micbic
Optimistic Pessimist
Oh tnx 

KaiserKevin, perhaps you were moving Templar Knights through the independent lands, since they can go through borders without an open borders deal.
Heh, I would love to remove those pesky foreign corporations from my cities since they usually cost so much while handing the AIs money. Although, getting gold in return wouldn't be exactly fair (would it?) and should cost money instead.
I think that would be more a case of capturing the shrine/HQ of the Templars in game terms.I was able to move into the cities as well without capturing them. Will check if it was a certain unit type (didn't know that about Templars)
As I recall from the episodes I watched on History Channel about the end of the Templars, they were declared heretics and killed, but the local governments were really after the Order's vast wealth, and gained quite a bit after killing off the Templars in their region. Was thinking of a prosecutor unit to kill off just the Orders instead of making them cease expansion with professional armies.
Also to the prosecutions cause negative relations with foreign nations whose state religion is one you've purged? I thought the unit made for regular R&FC was programmed to do that, could we do the same for this version?
Dont get me wrong, its still a really good mod, i just have a few complaints, listing from most serious to not so serious:
1. Venice UHVs screwed up
2. Hungary too strong
3. Turkey always Orthodox
4. Genoa has a fetish for gold and is otherwise weak
5. Civs start with some civics but then lose them the next turn because they dont have the required techs
6. Poland too weak
7. France too weak
8. No incentive in game to conquer Suez (correct me if i'm wrong)
9. Plague too powerful.
Dont get me wrong, its still a really good mod, i just have a few complaints, listing from most serious to not so serious:
1. Venice UHVs screwed up
2. Hungary too strong
3. Turkey always Orthodox
4. Genoa has a fetish for gold and is otherwise weak
5. Civs start with some civics but then lose them the next turn because they dont have the required techs
6. Poland too weak
7. France too weak
8. No incentive in game to conquer Suez (correct me if i'm wrong)
9. Plague too powerful.
Well, Plague is far too devastating in this game. As a matter of course, it reduces 8-size cities to 1-size, and it makes a cottage economy foolish. I don't think the actual Black Death quite killed 90% of the population.
Well, Plague is far too devastating in this game. As a matter of course, it reduces 8-size cities to 1-size, and it makes a cottage economy foolish. I don't think the actual Black Death quite killed 90% of the population.
7. France too weak.
Towns should shrink to villages, villages to hamlets and so on. No more than one step, otherwise there is no point in building them.
If it takes 40 turns to grow from a village to a town, it would still make no sense to rely on it. I'd never build a cottage economy without the 100% growth bonus.