sedna17
Emperor
- Joined
- Mar 12, 2008
- Messages
- 1,091
I wasn't happy with the feel of military combat at various points in our mod, and other people have complained about various aspects as well. After some work, I now have a working version of a thorough overhaul of the military system. This is a special sneak peek. You'll get your chance to beta test this in a new test version of the mod "soon".
While planning this redesign, I realized that I was creating documents which would be very useful for the README which will one day accompany our mod. I cleaned some of this up and threw it into a PDF document which I attach here. In case others outside this mod have any interest in ever finding this thread, I also include the introduction in plain text for search engines.
Redesign Philosophy
This revamping of the units for RFC Europe aims to provide a historically accurate and reasonably balanced set of units from 500-1800. The starting point was the units available in BTS and the Charlemange mod, supplemented by other user-generated art.
The major design change has been to introduce new unit categories, while eliminating the unused categories in BTS (Armor, Helicopter, Aircraft). Melee has been expanded into Light and Heavy Infantry, while Mounted has been expanded into Light and Heavy Cavalry. Light and Heavy refers primarily to the type of degree of armor worn by the unit rather than their tactical role. This allows for proper treatment of armor-piercing weapons and more diversity of upgrade paths.
There are four eras of combat represented, and each has a broad narrative.
Status:
(1/25/09)
A test version is running in RFC Europe.
Play-testing has thus far been limited to the early middle ages.
I have redesigned some art, but have a few more changes to do.
Strategy and Pedia texts are extremely limited.
Some UUs may want to be reconsidered. We have a lot of heavy cavalry UUs.
Credits:
Borrowed ideas/art mainly from -- Total Realism, The European Middle Ages Mod, the download database at Civfanatics, Whitefire's suggestions.
References: Fighting Techniques of the Early Modern World, Fighting Techniques of the Medieval World, The Worlds of Medieval Europe
While planning this redesign, I realized that I was creating documents which would be very useful for the README which will one day accompany our mod. I cleaned some of this up and threw it into a PDF document which I attach here. In case others outside this mod have any interest in ever finding this thread, I also include the introduction in plain text for search engines.
Redesign Philosophy
This revamping of the units for RFC Europe aims to provide a historically accurate and reasonably balanced set of units from 500-1800. The starting point was the units available in BTS and the Charlemange mod, supplemented by other user-generated art.
The major design change has been to introduce new unit categories, while eliminating the unused categories in BTS (Armor, Helicopter, Aircraft). Melee has been expanded into Light and Heavy Infantry, while Mounted has been expanded into Light and Heavy Cavalry. Light and Heavy refers primarily to the type of degree of armor worn by the unit rather than their tactical role. This allows for proper treatment of armor-piercing weapons and more diversity of upgrade paths.
There are four eras of combat represented, and each has a broad narrative.
- Early Middle Ages: Lightly armored infantry dominate early, but with technological advances, cavalry come to rule the battlefields.
- High Middle Ages: The development of crossbows and more advanced pole-arms threaten the superiority of armored cavalry, but with the development of plate armor, knights and men-at-arms regain the upper hand.
- Late Middle Ages: Gunpowder starts off weak on the battlefield, useful only in siege, but its evolution alongside the longbow and the creation of truly effective pike formations bring to an end the era of cavalry and ushers in the era of infantry dominance.
- Renaissance: The “pike and shot” era sees the gradual rise of gunpowder in all areas of the battlefield. Cavalry gain effective guns and cannon become tactically useful, leading to the classic mixed armies of the Napoleonic era.
Status:
(1/25/09)
A test version is running in RFC Europe.
Play-testing has thus far been limited to the early middle ages.
I have redesigned some art, but have a few more changes to do.
Strategy and Pedia texts are extremely limited.
Some UUs may want to be reconsidered. We have a lot of heavy cavalry UUs.
Credits:
Borrowed ideas/art mainly from -- Total Realism, The European Middle Ages Mod, the download database at Civfanatics, Whitefire's suggestions.
References: Fighting Techniques of the Early Modern World, Fighting Techniques of the Medieval World, The Worlds of Medieval Europe