RFC Europe playtesting feedback thread

I found out why Arabia probably collapsed in my first game, its because there are Mongolian/Steppe Horse Archers attacking them from the deserts of Arabia in the 9th century ;)
Yeah, the Seljuk spawning south of Jerusalem are nasty. It is hard enough to build enough troops to protect the Antioch area while preparing to repel the first crusade which follows immediately after last barbarian wave.

Horse/Ghazi continue to spawn in the SE corner regardless of culture by the way, only way to prevent it is to stick a unit down there .. :lol:
 
Yeah, the Seljuk spawning south of Jerusalem are nasty. It is hard enough to build enough troops to protect the Antioch area while preparing to repel the first crusade which follows immediately after last barbarian wave.

Horse/Ghazi continue to spawn in the SE corner regardless of culture by the way, only way to prevent it is to stick a unit down there .. :lol:

lol, my point is not that is too hard, but because its unhistorical. The Seljuks never came from Arabia anyway! Plus currently they are so strong, that they are destroying the Arabs from the beginning of the game, hence the mega-strong Byzantines I've bee seeing in recent games. The Seljuks never appeared in the 8th century. They just need to be removed, and added later. Not to mention there were no "hostiles" attacking the Arabs from Arabia, their traditional home base. I would suggest having Seljuks spawn in Syria, like they do currently, during their correct spawn date.

Also I still strongly encourage a a spawning al-Qahira (Cairo) and and correctly placed Domyat.
 
I have noticed, that when you build Round Church, you get diplomatic penalty also for civs with no state religion.

you always have a diplomatic penalty with civs with no state religion
 
Something inaccurate that I have found in it is that the Frankish Empire eventually conquered Rome. Also, historically, major powers have threatened the Papacy with military force for various reasons (EG England founding the Church of England). If possible to code, you should make Rome independent at the start, but at some date have the Papacy take over it and have them function as a normal civ. If the Papal States are conquered (not the independent Rome) you should suffer a diplo hit with all Catholic leaders. It would also be cool to have the Papal States conquer Rome, and similarly to the Masjid Al-Haram event with Arabia, build the Apostolic Palace and have that implemented into the game.
 
One thing I found a little annoying about the Polish UHV is that in order to build cathedrals, you must have that religion as your state religion. Thus, you must switch religions several times to build all the cathedrals required for the UHV. Is this historically accurate? It's annoying, but if it's historically accurate, then I don't really have a legitimate gripe.
 
BUG: Playing as Burgundy, but third UHV (higher score than France, Germany, & England) failed although I had the second highest game score (second only to Norse). Would a save game help?

EDIT: Found the bug. Since getTeamRank returns the team order with 0 being best and increasing ranks being worse, your greater than sign should be a less than sign. In other words, Burgundy must rank lower than France, Germany, and England (since lower is better).

Code:
                if ( iGameTurn == xml.i1473AD and pBurgundy.getUHV(2) == -1 ):
                        iBurgundyRank = gc.getGame().getTeamRank(iBurgundy)
                        bIsOnTop = True
                        for iTestPlayer in tBurgundyOutrank:
                                if ( gc.getGame().getTeamRank(iTestPlayer) [B][COLOR="Red"]>[/COLOR][/B] iBurgundyRank ):
                                        bIsOnTop = False
                                        break
                        if ( bIsOnTop ):
                                pBurgundy.setUHV( 2, 1 )
                        else:
                                pBurgundy.setUHV( 2, 0 )

P.S. Just reran the game with the less than sign and it works like a charm!
 
Something inaccurate that I have found in it is that the Frankish Empire eventually conquered Rome. Also, historically, major powers have threatened the Papacy with military force for various reasons (EG England founding the Church of England). If possible to code, you should make Rome independent at the start, but at some date have the Papacy take over it and have them function as a normal civ. If the Papal States are conquered (not the independent Rome) you should suffer a diplo hit with all Catholic leaders. It would also be cool to have the Papal States conquer Rome, and similarly to the Masjid Al-Haram event with Arabia, build the Apostolic Palace and have that implemented into the game.

It is easier to have Rome as the Dominion of the Pope from the start
 
I think Italy is a bit lacking, I really believe that the city of Pisa should be there, of course independent, because other than Southern Italy, no one builds cities in mainland Italy!
 
Is the fact, that Byzantines need much more hammers to produce units intentional? I have notice that producing settler require more than 300 hammers, while arabia need only 150.
 
Is the fact, that Byzantines need much more hammers to produce units intentional? I have notice that producing settler require more than 300 hammers, while arabia need only 150.

Answering myself :). Yes. I found, that in file RFCEBalance.py, there are modifiers for each civ. And Byzantium has 220/100 modifier for unit production. And even 350/100 for research modifier. Discovering americas again :lol:
 
i'd suggest that Norse under the UHV Conquerors should have a city in Estonia as well, since that (at least from 1100's onwards) was semiconstantly under fire from Denmark and Sweden
 
played Arabia ... and it becomes sad-easy if you just go some flavour of Christianity instead of Islam ... No crusades and relatively peaceful relationship with Byzans (althrough ... annoyed at +5 :p) ... Islam can always be spread later on by mass Missionaries :p
 
played Arabia ... and it becomes sad-easy if you just go some flavour of Christianity instead of Islam ... No crusades and relatively peaceful relationship with Byzans (althrough ... annoyed at +5 :p) ... Islam can always be spread later on by mass Missionaries :p

Over 9000 Ghazi is pretty good too (hype up Islam to drastically lower Ghazi costs) and more historical too
 
I'm feeling that the Norse should either start earlier or stronger. Currently they start in 780 AD almost from scrach, so between 800-900 they can only muster up a small army of berserkers and galleys to conquer a few cities. In reality they plundered the whole Western coast of Europe in that timelime, but in the game you'll barely have any army by 850 for example, there's no time to build it.

By the time you really start pumping out Berserkers the AI switches it's defense to Crossbowman (around 900 AD), which is bad news for you. At the moment I feel they are a lot weaker in the game than they was in history.
 
..Norse..
They are probably the ones I have played most and crossbows are worthless against city raiding Beserkers that never come ashore ..

4 Beserkers (two galleys) take out two fortified Crossbows with one sometimes two losses. The big drain comes from Beserkers on land where they can be hit with horse and siege weapons, so stay at sea whenever possible and they'll serve you until Arbalests and citywalls start appearing.

I took out a French stack of more than twenty mixed units in Calais using just four Galleys worth and three turns .. upgrade units whenever possible and let them shred the enemies of the North!
 
They are probably the ones I have played most and crossbows are worthless against city raiding Beserkers that never come ashore ..

4 Beserkers (two galleys) take out two fortified Crossbows with one sometimes two losses. The big drain comes from Beserkers on land where they can be hit with horse and siege weapons, so stay at sea whenever possible and they'll serve you until Arbalests and citywalls start appearing.

I took out a French stack of more than twenty mixed units in Calais using just four Galleys worth and three turns .. upgrade units whenever possible and let them shred the enemies of the North!

Hmm.. maybe I'm just getting unlucky then, I was getting 3 losses out of the 4 Berserker a bit too many times against the Crossbows. I think I should take City Raider I instead of Strength I as the first upgrade, I was thinking Strength because I feared they won't hold the city when capturing it, but this way they just die.

I would still like them to start earlier, so that you could emulate what they did historically in the 800's, plunder the whole Western coast, Britain, Spain, Portugal. At the moment I can't even get close to that by the 800's, and it feels you get to 1060 quite quickly, you don't get to play the Norse that much.
 
while they could do slightly stronger (2 more 'zerkers would do the trick i'd say, and/or moving the capital slightly for a better place, such as somewhere in Jutland, maybe moving the province border between Denmark and Saxony one tile southwards and start at Haithabu, 1N of the pigs at Hamburg, with the ships on the westen coast, and a road to it),
I don't think that Norse is specificly weak in any way ... well, Crimea is tricky to gain, since you practially have to sail around to sicily capturing Palermo and building a settler there to transport futher on through Byzans (which you have to be peaceful with since you don't have the forces to capture Constantinople), and if your bet for Palermo fails (either due to unlucky rolls or getting raped by a War Galley trying to get through Codorba) you're not able to really get there in time in my experience. But if this far expedition works proberly Norse is actually quite easy in my book...

they're a bit to much hit or miss in terms of Sicily/Crimea, but otherwise easy enough

...

an idea could prehaps be to roll the city conquest and city razing into 1 UHV somehow and then give them an early start where the first handful of turns give them half a chance to actually expand beyond the first 2-3 cities in what should be mainland ... the never really get a chance to do that (in my playthrough i build Roskilde, Lindholm and then overseas the rest of the game as needed, simply because i wouldn't be able to reearn the invistment of building more cities homeside) and then give them a UHV that forces them to dedicate early deployment to settle Scandinavia prober (thinking a city in Gotaland, Denmark, Vestfold, Svealand, Norrland and Norway)

in length of that i'd suggest moving Svealand a bit north ... the Lakes are the southen border, not all over ... and in the same change carve out the southenmost parts of Gotaland, calling it Scania
 
while they could do slightly stronger (2 more 'zerkers would do the trick i'd say, and/or moving the capital slightly for a better place, such as somewhere in Jutland, maybe moving the province border between Denmark and Saxony one tile southwards and start at Haithabu, 1N of the pigs at Hamburg, with the ships on the westen coast, and a road to it),
I don't think that Norse is specificly weak in any way ... well, Crimea is tricky to gain, since you practially have to sail around to sicily capturing Palermo and building a settler there to transport futher on through Byzans (which you have to be peaceful with since you don't have the forces to capture Constantinople), and if your bet for Palermo fails (either due to unlucky rolls or getting raped by a War Galley trying to get through Codorba) you're not able to really get there in time in my experience. But if this far expedition works proberly Norse is actually quite easy in my book...

they're a bit to much hit or miss in terms of Sicily/Crimea, but otherwise easy enough

I was thinking that maybe you can reach Crimea faster by putting out a settler and a mounted sergeant at Lithuania and going through Russia. I still have to try this out though. The reason I don't like to play with the Norse that much is because you don't have time to do anything else other than focus on the goals, you start out in 780 and by the late-800's you have to think about going to Iceland, building Vineland, preparing a fleet to Sicily/Crimea.That means no city building or developing like you said, 1060 comes quite soon. Actually you don't have time to build a big army either, if you get unlucky with the Berserkers dying at a city you will have a problem.

I know that the goals can be completed, it's just the fun I'm missing with them somehow.
 
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