RFC Europe playtesting feedback thread

I think i found a bug. Nothing problematic, just a wrong leaderhead.
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The names of the empire are dynamic, especially when vassals are involved.
Basically, in this game, Pacal is vassalized to France I would guess... no?
 
No, not exactly. The Maya aren't even in the game. Pacal is the leader of France, which is the vassal of Byzantium.
 
Sorry to disappoint you, but I am Byzantium, so I don't think it really counts. I played them before so I knew what to do against Seljuks, Turks and Mongols, making the game much easier. The AI would not be able to build this kind of Empire. And I remembered that the game is from Rev. 351 or 352, so the problem might already be fixed.
 
I know that you played Byzantium, but that's exactly my point.;) Some versions ago, it was quite hard not to be unstable with Byzantium, and judging from your screenshot, you've happily expanded even to the Krim and still remained solid. I thought that was not really what we wanted Byzantium to be. It's like Arabia: the AI sucks but the human player can dominate the game as much as he likes.
 
The new 860ad start is better than old one, because now we get more techs.

Founded SE of starting point... on the apple hill. I had to found capital in the first turn, otherwise I get no worker in second turn. 2nd settler settled Lyon. Civics: all 2nd line.

0% research first. Conquered Marseilles with mercenaries, then Barcelona, then Milan. Then I used remaining mercs to raze Toulouse and Augsburg.

France was unstable on my spawn, and lost Bordeaux to viking barbs. They collapsed around 900AD and respawned around 1000.

Founded Verdun, Amerstdam and Liege. Germany DoWed to me on spawn, later they vassalized.

I captured Genova too. They had only 2 crossbowmen. They built cities on islands so they stayed alive, and later vassalized to me.

Won Jerusalem on the first crusade. Arabs got only 3 crossbowmen in Al-Quds. On the turn I captured Jerusalem, Arab army stroke back, only 1 catapult remained alive in the city, and I made peace on the second turn. AI problem -- they were absolutely outpower to my invading army, but they agreed peace, with my sole catapult.

Arab collapsed later.

I also sent army to raze Palermo, then sent a settler to resettle SE of Palermo (Agrigento), the best tile in Sicily. It takes so many turns to get some army to Levant. In late-game I conquered Alexanderia and Cairo, for rice, incense and cotton.

After Germany vassalized to me I kept stealing techs from them. English and Poland also became my vassal.

I found that religious law is better than bureaucracy in early-mid game. Amerstdam could use that many priests.

Cordoba remained weak and collapsed around 1400. Portugal died too. Spain was the first to discover Astronomy, and built the free tech wonder before me. Didn't matter, because I was going to won the UHV anyway.

French massed a lot of army after they respawned. They had around 20+ units in Nevers, next to my capital, I had only 2-4 units in each of my main city. And French is annoyed to me, but they never declared war. Fear my vassal? Anyway, AI is not aggressive enough. With that army they can blitz my core area, but they just turtled.

Beside that, I think this is a balanced game. If AI was smarter it could be hard, yet still not impossible, for I just have to build force and claim luxury resources.
 
Playing as Burgundy on Monarch difficulty, Nevers covered my spawn area with culture so I couldn't found Dijon (well, I wouldn't have anyways but instead founded Basel as my capital... later I founded Lyon and Annency with Milan as an important city). The French could probably have killed me if they were aggressive, but they, of course, aren't. If the AI was more aggressive, the game would be so much more fun.
Also, I agree that getting men to the Levant takes a really long time and that the Arabs aren't all that smart. After all, they always collapse within 100 years of Jerusalem being taken at any time. Perhaps it is due to overexpansion... they always build crappy cities like Ghazza which is totally unnecessary.

Do the French have default bad relations with Burgundy? They really need it.
 
Some players have reported an underpowered France. In which terms you think France is underpowered, what should be done to get it back at work?
@fdgsgds: Good suggestion, perhaps one of the reasons behind this is the Frankish inability to repel Burgundy, since they start out on positive diplo terms...
 
Some players have reported an underpowered France. In which terms you think France is underpowered, what should be done to get it back at work?
@fdgsgds: Good suggestion, perhaps one of the reasons behind this is the Frankish inability to repel Burgundy, since they start out on positive diplo terms...
France is weak militarily and subsequently instable as well... since they tend to lose battles.
 
Does anyone have a sheet or diagram for the stability effects of combining different civics? I was thinking about trying an Emperor game and that would be quite helpful.
 
Also, the Swedish still have huge production bonuses (a 4-pop city could make a Karolin within four turns) and when I played as them, the Norse had expanded all the way up the coast. Of course, that is just more land for me, but I started in Finland because of the culture blocking my starting point. They really need to spread out to Normandy and Iceland and Ireland and whatnot. But I was happy to see that Protestantism wasn't founded by me (yet not Germany)... since the Swedish always founded it before. The Pope called a crusade against me before I could convert to any religion but no men showed up. Also, Islam spread to a few cities in Scandinavia which I thought was pretty weird, but I think they were trying to make religion a little bit more random to add to the game (so that Hungary doesn't always end up Catholic for example).
 
Yeah, the Christian sects should be more random, but Islam really shouldn't spread to Europe.

It might be interesting to stop Islam from spreading randomly at all, and instead all Muslim civs convert conquered and built cities to Islam automatically like the Arabian UP in vanilla RFC.
 
Minor bug, but as Austria, I won the Crusade(mostly because Cordoba was still around, France and Venice have collapsed, and Genoa was my vassal) and it gave me the option of buying the crusade. I bought it(not knowing that I won in the first place, I redirected to Al-Quds), and then realized I won(and how stupid that was of me).


EDIT: Another bug(I guess its just for me), when you click until the completion of Astronomy, the game crashes. It is the same game as the previous.
 

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I played as Portugal and it was very fun. Why doesn't doesn't this get its own subforum?

This is asked countless times. Rhye did it by himself to the admins. But no one knows why we don't get one.
 
I like how this mod makes a realistic scenario of medieval Europe. But sometimes I am missing "action". Many civs just turtle up at starting area and never really expand or attack neighbours. What do you think about the following ideas?

1. Discovery of nationalism triggers enormous unstability within your country for cities outside core area?
2. Refusal of letting a "random" request of a city to change civ could lead to that the "receiving" civ declares war?
3. World war event. If enough civs declare war on each other, you are forced to chose one side and declare war on the rest?
 
I am playing as the Germans. Have discovered gunpowder but I cant notice the 25% unit production boost. Is it a bug?
 
I like how this mod makes a realistic scenario of medieval Europe. But sometimes I am missing "action". Many civs just turtle up at starting area and never really expand or attack neighbours. What do you think about the following ideas?

1. Discovery of nationalism triggers enormous unstability within your country for cities outside core area?
2. Refusal of letting a "random" request of a city to change civ could lead to that the "receiving" civ declares war?
3. World war event. If enough civs declare war on each other, you are forced to chose one side and declare war on the rest?

Interesting... Although, what would be the point of researching Nationalism? It would be too unfair... The second idea would be nice but the AI is stupid in trading and, as you said, not aggressive. The third idea would be cool but it would be nice to be able to be neutral in such war if you want to.
 
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