RFC Europe playtesting feedback thread

Have you noticed that sometimes Arabia turns Orthodox ? I think it's because when the Byzantine cities flip they stay Orthodox, which makes them consider that turning Orthodox is the best solution.
 
I'd suggest adding 'Atlantic Access' as a prerequirement for building the East & West India Company.
That should keep civ's like the Pope, Austria, Hungary, Bulgaria etc. from building them. For some reason it seams to have a high priority for pretty much everyone.
 
I've seen Orthodox Ottomans frequently.

Atlantic Access as a prerequisite for the trading companies also seems like a very good idea.
 
Cordoba spawns with two islamic missionaries. Can this be implemented with more nations to prevent strange religions?
 
I quite like having a small chance that the ottomans or arabs will be orthodox. It only happens in the minority of cases so why change it?
 
I have seldom seen the arabs becoming orthodox. But on the other hand, I think this might be connected with the stability issues, so maybe something should be done about it for this reason? Could it be argued that not all those cities need to be orthodox from the beginning? Where people really "orthodox"/christian through the entire area at the time, or only officially, so more cities could be pagan? Maybe it would make it harder to play as Byzantine, but they did lose the area, so it might make the possibility for a more historical gameplay more probable, the way I see it.
Considering the ottomans, I find that they end up being orthodox far too often. Through my experience it looks to be something close to 50-50, and I think there are too few "muslim nations" to not consider this a problem. I think most of us want more conflict during our games, not less...
 
How about this: any city the seljuks conquer becomes muslim. Any city that goes independent in Anatolia after the arrival of the seljuks becomes muslim. This would be to model the various Turk sultanates setting up in the region.
 
So I just played a game as genoa (won the uhv) and I'm not sure what the culprit was but it really drove home how easy things can be. There were like 5 techs I didn't have at the end in 1640. The hardest thing for genoa was trying to keep open borders with everyone :P

Besides the UHV places, I grabbed sicily, tunis, and naples really early. Strong cities; sicily was my big naval yard and the others contributed as well. Later on I grabed tangier for the atlantic access and since I had nothing else to do I conquered egypt, jerusalem, and tyre.

Screen shot of city screen is hidden below. Genoa was making 600 gold a turn. At 100% beakers I was around 2000/turn still making a huge profit. Good thing limited monarchy gave me something to spend it on.

My conclusions (based not on just this game although this one really influenced my thoughts): tech rate is slightly too fast (at least for the strong civs). Most AIs tech pretty well and a good tech civ in human hands is just silly.

AIs aren't agressive enough (well they declare but don't attack); pretty sure this is known.

The corporations are really strong. Last couple weeks I've had no problem getting a strong double corp gold city.

Once someone gets going on colonies its really hard for others to get in the game. Is there a way to make colonies progressively more expensive or something? It could represent the challenges of governing so many different areas?

Spoiler :
civ4screenshot0008w.jpg
 
This post is more of a OMG than a feedback, but it can also show that sometime the game evolves in rather interesting ways (and the AI is not that passive).

I generated a game for Sweden and I was immediately surprised not only to see the Danish having founded Uppsala and Marienhamn (rather useless town) but an Austrian Riga!
Spoiler :

image1wm.jpg



From the image you can see that both Poland and Germany look in a rather good shape too (if you discount the plague that is effecting all Europe).

Germany and neighbors:
Spoiler :

image7okx.jpg



On the west France is no more, being mostly occupied by English forces.
But the Burgundians were able to take the rest of France a a large territory from the north sea to the Mediterranean (a Spanish Milan is just a "bonus"):
Spoiler :

image5ki.jpg


image6gh.jpg




Spain not only conquered Milan, but also all the peninsula and moving hard against the Portuguese.
The Portuguese may be suffering in the homeland, but they were able to conquer a fair bit of north Africa.

Spoiler :

image4yb.jpg




Any more surprises?
hmmm... have you ever seen a Hungarian Holy Land?
Spoiler :

image3hg.jpg




Not surprisingly the Balkans are a mess:
Spoiler :

image2qw.jpg


To be note what it may be a bug: there is a second Belgrade.
I noticed it in my other game with the beta release (in which the Byzantine AI conquered most of the Balkans, all anatolia, and vassalised the Arabs).


At last, for once, the Kievans are not dead but still quite strong.
Spoiler :

image8nw.jpg



To add to the fun, almost all countries are connected together with defensive and vassal pacts: a pan-European war is looming.

This is the autosave for the Swedish start:
 

Attachments

Cordoba spawns with two islamic missionaries. Can this be implemented with more nations to prevent strange religions?

I quite like having a small chance that the ottomans or arabs will be orthodox. It only happens in the minority of cases so why change it?

How about this: any city the seljuks conquer becomes muslim. Any city that goes independent in Anatolia after the arrival of the seljuks becomes muslim. This would be to model the various Turk sultanates setting up in the region.

I think the best would be if the Ottomans gets more islamic missionaries when they spawn
 
That's quite a lot of OMGs! The situation we would like to see normal.:D The only thing I've had so far is Spain that conquered Milan and Genova. I have to play more games I suppose...
 
Poland seems to never take Minsk in my games. Maybe they should have their warmap and settlermap extended?

Actually they had Minsk in my last game
But I do agree that their war map should be extended, along with the Hungarian one
 
I have seldom seen the arabs becoming orthodox. But on the other hand, I think this might be connected with the stability issues, so maybe something should be done about it for this reason? Could it be argued that not all those cities need to be orthodox from the beginning? Where people really "orthodox"/christian through the entire area at the time, or only officially, so more cities could be pagan? Maybe it would make it harder to play as Byzantine, but they did lose the area, so it might make the possibility for a more historical gameplay more probable, the way I see it.
Considering the ottomans, I find that they end up being orthodox far too often. Through my experience it looks to be something close to 50-50, and I think there are too few "muslim nations" to not consider this a problem. I think most of us want more conflict during our games, not less...

Thats just downright unhistorical. The byzantines can be pretty nasty fellows, they persecute heresy seriously. Any pagan city would have suffered the same fate. Orthodoxy is practiced almost throughout the whole empire.

I understand that Turks spawn with many Byzantine cities, but a solution around this problem is to start with more Islamic missionaries, and inquistors. And of cos, script it so that the AI actually use the inquisitor unit or something to remove orthodoxy from their cities with those inquisitors.

Either way, it makes no sense to let certain Byzantine cities start without Orthodoxy. There's like 200+ turns in between the spawns of Byzantium and Ottomans, surely the Byzantine player or even the Byzantine AI would have spread Orthodoxy to all its cities by then, especially the ones in Asia Minor.
 
Has anyone else seen nations embrace the reformation and then convert to catholicism on the same turn? Its clearly a faulty AI decision going on. Any idea how this could be fixed?
 
Thats just downright unhistorical. The byzantines can be pretty nasty fellows, they persecute heresy seriously. Any pagan city would have suffered the same fate. Orthodoxy is practiced almost throughout the whole empire.

I understand that Turks spawn with many Byzantine cities, but a solution around this problem is to start with more Islamic missionaries, and inquistors. And of cos, script it so that the AI actually use the inquisitor unit or something to remove orthodoxy from their cities with those inquisitors.

Either way, it makes no sense to let certain Byzantine cities start without Orthodoxy. There's like 200+ turns in between the spawns of Byzantium and Ottomans, surely the Byzantine player or even the Byzantine AI would have spread Orthodoxy to all its cities by then, especially the ones in Asia Minor.

Agreed
The solution is more Islamic missionaries to the Turks at spawn
Actually no inquisitors needed, since the Ottoman capital, Bursa (spelled Brusa ingame :eek:) is usually a new city, thus no Orthodoxy there
AFAIK the AI rarely chooses a state religion not present in it's capital, so the Ottomans will go Islam if have enough missionaries to spread islam to about half of the former Byzantine cities
 
I just started a game as the Swedish. They can chose several good civics but start with a worse setup than most other civs. For example: free peasantry+manioralism!
 
In my latest game (the one I wrote about a at post #3570) the Ottoman little by little conquered the Balkans taking all the towns of a collapsed Bulgaria went at war against Hungary.

However, instead of rolling over them they are stalling.
In middle east Hungary defends the "Holy land" with less than 5 units: only 2 longbowman in Jerusalem.

The Ottoman have 3 stacks
Stack 1: 7 Pikes, 3 Muskets, 4 Pistolers
Stack 2: 2 Pikes, 3 Muskets, 10 Pistolers, 1 knight
Stack 3: 6 Pikes, 6 Muskets, 1 Pistolers, 25 knight, 9 great bombards, 16 horse archers

Any of those 3 stacks could easily take all territory but they don't even try!
They just walk around the border and send a few mini stacks (max 2-3 Pistolers) to just do some minor pillage.

In the Balkans the Ottoman have a read SoD:
7 Pikes, 7 Muskets, 13 Pistolers, 29 knight, 23 great bombards, 14 horse archers

I don't know for how long they had it ready, but they didn't seems to have used it a lot.


I already seen this behavior sometime... but his is excessive: the territories are in the Ottoman's war zone :(
 
This reminds me: The Ottomans are clearly overpowered.
They should of course be very powerful, but the way things are right now it's a little much IMO
 
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