RFC Europe playtesting feedback thread

What do the difference colors mean?


Burgundian Culture Metre got stuck, see save

Bug, got it. You can download the Victory.py file that I have posted and replace the file in RFCEurope\Assets\Python\Victory.py, then it should be fine.

EDIT: for the colors, darker is more stable. Regular color is unstable.
 

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Bug, got it. You can download the Victory.py file that I have posted and replace the file in RFCEurope\Assets\Python\Victory.py, then it should be fine.

EDIT: for the colors, darker is more stable. Regular color is unstable.

Is white worse than normal?




EDIT: As the Byzantines I controlled Carthage on turn 1023 and the tiles above and below Carthago left my control

EDIT2: While I am Orthodox Byzantium, Orthodox Kiev has a -1 against me for "We are upset that you have fallen under the sway of a heathen religion". Why I should slaughter the filthy Uniates...
 
You only can build the Hanseatic League in coastal cities. I think the game thought that the lake 1 tile NE is a coastal tile, so the cities was able to get the corp. If this is easy to fix, we should fix it. But the chance of having this bug is very small.
 
Is white worse than normal?




EDIT: As the Byzantines I controlled Carthage on turn 1023 and the tiles above and below Carthago left my control

EDIT2: While I am Orthodox Byzantium, Orthodox Kiev has a -1 against me for "We are upset that you have fallen under the sway of a heathen religion". Why I should slaughter the filthy Uniates...

To be honest with you, I don't know what white means ... I will try to clean up such ambiguities.

The Round Church symbolizes the fracture within the Orthodox nations, right after Bulgaria converted, you would expect peace, but what followed was the bloodiest period of history. After the battle of Acheloy, some peace followed, but it wasn't long until Kiev also joined in. At one point you got Bulgaria, Kiev and Byzantium all fighting each other and it was every man for himself. So the Round Church messes the relaions between the Orthodox players so that they can fight more.
 
whoa that's really weird. what happened??
Is that lake erroneously tagged as coast perhaps?

Can still get out though, couple of forts and settling Fiume(?) should do it. Use it all the time to get Hanseatic into Jerusalem and other near-coastal cities.

Is there going to be a penalty slapped onto Free Peasantry?
It is bordering on game-breaking with whomever getting to Education first "winning" .. usually France or Germany due to grass land galore ;)

Found another limiter on England, besides being molested by uber-advanced France (fixed with promised tech rate decrease).
The lack of contacts means no trading and all research being "full price" .. other late comers (Genoa, Austria, Ottomans, Swedes) usually have 4-5 or more contacts to start off with so they can get off the ground more easily.
 
You only can build the Hanseatic League in coastal cities. I think the game thought that the lake 1 tile NE is a coastal tile, so the cities was able to get the corp. If this is easy to fix, we should fix it. But the chance of having this bug is very small.

I figured that it's avery small chance of something like that happening, but worth mentioning nevertheless :)
 
Could you make it so I can gift cities to countries that have it in their settler map?
 
Wait for the new province system
But sure, this should be definitely part of it
 
Yeah, I also noticed this
Gyulafehervar (spawned as Belograd as a barb city), which is absolutely in hungary's core area, cannot be liberated to them..
The way RFCE handles areas are pretty hard to keep track of, this is why the new province system will be implemented in the first place
 
In the next Beta will Smyrna replace Ephesus?

I know you have a lot on your to-do list and this is really minor compared to everything else, but I don't want it to be forgotten. Ephesus lost most of its importance after it was partially razed by the Arabs in the 7th century.
 
Noted
Will check the Byzantine part of the map too
 
Well, IMO Turkey should get some salt flats towards the center of the country, where large salt mines are known to exist, still to-today

YEAH! How about, a code that makes the salt disappear when the Byzantines are controlling Anatolia, but miraculously appear when Turkey controls it!! THAT will ensure an even weaker Byzantium, and an even stronger Turkey!!!!! Now thats what im talkin' about!!
 
YEAH! How about, a code that makes the salt disappear when the Byzantines are controlling Anatolia, but miraculously appear when Turkey controls it!! THAT will ensure an even weaker Byzantium, and an even stronger Turkey!!!!! Now thats what im talkin' about!!

umm... first off like what ezzlar said stop trolling, second of all, when did I say anything about disappearing and reappearing salt flats? I said that their should be salt flats their from the BEGINNING. Just because I said they still exist does not mean they were discovered in 1922.
FakeShady I'm starting to get really pissed off with your incessant attacks, especially when they are not provoked by anything I have said to you, and especially when you go (falsely) attacking really old posts I've made. So I would suggest you stop being a troll, as your just wasting space on this thread and not contributing to anything. Thank You for understanding :yup:
 
YEAH! How about, a code that makes the salt disappear when the Byzantines are controlling Anatolia, but miraculously appear when Turkey controls it!! THAT will ensure an even weaker Byzantium, and an even stronger Turkey!!!!! Now thats what im talkin' about!!
Sarcasm does now suit you well. Would you be more amicable to having Anatolia have some salt by Lake Tuz from the beginning so that the Byzantines get a nice bonus as long as they can hold on to it?
 
Sarcasm does now suit you well. Would you be more amicable to having Anatolia have some salt from the beginning so that the Byzantines get a nice bonus as long as they can hold on to it?

That's what I said from the beginning -___-
 
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