RFC Classical World

Maybe it's just me that feels this way, but this mod was ruined for me because the map is so unnecessarily large. It's so big that the creator (s) had to give all the units extra movement speed just to get around. If they focused the map on the Mediterranean and Near East, it could be one of the best modmods of Rhyse up there with Dawn of Civilization and Sword of Islam.
 
This is not the case for me. I love huge maps and I have a special feel for the depiction of Central Asia, India, Iran, Far East PLUS Mediterranean. I think this is exactly what this mod brings as unique.
 
Maybe it's just me that feels this way, but this mod was ruined for me because the map is so unnecessarily large. It's so big that the creator (s) had to give all the units extra movement speed just to get around. If they focused the map on the Mediterranean and Near East, it could be one of the best modmods of Rhyse up there with Dawn of Civilization and Sword of Islam.

its just you, what I personally love most about the mod is that is actually depicts the entire world in the specific time frame. In those days nothing of significance happened in the Americas , in Africa south of Sahara, Australia and in the Northern Taiga. And hence these areas are missing. However every single other region is there and beautifully accurate. Therefore if you play as a Mediterranean civ then still something is happening in China and India. You are not in a cocoon but the entire world is moving along with you. I like that a lot.
 
Hi,

I am always bugged by the current position of Damascus.

See, I am perfectly aware that its geographic position is correct, but at the current place the city simply never grows significantly.
Now it is true that not all cities can occupy good spots, but the position of Damascus is very awkquard because placing it just one tile to the east would change the city completely.

If Kapisa or Kara-Koja stay small then this is perfectly fine due to the inhospitable surrounding (these cities are basically best placed but in an infertile area)
Damascus however is in the fertile crescent and is surrounded by lots of potentially large cities Antiochia, Sur, Babylon. All of these cities can grow big in a stable and prosperous empire.

If you want to keep the current position of Damascus then alternatively one might think about letting farms spread irrigation with some tech like Agrarianism.

This would also greatly help Parsa .. the other strange city, former capital but bound to be size 5 - 7 (and at a maximum of 8)
 
Hi,

I don't know whether anybody has managed this goal so far, but I came very close this time : only 7 turns left for paper in 451 AD

In fact I would have managed if Jin would not have collapsed 2 turns before I got Engineering which I wanted to trade against Bureacracy.

The reason Jin collapsed is certainly due to the successful conquest by the Rouran. I noticed that nowadays the Rouran always stretch deep into China, basically conquering all of Jin and sometimes even Shu .. I don't think that this is historically accurate ..

Still the game with Japan is a very tedious micro management game in my opinion. Why not stretch the tech goal a little bit so that you can manage it with some slack ?

Besides still only Jin is willing (and able) to trade significant techs with you). If Jin collapses (like in my case) this is quite unnerving especially if the Romans and Byzantines are just not ready to give the necessary techs.

Japan%20451%20AD0000.JPG


https://www.dropbox.com/s/1f3j4v9euqnhbss/Jingu%20AD-0451.CivBeyondSwordSave?dl=0
 
Just tested Dacians on Emperor.

Nice easy play, all UHV triggered correctly.

It turned out Dacians are a good beginner's civ. The UU (Falxman) is very overpowered in that region as the Roman Legionary is just fodder for him. If you wanted you could easily march towards Rome itself and bring the downfall of Rome some 500 years earlier.

The only annoyance is the constant pressure from the Scythian Steppe. Every few turns some 4 Rider-Units are appearing and especially the Scythians itself are not that easy to defeat. Still, some Heavy Spearmen Mercenaries are doing wonders ...

At the end I established a nice revitalised Hellenic Empire ranging from Athens, Illyria, Ephesos & Byzantion till the Carpates.

Very much fun!
 
I've been trying at getting a religious victory with the Arabs. Since 70% is such a massive number (asking for a bit much there) the only way I think I'm going to win this way is to conquer almost everyone who already has a religion. I'm not encountering many barbarians so I'm expanding a lot and keeping my territory and since I haven't discovered any technology yet I haven't had a stability check so my empire is pretty much every city in africa, the middle east, india, and europe as far as into Italy. Even though I have a theocracy religions keep spreading into my cities and a lot of cities cant be razed therefore can't kill disbelievers. I've finally entered China and I am using missionaries to spread it into Khazar cities. I might try settling cities on the scythian steppe and gifting them to khazar too. When going for the UHV with the Arabs, the Franks and Visigoths were easy to defeat so it seems Tang may be the hardest to take down. At around 700 AD I had around 35% Islam so this seems quite possible to me, though I have no idea how it could be done with any religion besides Christianity and Islam.

YOW! When did it become 80%? How are you supposed to do that!?
 
Hi,

actually you can "massacre the disbelievers" on conquest of cities. Besides there is an inquisitor unit called Religious Persecutor.
Moreover as per my victory screen the UHV goal is 30%, and the normal goal is 70%, but not 80%

In any way both methods as described should help you getting the religious goal much easier. The key to the religious victory is actually converting India to Islam (and in the process eradicate all traces of Hinduism, Buddhism, Zoroastrism you name it). As many cities in India have several religious the whole area is counting twice or thrice against you.

Moreover by controlling both Mesopotamia and Ganges you can finance an empire of any size.

From what you describe you have overextended significantly. Taking down the Tang ? Why ? You need somebody to trade with, don't you ?
Don't forget the challenge in Classical world is NOT conquering the world, bcs. this would be way too easy, but it is not getting bankrupt and continuing to tech.
 
Do I need to own the cities with the chosen religion to get religious victory? I tought I only needed to own the holy city and spread missionaries everywhere (well, this option seems too easy, anyway).


Another question: what I need to be able to build Synthesis?
 
It's been a long time since last update or even a single post from sprt ;)! Now when Canada is in DoC with full credits to sprt we hope he will return here!
 
Hi,

actually you can "massacre the disbelievers" on conquest of cities. Besides there is an inquisitor unit called Religious Persecutor.
Moreover as per my victory screen the UHV goal is 30%, and the normal goal is 70%, but not 80%

In any way both methods as described should help you getting the religious goal much easier. The key to the religious victory is actually converting India to Islam (and in the process eradicate all traces of Hinduism, Buddhism, Zoroastrism you name it). As many cities in India have several religious the whole area is counting twice or thrice against you.

Moreover by controlling both Mesopotamia and Ganges you can finance an empire of any size.

From what you describe you have overextended significantly. Taking down the Tang ? Why ? You need somebody to trade with, don't you ?
Don't forget the challenge in Classical world is NOT conquering the world, bcs. this would be way too easy, but it is not getting bankrupt and continuing to tech.
On most, but certain cities cannot be razed thus disbelievers cannot be massacred.
Even with theocracy cities have religion spread into them, so inquisitors can only help so much.
I'm not talking about he UHV goal either. Normally it is 70% but it changed to 80% at some point. Don't know why.
I certainly have overextended. You don't get to 70 (or now 80%) percent islam easily.
And no, I don't need to trade with anyone. Why would I? With bulk trade you can manage an empire of any size. China has a huge population and controlling those 10-16 pop cities will help a lot. Only civs i won't take over are the steppe civs because they are easy to convert.
There isn't really an alternative. This is the best way to get to 70/80% islam, so of course I'm going to take this route.

Also on the latest start you have until 1718AD until the game ends or around 725 turns. I'd guess this is not intentional.

And 80% religious victory was a glitch, it triggered at 70%. I ended up conquering nearly the entire world including almost all of China. Was going for Yamato and Sri Vijaya next. 70% is quite ridiculous with how big the map is and how many cities there are.
 
rev 225

new Antigonid UHV #1 (replacing the kill or vassalize the diadochi goal): build a palace in Pella by 250 BC. the date may be changed, it's quite hard as it is.

catapults are now str 2, +100% city attack. at the old strength I was seeing too many solo attacking catapults and that really bugs me. I know they seem weak now but they still do the job.

I've never looked at the religious victory. I guess I should adapt it to fit the mod better.

I'd love to see some screenshots of your whole-world empire.

the Great Synthesis is an idea I never got around to implementing. it is supposed to replace the spaceship victory. you would have to build different parts (school of ethics, school of metaphysics etc) and then convene a council, which would be like launching the ship. the extra part is that you have to get your new universalism accepted by at least 2/3 of the world or something.

ending in 1718 AD is not intentional. I'll fix it.

maybe the Falxman is OP.
 
I would say Falxman is OP, but the Dacian civ itself is not very strong. Thus, its starting falxmen represent the civ's "one chance for glory", so to speak. It's a bit unfortunate that the timing is a bit off. Dacia's real incursion into Roman/Greek territory was in Domitian and Trajan's reign.

edit: desert hill SW of Hermopolis inaccessible to workers. Also the desert Tungul sits on is impassible.
 
I'll put the pictures in spoilers so they don't take up space.
Spoiler :
ezimba11977856542800.png

Spoiler :
ezimba11977847632400.png

Spoiler :
ezimba11977836549300.png

Spoiler :
ezimba11977824252300.png

Spoiler :
ezimba11977891457000.png

The powers of save reloading.

I'd also like to point out that Confucianism suddenly has no holy city in the latest scenario.

I think the way Sword of Islam has each religion having a different path to victory would be the best way to go, else a religion like Jainism doesn't really have a chance. I could see Christianity and Islam's victory to be having a high percentage (although 70% is still much too high, especially when Theocracy doesn't completely stop religion spread) while Judaism could need to be present in nearly all cities or all cities period and maybe Jainism could be to surpass the followers of both Hinduism and Buddhism in terms of percentage.

Just some ideas, I totally get wanting to iron out the UHVs first before focusing on goals like this or not wanting to have different religions to have different paths to the religious victory. I think this post had the issues I'd ran into with UHVs:

"It's been awhile, but the first goal for the Vandals to get 5,000 gold still does not register on the due date even though it's checked off.

Also for the Franks the No Islam In Europe goal is mixed up with the Charlemagne Empire goal. It seems to only be the GUI though, 700AD still checks for your empire and not for Islam.

Carthago Nova had islam and I still won. Is that intentional?

Also for the Visigoths, it says you need 5,000 culture but it seems to check off at 3,000. I'd guess this is a typo?

And the first time I've ever seen this, I discovered Jurisprudence long before 650AD and it gave me 1/3. Come 600 AD, there was no check for having Italy, Spain, and Africa. 650 AD there is still no check for the provinces and the culture/stable check doesn't happen either, and then I lose the check I had for Jurisprudence."
 
desert hill SW of Hermopolis inaccessible to workers.

Same for incense near Damascus and gold near Tungul.

Also, I think that Siwa Oasis should be inside Egypt. Being in Sahara turns it less interesting to control.
 
rev 227

fixed the Buddhist holy city in 80BC

fixed the deserts near Diopolis and Tungul

moved the Almaliq spawn plot to the right place and changed some nearby terrain

fixed the Vandal, Visigoth and Frank UHVs

fixed some province borders
 
Srpt, I was wondering how your religious displacement system worked. I really liked seeing it in action when playing as a European civ or the Arabs. In the python it seems the Religions.py file is where the code is stored for it, but theres different ones that seem to be trying to do the same thing. I tried to change it to learn how it works, this one specifically.

Spoiler :
def onReligionSpread(self, iReligion, iOwner, city):

if iReligion == con.iChristianity:

if city.isHasReligion(con.iHellenism):
rndNum = gc.getGame().getSorenRandNum(100, 'remove Hellenism')
if rndNum <= 66:
city.setHasReligion(con.iHellenism, False, False, False)

I changed the first False to True which I believe is supposed to keep the religion in the city but it was removed anyway. So which of these controls the displacement? I'm asking because I want to use it myself.
 
Back
Top Bottom