RFC Europe playtesting feedback thread

Nevermind! Thought I'd spotted an error, but it turned out I was wrong. I love the mod and am looking forward to the next version.
 
I finished my first game on Viceroy, and got a Historical victory with Portugal.

I didn't find any major bugs (I do remember I got one, but I forgot it, it shouldn't have been that important).

To me the game looks finished, just needs some more Balcanic and African civs.
 
I finished my first game on Viceroy, and got a Historical victory with Portugal.

I didn't find any major bugs (I do remember I got one, but I forgot it, it shouldn't have been that important).

To me the game looks finished, just needs some more Balcanic and African civs.

Congrats for getting the UHV! However, it would be better playtesting on Monarch, since more players play on this level. I know this might be a bit harsh for Viceroy levelers, but this is what I was told around 18 months ago, when I first playtested this one.

Oh, and the civ list is finished, which means no more Balkan and African civs.
 
I am having trouble with the plague after updating to revision 356. It just doesn't go away anymore. Has anyone else had similar problems?


Edit: It looks like i just had bad luck with the download. I reinstalled and it looks fine now. While i was looking for my problem i at least found a real mistake: Line 171 in barbs.py reads "if (iGameTurn >= con.i632AD and iGameTurn < con.i8AD):".
 
What about Scotland? :mischief:

As a civ, no. Quite possibly, we might i) add Inbhir Nish as an indy, and ii) increase the Viking settler map value here, in order to see the Scottish area settled. Which of the two solutions would be better?
 
It might be good to see the Danes settle Scotland. Independents don't really do it for me.
 
I got another Pacal as leader of France (in 936 AD). It happened right after their respawn, so it might be connected to that.
 

Attachments

I started a new game as Venice out of interest, and saw that you decided to go ahead with the "set civics" idea. Except, Apprenticeship and Bureaucracy reverted back to Tribalism and Barbarism the very next turn. You might want to take a look at that? Merchant Republic stayed intact, of course.

(Oh, and I know what causes that, just thought to point it out is all.)
 
Byzantium and Genoa have similar problems, but its easy to fix with changing the Venice UP and adding additional UPs for the other 2 civs:

in consts.py, line ~1550, add this lines:
Code:
iCivicBuerocracy = 7
iCivicApprenticeship = 13
iCivicMarketEconomy = 17


and in balance.py, chance the Venice UP and add the UPs for genoa and byzantium
Code:
		gc.setUP( iVenecia, iUP_EnableCivic, con.iCivicMerchantRepublic + 100*con.iCivicBuerocracy + 10000*con.iCivicApprenticeship ) 

                gc.setUP( iByzantium, iUP_EnableCivic, con.iCivicBuerocracy) 

		gc.setUP( iGenoa, iUP_EnableCivic, con.iCivicMarketEconomy + 100*con.iCivicBuerocracy + 10000*con.iCivicApprenticeship )
 
Thanks for pointing out this problem and for posting one fix. I prefer to fix it by changing these civics to ones which are appropriate for the starting techs.
 
Played a test game after a long time with the current SVN version, and there seems to be a bug with the religious prosecutor unit.

Something's wrong with the button's interface when it is inside a city (doesn't work).

I have a save.
 

Attachments

it would be better playtesting on Monarch, since more players play on this level.

But wouldn't it be better to playtest all levels ? I'm currently disapointed with the difficulty of Viceroy : with the big countries (Spain, France, England...) you have such a huge potential land and so few instability that in the late game you can have score up to 2.5X higher than the second nation.
Since you have so much time for the UHV, it gets really easy.
 
But wouldn't it be better to playtest all levels ? I'm currently disapointed with the difficulty of Viceroy : with the big countries (Spain, France, England...) you have such a huge potential land and so few instability that in the late game you can have score up to 2.5X higher than the second nation.
Since you have so much time for the UHV, it gets really easy.

We are currenlty ballancing on monarch level. If that is done, will can focus on the other levels. But most people play at monarch. As you said yourself, it's too easy on viceroy, so I recommend monarch to have a bigger challenge.
 
Played a test game after a long time with the current SVN version, and there seems to be a bug with the religious prosecutor unit.

Something's wrong with the button's interface when it is inside a city (doesn't work).

I have a save.

Thanks for the bug report.

Good news: I fixed it
Bad news: It was your fault. When you added the unofficial patch trade-route fix you didn't have 3Miro's changes to CvCity.cpp merged in, and this broke that. It's all merged and recompiled and uploaded now.
 
I've now run into crashes in a specific interturn twice in Alpha 11. There seems to be no way to avoid the crash. Attached are two saves, the isabella one crashes as soon as you hit enter, the saladin one is after a few turns I think.

EDIT: Alpha 12 exists now!? Bad timing I s'pose.
 

Attachments

I expect to keep editing this to post more screenshots. (I'll do at least one more tonight.)

Three things jumped out at me based on the first start:

  • First, Germany is still losing its capital on the first turn. This absolutely must get fixed because without Germany, central Europe remains empty indefinitely. That alone, even ignoring the loss of the important civ, mandates a fix to the "moving its army outside the capital and getting killed by barbarians" problem.
  • Second, there appears to be some sort of text error with the city names when they flip, as you can see from the screen shot.
  • Third, Protestantism was at 6% when I spawned. That might be an aberrant start, I will run another one to see if that's normal, but obviously that's way too low for 1580. The capital hadn't been destroyed or anything...

On the plus side, Turkey seems to be doing better. A weird note, the Byzantine capital got moved to Alexandria. It appears that in 588, Constantinople was captured by Barbarians. They recaptured it in 592, but for the rest of the game, the Byzantine capital was in north Africa.
 

Attachments

  • Dutch Start 1.jpg
    Dutch Start 1.jpg
    134.4 KB · Views: 93
Text problem continues. So that's a definite consistent bug. This time Germany survived, which makes for a much better looking map. This game Spain did better, being first in score followed closely by France and then, much lower down, Germany and Turkey.

Protestantism was 15% this time, which is better but still probably not where it should be by this point in history. Also, there were very few Protestant countries. Germany, for example, was still Catholic.

Does it make sense to tone down Constantinople's defenses or otherwise make that city more conquerable for the AI? I know that historically those gigantic walls made the city virtually impenetrable until the rise of cannon warfare, but I don't think I have ever seen a game where Constantinople was taken by the computer (with, apparently, the exception of the Barbarians in the previous launch).
 

Attachments

  • Dutch Start 2.jpg
    Dutch Start 2.jpg
    140.3 KB · Views: 81
Wild! In the third start, Protestantism had a whopping 32%, tied with Catholicism. I guess it really varies from game-to-game.

In this game England was the ringleader with Spain and Germany vying for second place.

Turkey never got going in this game. It lost one of the Byzantine cities right after the flip and never really recovered from there.

This will be my last start for the night.

Final thoughts: the new gradual Protestant method appears to create larger disparity in the success of the religion between games. This might not be a bad thing, as one could imagine a Europe where the new sect(s) never really caught on. The city naming text problem definitely needs to be fixed, as does the German propensity for dying stillborn. Turkey seems to be doing better, 2/3 of the time taking over Anatolia and spreading into the Balkans. Constantinople still appears to be unconquerable for the AI, even when Turkey is otherwise bulldozing its neighbors.

I'm attaching the three save files in case someone else wants to take a closer look.
 

Attachments

Back
Top Bottom