Market economy is "guilds" ?
On a broader question : It would be nice to have a update of
the wiki on this, as it difers from the in game tips (or the french translation of?).
Economy
Decentralization: Same as original RFC. Default setting.
wich is?
Manorialism:
+10% gold bonus, +1 food, +1 hammer in each city. +10% military unit production.
all of above is obsolete?
-1 Trade route
per city? .
+1 commerce from farm
or is it gold?
Low upkeep.
Guilds: market eco?
commercial societies?
+1 Trade route/city?
+10% gold bonus.
or not?
1 free specialist in each city.
more with mercantilism, no?
High upkeep.
Mercantilism:
+20% gold bonus. Inflation +100%. +1 trade route per city.
all of above is obsolete?
No foreign society?
No foreign trade routes. Medium upkeep.
Merchant Republic:
+50% unit build costs; +25% research and gold production bonus. -2 stability for each city beyond capital.
=> obsolete?
-25% maintenance com. society?
maintenance -50% for beeing away from capitol?
gold : +50% in capitol?
each unit requires 1 extra gold in maintenance cost/turn. +100% penalty to war weariness (twice as powerful). Medium upkeep.