RFC Classical World

cities on resources in RFCCW is supposed to be the same as DoC.

Narbo is supposed to be a port, but 1 of the inland tiles has that name to. was it a Visigothic Narbo? they may have spawned in the wrong spot and thereby erased the old Narbo.

I'll try playing the Vandals. any ideas to make the first goal more doable?

I don't share your frustration about early production.

No they are not the same. Try to found a city on Salt on Menorca. No bonus commerce.

Yes, Visigothic.
 
I've seen those wandering Illyrians in China... I don't know what's up with them

you can trade for the catapult tech. Egypt will give it to you.

the code for cities on resources is the same as DoC, I'll look into it

the Visigoths spawning tile may be off
 
I don't think I've ever settled a slave in a city because they always seemed more useful for being extra workers or rushing.

Also I think Theocracy is supposed to stop nonstate spread but it doesn't.
 
well, in some cases a slave can literally halve the construction time!

I settle a slave in each city (in some occasions maybe two or three, to stop the city's growth) and then I use the others to rush or as extra workers
 
Have we brought up that the Seleucids found a city on where the Parthians spawn, which is called "City" ?

Edit: Got a good amount of horse archer mercs and a low number of defenders for Taxila, so I was able to take it and get 2 of 3 UHVs in time!

Edit 2: Wait, the Sakas can spawn multiple times!? I just wiped them out since they spawned around 150BC, and now they've spawned again in 89 BC...

The 12000 Gold UHV used to be just barely possible back in the day where you could control a lot of India and Bactria with relative ease, but now that that civ is beset on all side by Sakas and Kushan barbarians, the goal could be lowered...

Spoiler :

impossible_bactria.png

 
Something is wrong with Gompa. It requires ... Gompa.
 
I had always problems with the Bactrians since we moved to the larger map, they are more vulnerable than ever..

They getting attacked by restless hordes of barbarians every 4-5 turns, the resources are hard to get, and the starting army simply is too little compared to other civs that spawn near their area.

A solution would be to reassign the resources to be closer to their staring location. Or give them more starting units. Or both!

Also I confirm that Sakas' rebirth!
 
Map still has some problems. Every now and then I see cities named City. Or like Deer in Tibet province which cannot be improved due to forest. There are not that many resources for Tibet civilization, can we just make that tile accessible and improvable? Also strange terrain 1E Dali. Coast on Hills, which makes it possible to walk on water!
 
Hi everyone! I'm new here, and i'd like to help the dev of this nice mod! I've playing this mod and i found some things very bad, like for example the very bad start of Roma with no techs, and they are very weak when played by IA. Also, there is problems with the Antigonids, just look the pics.

1408365586-civ4screenshot0011.jpg


1408365730-civ4screenshot0012.jpg



I think the problem come from Athenai, because there is always riot in the city, and as long as there is riot, Antigonus get free units. Also there is a problem with Antingonids and the tech archery, you can't discover it.

1408365939-civ4screenshot0003.jpg


Also, sorry for my english, I'm french. Keep going the dev of this mod, it is excellent.
 
@ Samani: welcome! what version are you playing? svn or regular download?

rev 217

fixed the map issues mentioned by Tigranes

fixed the Gompa, it doesn't require anything now

found 2 missing commas in DC123456789's last batch of city names that was throwing all tiles east of and in the same tile row as Edessa off by 2. that would probably be why Hecatompylos was off

lowered the Bactrian gold goal to 6000
 
I am playing with the regular version, which is available this august I think. I will try to play with the svn version.
 
@ Samani: welcome! what version are you playing? svn or regular download?

rev 217

fixed the map issues mentioned by Tigranes

fixed the Gompa, it doesn't require anything now

found 2 missing commas in DC123456789's last batch of city names that was throwing all tiles east of and in the same tile row as Edessa off by 2. that would probably be why Hecatompylos was off

lowered the Bactrian gold goal to 6000

6000 is perhaps possible, but I will have to survive! I think the difficulty to survive and thrive is harsh, as it should be, but the Saka respawns may be a bug. Are Saka respawns intended behaviour?
 
Why does Artaxata appear as City under Sassanids?
 
At the moment, does the second palace help in stability?

It says that it gives +5 stability, but this was with the old stability algorithm.

What about making the province that the palace was built counting as a core region and thus adding positive in stability ?
 
Why does Artaxata appear as City under Sassanids?

it doesn't in the svn version. if it does in the non-svn version then its probably a missing comma somewhere. I will replace the regular download today.

At the moment, does the second palace help in stability?

It says that it gives +5 stability, but this was with the old stability algorithm.

What about making the province that the palace was built counting as a core region and thus adding positive in stability ?

maybe just the city as core. I'll think about it.
 
Back
Top Bottom