yes their peak was much earlier around 200BC. I don't know why I gave them so much time. its also an "in" goal so you can't do it early. I will change it to "by 150BC". remember the "by" goals do not take as much time to process now since only the human player is checked.
Probably. Only problem was, when I did my playthrough, they only declared war that one time. Rome still needs buffs against Gaul, and to a lesser extent, European barbarians in general (early on, that is)
150BC sounds good for Ptolemy - it will force the player to be more aggressive rather than just turtling in Egypt for a bit to get the first two UHVs. Tho' if you do that I think it would benefit them if you moved the copper in the Sinai 1W, so it is near to the optimal city site in the Sinai, that way the Ptolemy player can build Galatians earlier without having to found a crap city.
Just started a Rome Empire game - Carthage DOWed on me around 240BC but Hannibal didn't appear. Does it have to reach a certain time period before he will spawn?
Also, are you going to put the stability score back in on the main screen? It's hard to play as Rome without being able to track your stability relative to the 20 goal for the civil war events.
Hannibal spawns when you declare war on Carthage, with a huge units stack. The trick is to have 2 galleys with troops and, in the same turn of the declaration of war, take Carthage and Lqpy to make them collapse.
Hannibal spawns when you declare war on Carthage, with a huge units stack. The trick is to have 2 galleys with troops and, in the same turn of the declaration of war, take Carthage and Lqpy to make them collapse.
The pedia for RFCC says he spawns when the war starts, no matter who starts it. It's a bit disappointing if he only spawns when Rome DOWs, as I've already captured Carthage's African territories, and will be able to take Carthage itself without him ever appearing. Not a big fan of circumventing big battles by collapsing a civ.
The pedia for RFCC says he spawns when the war starts, no matter who starts it. It's a bit disappointing if he only spawns when Rome DOWs, as I've already captured Carthage's African territories, and will be able to take Carthage itself without him ever appearing. Not a big fan of circumventing big battles by collapsing a civ.
It is historically plausible, remember Hannibal who travel into Hispania, Gaul then Alps to defeat the roman, and the roman counter attack in the heart of Carthage (Battle of Zama). But yes, it's tricky.
This mod is great. The classical world was definitely my favorite historical period. Ive only played one game so far as Vietnam, which is mostly a quiet corner of the classical world looking forward to playing games as european nations and middle eastern. I'd like to help development as much as I can. can I ask, is there any plan to add ancient greece or Egypt pre-Alexandre the Great? Also, I'd like to suggest some christianity balancing? In the game I played, christianity barely spread a all. Maybe something like adding 12 christian missionaries to whoever founds it (like the 12 apostles).
We actually originally had apostle units that spawned for the civ that founded Christianity, which was almost always whoever held Jerusalem (because no one could tech nearly that quickly). It was quite interesting and flavourful, actually. Not sure why it got removed, though. As for your first suggestion, that would require extending the timeline backwards a lot, which would cause many problems and whatnot, not to mention that 320 BC marks the beginning a new era for all of Eurasia- the Hellenistic period in the Middle East, the beginning of the Mauryan Empire in India, and the beginning of the Qin conquests, and thus the Imperial period of China, (all give or take a few years) and thus a good starting date for the mod.
maybe for lombards conquer North and Central Italy by x. maybe a special power could have something to do with the lombards combining German and Roman culture. another UHV could be insure no Byzantine cities in Italy by the year x. Or conquer the city of rome by x?
In RFCE, there is a LH-light version. This gives all new leaders the art of one of the vanilla leaders. The new LH art isn't loaded, which makes the mod a lot lighter. Maybe this is a good thing to add to RFCG as well.
IIRC, the LH art takes up about 25-50% of the total size of the mod. You can image how much lighter the mod would be if that would be ignored.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.