RFC Europe playtesting feedback thread

Just brainstorming a bit here

Being a Finn, I paid some attention to how Finland is represented in this mod and I must say I'm impressed! Furs, Deer, Cattle and the large lakes Saimaa and Oulu were all included. Very nice!

I'm not sure if this has been discussed before, but is it too late to add/code new resources?
With timber being a resource needed to build ships, could tar be added too?
To my knowledge, tar trade used to be a big part of Finland's (and Sweden's) commerce from the 1600s to 1800s when shipbuilding was common in West Europe.

In any case, I have to say this is probably the best Civ 4 mod I've played. Great job!
 
Swedish UHV3 doesn't check in 1750. I'm supposed to have five cities, but I have 15+
 
How do I get the 1300 AD Kievan UHV? 20,000 food? I'm at 1218 and the counter says "1002" after increasing by ONE within 30 turns after increasing by 100's quickly. I don't see how I'm supposed to get the counter to 20,000 even with 15 cities with all farms and windmills.
EDIT:Passed this goal. It seems that the counter simply doesn't work?
 
You'll have to expand quickly in the beginning. When you have the most important buildings in your main cities, build settlers and workers. And build farms whenever possible. If you do it right, you could get about 35000 food.
 
Yeah it's rather easy actually, I got it done by 1220. The counter is just a little unhelpful.
 
20000 was just to see if it's managable. We didn't have any idea how much food you could get in that time. I think we should increase it to 25000-35000.
 
Yeah it's manageable, I did expand like crazy though. That city with the floodplain grassland and plains is insane.

Shouldn't there be more than just wheat and cows in Ukraine?
 
Yep, it should be increased, I managed to reach 60.000 in one of the earlier betas...
In the latest version I guess the absolute maximum (with a perfect game) is somewhere between 40-50.000
I have no idea why the counter won't work, it was fine when I last played with the kievians
Merijn, what do you say? 30.000 sounds balanced as the UHV goal?
 
Is it intended for templar masters, teutonic masters, and hospitaller masters to upgrade into pikemen? I can't spread my guild anymore after professional armies.

Probably, those orders eventually lost their influence. I will double-check.

IIRC it was done a long, long time ago (alpha versions) because those guilds would not spread enough in the early middle ages but would start spreading everywhere after 1400. So the modders found a very... crude way to stop their spreading after a certain date. ;)
If you went back to the beginning of the thread you might find buried trace of this.

Yes, it was made this way to avoid spreading the religious "corporations' in the late game.
It is historical if you cannot spread them further after the 14-15th century

I always hated this solution though, we should find something more elegant than this upgrading thing
And it should be more connected to crusades
Maybe it's also a good idea if they start disappearing from your cities after a specific date or event

On the other hand I think we should increase the limit of templar/teutonic/hospitaller masters to 2, to encourage the early spread
 
I've been playing the Norse lately, and they're a lot of fun. They have a lot more potential than the AI shows. (Maybe the AI is just really bad at using galleys/berserkers.) It was really difficult until I realized I didn't need to send any of my initial settlers to far-off locations. Realizing I didn't have to build a work boat in Reykjavik helped a lot. Also, I go to Crimea by water. Balancing the expansion and economy/stability is a nice challenge, and there's a whole lot of expanding that you can do.

Now on to the (possible) bugs. My game crashes just before the English show up. It's happened on two different play-throughs. I've attached a save from just before the latest crash. Another problem involves razing cities and stability. It seems like (and I could be wrong) you get penalized first for having a city in an unstable region, and then penalized again (or not) for razing it, and the stability penalty for having that city remains. Is this the way it works? Is this intended? Razing cities is so much fun! Finally, I got my second UHV early, which is different from the other conquest-type UHVs.
 

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Also, I go to Crimea by water.

How on EARTH did you get to the Crimea by water! :eek:

That has ALWAYS been my biggest problem to FINALLY finish the RFCE UHV's, I can NEVER get a settler all the way there!
 
I conquer Palermo with some of my initial troops, who get free upgrades off the barbarians in Dublin. I have to declare war on Cordoba to get through the strait of Gibraltar, but the Byzantines do sign open borders. I build a settler in Palermo and send him through the Bosporus to Crimea.
 
Razing cities is so much fun!
Psych ward has been notified of your aberrant tendencies and shall be with you momentarily, please remain where you are to facilitate a peaceful transition. :lol:

Easier to go over land now that there is a road all the way down to Kiev though. Just meet the Kievans early enough so that they take a cheap tech to open borders and Bob's your uncle.

Personally harden my Beserkers on York before heading south and a sword/archer handle the Irish with a settler holding in Kiev (protection from barbarians) for as long as possible.
 
Lithuanian Culture UHV: It should say that great artist dont count (like in the description of burgundian uhv). And the 4000 culture are a lot more difficult then the 10000 from burgund. I am not sure if its even possible, but i will try again in a few days.
 
I noticed as Lithuania that Brest is not an OK or Solid area, it is surrounded by OK and Solid, WTH?
 
Alright just spawned as Russia into an extremely strong Byzantium that was easily able to hold off Ottomans, not to mention a still very strong and stable Arabia. I wonder if things are as balanced as they seem.
 
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