@FakeShady , kochman and Issos (my favourite critics

)
First off, @FakeShady, there were more than ONE big canons constructed by Urban a Hungarian engineer (ironic?). There were several, and yes at first, before Urban approached Mehmed II, it looked like the battle was going to draw in a stalemate, the Theodosian walls were too strong, and could not be brought down that easily by the Ottomans. But when Urban approached the Ottomans, he made for them the largest cannons at the time, and with those cannons, unrelenting days of constant bombardment took place, which finally brought the walls tumbling down. After the walls were rendered obsolete, Mehmed II called forth his Ghazis to storm the breach in the wall, the Police force of Constantinople and a few Genoan volunteers, valiantly held the breach for as long as they could, but in the end, the power of Mehmed II warriors was too strong, and they quickly overran the remaining defenders and (quite sadly

) sacked the city (but not touching the Hagia Sophia, as they had plans for that).
I personally find it probably one of the most beautiful battles in history, especially looking at the Byzantine side of it. But overall, since no one seems to have listened to Lars Brownworth's podcast, on Constatine XI (the last Byzantine Ruler), I decided to give you guys the website which will direct you to the download instead, here it is:
http://12byzantinerulers.com/
Now onto the game dynamics. The reason I said we should add more cannons or spawn them as I suggested, (but JUST for the AI), was in representation of Urban's creation of the mega canons, which he constructed for the Ottomans. Because after the creation of the cannons, Mehmed II was able to blast his way into Constantinople, and after that his massive army was able to make short work out of the small contingent of forces which Constantine XI was able to scrap together. So if spawning the canons for the AI is such a sin, I would at least implore you guys to have the Theodosian Walls become obsolete against Gunpowder units, (just like walls and castles are normally), and I also think it would be a good idea to remove the hill from Constantinople.
The reason I say this is because, it becomes quite ridiculous for the AI Ottomans not to be able to capture Constantinople. In the original RFC game I have never ONCE seen an independent Constantinople after the Ottomans have spawned. The same should be the case here, the Ottomans should be able to capture Constantinople at LEAST 9/10 times, and perhaps the odd rarity that it either takes longer to capture Constantinople, or the Ottomans are just not able to, which is fine as well from time to time. And overall I am not saying this because I am Turkish, I am saying this as a universal citizen (you could say), just because I am Turkish, does not mean everything I say is in favour of the Ottomans becoming the largest superpower in the game, I respect balance and historical accuracy, those are my main attractions to a good mod like this one.
PS. For the record, I can't say that kochman is biased, he is just trying to offer his opinion, which some of us might disagree with, but at least he is trying to offer different alternatives to our dilemma
PPS. Please don't say that I am "officially biased against Byzantium, because I was the guy that said that Bulgaria should be weakened and that the Byzantines should have the ability to really do harm to them, if they want, rather than having Bulgaria AI becoming a world power every time. (And once again I am talking about the AI)