RFC Epic

Yeah, this weekend I'm going to work on getting the plagues back on line, it should be a simple python fix as plagues aren't ever handled in the dll that I know of.

Has anyone still been playing the Warlords or Vanilla Version? Are there any bugs in those?
 
I was also wondering if anything could be done regarding slavery. On the normal RFC, slavery is a great way to build your empire in the beginning. What I am seeing on the epic mod, though, is that it is not a feasible strategy. Any thoughts on this?
 
I probably just need to make the 'slavery-hammers' variable, or something along those lines, slightly larger. I was anticipating this problem. How much weaker is it?
 
Playing as England I would usually whip 3-4 buildings out about every other build, never more then 3-4 pop points. Now even the smallest buildings are about 10 pop points from the start, I never even bother with it. I wouldn't cut it in half, that would be too drastic, maybe a 30-40% reduction and we see how that goes?
 
Wow, from 3-4 in vanilla to 10 in epic? That's too much for just the increase in hammer costs of the buildings, perhaps I adjusted the slavery pop-hammer rate in the wrong direction.

I have a temp fix possibly, I want to see which works before I upload a new version, However since I don't have civ4 installed right now (just reformatted) could you test this out.

Here is a .zip with two versions of the CIV4GameSpeedInfo.xml file, place this file into your RFC Epic\Assets\XML\GameInfo folder and tell me which lowers the pop cost to whip and how close the new version is to normal RFC.

View attachment fix.zip
 
I'm playing the Vanilla RFC epic...but I haven't experienced anything odd yet. Just as a question, though, when does the plague usually hit? It's around 1500 AD in my German game, but the plague hasn't hit yet...
 
I'm playing the Vanilla RFC epic...but I haven't experienced anything odd yet. Just as a question, though, when does the plague usually hit? It's around 1500 AD in my German game, but the plague hasn't hit yet...

It hits the Portuguese but doesn't spread in about 1700 AD.

I caught this looking at a screenshot of the Russian UHV not triggering :lol:
 
but, 1700 seems too late...I can't remember when in RL it DID hit, but I'm thinking by 1400 or 1500 AD it should have happened.
 
Yeah, the plagues are broken in the latest version. I'll have them fixed soon, though later than I had originally thought as I have another project I need to finish first.
 
well, that just happened in the latest game I'm playing...The first few ones I had a bunch of plague...devastating, and normally around the years 1000 AD to approx 1200 AD.

On a separate note: I played as the Aztecs, and captured Tikal and Chichen Izta (the two barb cities on Yucatan peninsula.) Soon afterward, on the IBT, England showed up and declared war and captured those two cities...all in one IBT. I hadn't even met England...how could they have done this???

Do they spawn units in the Yucatan Peninsula???
 
Looks like you got hit with the conquerors event, yep. The first Not really old power that makes it to the new world gets a bunch of Units with which they might ruin the day and make all your native american base belong to them.

Someone really should kill me for making that joke...

Good to know the plague isn't completely broken. I'll still hopefully get a chance to look at it sometime tomorrow.
 
Looks like you got hit with the conquerors event, yep. The first Not really old power that makes it to the new world gets a bunch of Units with which they might ruin the day and make all your native american base belong to them.

Hmmm, nice way to learn about that event... :rolleyes:
But...It was only, like, 4 units...they killed two in each city, and just barely held on. But yes, it was very annoying... :mad:

Vishaing said:
Someone really should kill me for making that joke...

:sniper: (you are about right......here)

There! :king:
 
Ok, back to my German game I was mentioning earlier: The plague started in the year 1714 AD!!!! Right now, it's 1720 AD, and I've been through 4 golden ages (2 from the buildings... :thumbsup: )

here's a quick questing that I cannot find in the Civilopedia: When do world congresses begin?? Once enough have learned Democracy? (I'm the only one who has...)
 
here's a quick questing that I cannot find in the Civilopedia: When do world congresses begin?? Once enough have learned Democracy? (I'm the only one who has...)

The tech is Nationalism, and 3 civs need to have it before the Congress clock starts ticking.
 
The tech is Nationalism, and 3 civs need to have it before the Congress clock starts ticking.

Cool! I can hardly wait.

The renaissance age is my favorite: does anyone have any saves around that time that are pretty good games? I only play vanilla...but there can still be good games in vanilla, right?
 
I won't really have a chance to test the new slavery stuff until next week. I work overnights and this is my week on, so not much gaming for me. I'll get back to you Monday or Tuesday though.
 
Take your time, with the new patch for RFC I plan on semi rebuilding the Epic mod, since there appear to be some major bugs and they will be easier to simply not get in the mod during a rebuild than hunting them down.

This will push back my update plans as I need to reinstall Civ and the SDK compiler and everything and I'm not looking forward to that.
 
You know what? There is a new patch for BTS, the 3.13 and this mod........ isn't syncronized to the patch! It always triggers an error about windows encountering a problem.

HELP HERE!!!

Or still better.......... update this mod.
 
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