Korea, near-win with Arabs (short 1% for Islam UHV), Parthians (land area goal untested), Armenia, Pontus, Japan (except tech goal), ...
 
You might want to tone down the rate at which barbarians raze cities a little bit- there are far too many cities getting razed, especially by the Saka and Kushan barbarian spawns. My svn revision is from Monday, though, and I'm not sure if you've changed it since.
 
the checklist in the third post is now up to date according to what I know. can anyone add any UHVs successfully (or nearly) done?

I'm happy to know the Kushans are doable. someday I will do it too.

I've been playing the Guptas and finding it hard to tech for the wonder goals and still conquer India. I'm giving them Metallurgy and Jurisprudence at spawn. they still need at least 1 tech per wonder and I'm thinking Religious Law needs to be part of the winning formula as well.

I think at this point I'm most curious if Han is doable. and Jin.
 
Guzu is still named "Qufu" at the game start, and Liao-tung should begin as Azadal, seeing as they begin under the control of Gojoseon.

Also, why were GP yields (when settled) nerfed? I would have thought they would be buffed along with the other specialists.

Edit: The Han should have Tarim and Goguryeo as border/historical provinces.
2nd Edit: Does the Han UB (Shufa Studio) give any additional bonuses (over its normal building)?
3rd Edit: Given they have such a large empire, I think the Han should have a bit more than 2 workers...
4th Edit: The city spot 1 SW of Batung (reaching the tea, copper, and rice) sitting at the bend of the river should be Ba.
 
Guzu is still named "Qufu" at the game start, and Liao-tung should begin as Azadal, seeing as they begin under the control of Gojoseon.

Also, why were GP yields (when settled) nerfed? I would have thought they would be buffed along with the other specialists.

Edit: The Han should have Tarim and Goguryeo as border/historical provinces.
2nd Edit: Does the Han UB (Shufa Studio) give any additional bonuses (over its normal building)?
3rd Edit: Given they have such a large empire, I think the Han should have a bit more than 2 workers...
4th Edit: The city spot 1 SW of Batung (reaching the tea, copper, and rice) sitting at the bend of the river should be Ba.

sprt, if you're fixing a city at start, could you also fix Seleukia to Seleukeia to be consistent with the city name map? Only 320 BC would need to be changed.
 
about Ba, that name is already on the map in a slightly different location, further up river. can you straighten out the mess? the clearest map to look at it is the spreadsheet in RFC Classical World\maps.ods
 
OK, I started a new Byzantine game

this time the flip occurred without the save-load trick

I forgot to mention previously that the starting situation I faced was like : Rome alive but only controlling the Italian peninsula and the Sassanids strong and controlling Anatolia and Egypt

while on this game that the flip happened, Rome was up and strong and all their cities flipped to me

perhaps that was the problem, dunno ...
 
Is there something about the Han that makes their resources seriously undervalued? When playing as them, I asked the Pandyans what a good deal for their cinnamon was, and they literally demanded 10 luxury/health resources and 2 strategic/military resources. That would also explain why they are so willing to trade resources.
 
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