KaiserBenjamin
Warlord
- Joined
- Feb 18, 2006
- Messages
- 237
Nevermind! Thought I'd spotted an error, but it turned out I was wrong. I love the mod and am looking forward to the next version.
I finished my first game on Viceroy, and got a Historical victory with Portugal.
I didn't find any major bugs (I do remember I got one, but I forgot it, it shouldn't have been that important).
To me the game looks finished, just needs some more Balcanic and African civs.
What about Scotland?![]()
iCivicBuerocracy = 7
iCivicApprenticeship = 13
iCivicMarketEconomy = 17
gc.setUP( iVenecia, iUP_EnableCivic, con.iCivicMerchantRepublic + 100*con.iCivicBuerocracy + 10000*con.iCivicApprenticeship )
gc.setUP( iByzantium, iUP_EnableCivic, con.iCivicBuerocracy)
gc.setUP( iGenoa, iUP_EnableCivic, con.iCivicMarketEconomy + 100*con.iCivicBuerocracy + 10000*con.iCivicApprenticeship )
it would be better playtesting on Monarch, since more players play on this level.
But wouldn't it be better to playtest all levels ? I'm currently disapointed with the difficulty of Viceroy : with the big countries (Spain, France, England...) you have such a huge potential land and so few instability that in the late game you can have score up to 2.5X higher than the second nation.
Since you have so much time for the UHV, it gets really easy.
Played a test game after a long time with the current SVN version, and there seems to be a bug with the religious prosecutor unit.
Something's wrong with the button's interface when it is inside a city (doesn't work).
I have a save.
I've now run into crashes in a specific interturn twice in Alpha 11. There seems to be no way to avoid the crash. Attached are two saves, the isabella one crashes as soon as you hit enter, the saladin one is after a few turns I think.
EDIT: Alpha 12 exists now!? Bad timing I s'pose.