RFC Europe playtesting feedback thread

Alpha 12 is out! where can I download it??
 
Alpha 12 is out! where can I download it?? and is there a changelog somewhere?
 
Alpha 12 is out! where can I download it??

You can download it as always in the RFCEurope Files threat, 2nd post. All new versions will be post their. So if we launch a next version, please don't ask again where you can download it and immediately look in that threat.
 
The new Leaders are great, but its Friedrich Barbarossa, not Frederick (thats just the the english name for Friedrich).

There is still a Basle in the german settler map, it should be Basel.

Meeting the spanish:

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In the background you see a problem with the Dutch. The german culture flipped back immediatles, so a second city is not possbile. And you cant get the UHV with only 1 city.
In previous versions, it was always possible to build a second city as dutch, even if the germans built Hamburg. Why was that changed?
 
Good question... we need to be able to make a 2nd Dutch city... most often Groningen of course.
I am going to take a wild guess and say when they were trying to fix Germany's constant failure, this got effected...
Just a wild guess though.

Definitely needs to be addressed.
 
Perhaps we could use the Ottoman UP from RFC (partially). Not entirely historical, but good for gameplay. It works quite well in RFC, Turkey would be hemmed in by Babylon, Persia, Greece, Rome, Arabia and anyone else who wants to settle nearby.
 
Just played a game as France, they do seem to be overpowered, at least in human hands. There should definitely be a French leader between Charlemagne and Louis XIV. Charles V? Also when I met the Muscovites in the 1300's Peter was already their ruler. Ivan should probably be the ruler for most of the timeline. Another thing I noticed was that after the first crusade, the Genoans would take control over every single one economically. Is this intended?
 
Perhaps we could use the Ottoman UP from RFC (partially). Not entirely historical, but good for gameplay.
Please don't use that UP. It is the most annoying power of them all and I think it would give the dutch more territory than they need, damaging Germany and Burgundy/France in the process.
Is it possible to give the dutch a higher cultureproduction within their historical territory, so they get that easily but cant push the border all the way to hamburg or cologne? I think that would be a good alternative.
 
Re: Dutch problem...
Can't you just enlarge the spawn area by a tile or two? Wouldn't thank temporarily push back the borders long enough to found the city?

I don't think extra culture production is the answer, because that still takes time, and the Dutch need that city to be founded ASAP.
 
I think that wouldn't help so much since these cities are already developed while the Dutch cities are still developing. I know that the Turkish power is annoying to play against but that's why I suggested that not all culture is converted, but only 50% or another more reasonable number.
 
Thanks for the bug report.

Good news: I fixed it
Bad news: It was your fault. When you added the unofficial patch trade-route fix you didn't have 3Miro's changes to CvCity.cpp merged in, and this broke that. It's all merged and recompiled and uploaded now.

Sorry it was my fault.

BTW I've noticed there's a problem with "military" corporations. The AI doesn't expand them, not even in its own cities, I suppose it doesn't build executives because they "upgrade" into pikemen later.

This is a bit ugly. It doesn't affect Hanseatic League as the executive unit is a ship and doesn't upgrade.
 
I think you should have the War of the League of Cambrai, from 1508-1516, having the Papal States, Austria (Technically Habsburg Empire), France, and Aragon (Wasn't major, it doesn't need to be there, since it is Spain as a whole) against the Venetian Republic. It could be sort of like the player has the option of joining the War (if they are in the League of Cambrai; if they join, they get a +20 events with the League, and -20 events with Venezia) or not joining, and just have a -20 bad events with the others in the League (which, was Austria, the Pope, France, and Spain), and have +20 with Venezia.
 
I do not know how much the war of Cambrai is or not represenative, but have Events whenever a war goes on to join side a) or side b) sounds interesting. :)
 
Why did I get Cuirassiers during a 1203 crusade?
 

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Here's an error. There are two Belgrads in this game. *cough* Awkward!

Protestantism was at 35% and Catholicism 13% this game, so I continue to repudiate the remarks I made upon the first two playtests. It appears that the success of Protestantism varies widely from game-to-game and doesn't need any adjustments.

On a more exciting note, the Ottomans were able to take Constantinople this game (for the first time I have seen) and appear to be well on their way to bulldozing Europe. I haven't looked at the Ottoman warmap but I hope it extends at least as far as Vienna. :)
 

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Religion Report:
Protestantism 22%, Catholicism 31%

Another stillborn Germany in this game. Annoying. >.<

Arabia seems to be doing well, I noticed their capital is in Alexandria from a respawn. Very nice. Franks took out Burgundy. Good for them. Some nice Spanish activity in Italy.

I think one thing that could be "fixed" is the lack of activity in Sicily. I wish some country would settle it so it won't remain empty the entire game. Looks funny when all the good city spots are taken except the juicy island of Sicily. Ditto when Germany dies stillborn and central Europe remains empty.

Another gameplay recommendation that isn't a "bug," is Sweden. I've never seen them acquire a city that didn't flip to them on the spawn. It's too bad, because if my history knowledge serves me correctly, the country went through an incredible bout of expansion. I think this is something that could be simulated better than it currently is... Sweden pretty much just sits there. Wasted potential. Doesn't even go to Finland...

Screenshot shows a problem with the Frankish boat that somehow ended up inland. Whoops!
 

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Another gameplay recommendation that isn't a "bug," is Sweden. I've never seen them acquire a city that didn't flip to them on the spawn. It's too bad, because if my history knowledge serves me correctly, the country went through an incredible bout of expansion. I think this is something that could be simulated better than it currently is... Sweden pretty much just sits there. Wasted potential. Doesn't even go to Finland...

As I recommended many posts ago: there should be a land tile in the north edge of the map connecting Sweden to Finland. This very historical anyways, since that route around the Gulf of Botnia was used to move armies during those ages, for example, as ships couldn't sail during winters due to ice.

Why do you want to make another island to mess up AI even more?:confused:
 
Ya just wanted to confirm what KaiserBenjamin said about the Germans, while playing a game on Monarch as the Arabs, a couple turns after the Germans spawned they were destroyed, there is definitely something wrong going up their in Northern Europe and needs to be looked into.

I would just like to say that I will not publish a full length bug/changes comment for Alpha 12 but will instead wait until the first Beta comes out which you guys said would be sometime this week, so I am eagerly waiting for that.
But somethings I do think you should change before the beta is released is:
1. Make Germany stronger, or something not to sure what the heck is going on in Germany

2. Put more easy cities in North Africa maybe 3 more, so that the Arabs can take over North Africa easier and quicker, and also where you place these 3 cities make the surronding area more lucrative by placing more resources

3. The troops that the Arabs start off with are pathetic they should get maybe a couple more troops and some catapults

4. When expanding from the Arabia, I can quite surly tell you that the Arabs did not have horse archers like the ones in the game, instead they had something like what the Seljuk's have, and instead you should give the Seljuks horse archers, because that is what the Turks are famous for, their horse archers (ie. Mongols, Turks, Timurds) all had excellent horse archers, not the horsemen with spears, which is more accurate for the Arabs, since they didn't rely on horse archers at all

5. Place Cairo from the beginning as a Byzantine city, and have it flip to the Arabs when they spawn, I think this will really help, because in a couple games in the past, they don't expand past Alexanderia because they never end up taking it

6. Instead of having the Masajid Al-Haram being spawned in Damascus, which it obviously wasn't built in (it was built in Mecca, predating the coming of Islam), I instead favour the choice of having the Ummayad Mosque or the Great Mosque of Damascus being spawned in Damsacus as a holy building because upon capture of Damascus, the Mosque was erected, you can find more info here:
http://en.wikipedia.org/wiki/Umayyad_Mosque

7. Arab Colonies:
- The Arabs should be able to build the Malay trading post, or have some sort of unique trading post for themselves
- I also firmly believe that instead of having the coffee, and other resources dotting the edge of the map (which are supposed to represent the silk road), why not have it like the Europeans and have a colony which you can build but only by controling a key tile in the game which is for the silk road and trade with Persia as well, that way the Seljuks can take control of it or even the Turks or Crusaders, I think that would be a lot better then just having random resources dotting the landscape, in places where they shouldn't be (its like placing elephants in germany)


Questions:
How are the Crusades triggered? Is it on a specific date?
What do faith points do for the Arabs, and other Muslim countries?
 
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