Wessel V1
Emperor
@The Turk and @Wessel V1
@Wessel V1
-Constantinople never gets conquered in games not because Turkey is not capable of it, they just dont want to.
-Yes Turkey AI should be able to conquer Constantinople in some games, but to ask that Turkey beat them on spawn... or The Turk's suggestion that they should do it 9/10, thats unfair now isn't it?
-Yes a solution is needed for the "Turkey AI never gets Constantinople" problem, but a solution is also needed for the "Turkey Human player gets to OWN" problem. Yes THIS IS THE MOST IMPORTANT POINT in my opinion.
- Not wanting to and not being capable are kind of the same in AI terms. The AI wants to, but is afraid of the massive job it has to do.
- I see no clear post that says Turkey should beat them on spawn. Also, there is a difference between possible to beat them on spawn and beat them on spawn. It is necessary to see this difference. The AI is not scripted to show the same behaviour in nearly the same situation. Once Constantinople is weakened enough to be conquerable, there is a certain amount of time needed to do the job. So, if Constantinople has less defensive bonusses in, say, 1400, that does not mean the Constantinople becomes Istanbul in 1405, but rather 1430 or 1460. Still, nobody said that the Turks should be able to conquer Constantinople straight away.
- To be honest I don't fully understand your critique on this point, which is most likely due to my lack of knowledge of the English language. Still, I don't see what would be the trouble. The human player, whether he is Byzantium or Turkey, can hold / take Constantinople without much pain, because he is far more intelligent than the AI is at this point. Also, and I will repeat, I think that the unit production rate for Turkey should be lowered when there is a fine solution for Istanbul. The AI sucks at ferrying units, so the actual power increases quite a lot more than the single city of Istanbul.