sedna17
Emperor
- Joined
- Mar 12, 2008
- Messages
- 1,091
I'm going to continue the discussion of naval units here, partly because of the discussion already started by jessiecat and Michael Vick and partly because we might want some modified boat models/art.
To me, the most difficult part of the boat equation is to get the correct balance between Mediterranean and "northern" ships in the early period of our mod. You guys have put out two different plans for how to deal with this that involve restricting ships to given Civs. That's certainly a possibility, but it strikes me as less than ideal. The problem is that many Civs (France, Burgundy, Spain, Germany are probably the main ones) could under normal or plausible scenarios have cities on both the north atlantic and the Mediterranean.
The fundamental reason for the Cog-style ship supplanting the galley in northern europe were the different ocean conditions. Perhaps we could use this idea to encourage the right boat in the right situation. My idea would be to increase the amount of ocean tiles present in the Baltic and give the Cog ocean-access while decreasing the amount of ocean in the Mediterranean. That's early for "real" ocean access, but on our map, that's not a huge problem because (outside of Greenland) the map is all accessible before real ocean-going ships anyway.
The Cog and the galley would have comparable stats. The cog would be a bit more expensive, but its (effective) better speed in northern Europe (thanks to be able to go through ocean tiles at double-speed rather than forced around them) would make it worthwhile. The biggest problem with this general approach is that a lot of the Scandanavia/Baltic area is not very wide, and ocean tiles right next to land look funny/bad. Still, there are some tiles that can be changed, and some minor coast changes could also (in theory) be made, though I hate changing land tiles (so much work if we have to update maps).
To me, the most difficult part of the boat equation is to get the correct balance between Mediterranean and "northern" ships in the early period of our mod. You guys have put out two different plans for how to deal with this that involve restricting ships to given Civs. That's certainly a possibility, but it strikes me as less than ideal. The problem is that many Civs (France, Burgundy, Spain, Germany are probably the main ones) could under normal or plausible scenarios have cities on both the north atlantic and the Mediterranean.
The fundamental reason for the Cog-style ship supplanting the galley in northern europe were the different ocean conditions. Perhaps we could use this idea to encourage the right boat in the right situation. My idea would be to increase the amount of ocean tiles present in the Baltic and give the Cog ocean-access while decreasing the amount of ocean in the Mediterranean. That's early for "real" ocean access, but on our map, that's not a huge problem because (outside of Greenland) the map is all accessible before real ocean-going ships anyway.
The Cog and the galley would have comparable stats. The cog would be a bit more expensive, but its (effective) better speed in northern Europe (thanks to be able to go through ocean tiles at double-speed rather than forced around them) would make it worthwhile. The biggest problem with this general approach is that a lot of the Scandanavia/Baltic area is not very wide, and ocean tiles right next to land look funny/bad. Still, there are some tiles that can be changed, and some minor coast changes could also (in theory) be made, though I hate changing land tiles (so much work if we have to update maps).