Could we add a boost to farms in the Mid-High Middle Ages to represent major agricultural innovations?
About the Reformation, it's been some time since I played until it triggers so I'm not sure, is there a choice to remove all catholicism and replace it with protestantism? Or is it what happens if you choose to accept the Reformation? I remember having a lot of cities with both catholicism and protestantism at some point.
IMO for Portugal Madeira should work also for the Navigators UHV.
Could Portuguese cities please have Feitorias when founded since Portugal is expected to found several island cities?
The Portuguese Islands have the worst production except for Rhodes
The Portuguese Islands have the worst production except for Rhodes
That's true, but I was thinking of the cities in mainland Portugal. On the other hand, will probably only have 3 cities max on the mainland. So they can't make a advantage of it. I will include change it for testing.
(tab)(tab)if ( argsList[0] == xml.iAstronomy and iPlayer == con.iPortugal ):
(tab)(tab)(tab)gc.setInitialBuilding( con.iPortugal, xml.iPortugalFeitoria, True )
It's actually really easy since adding initial buildings is supported in python.
Adding this code:
to line 795 or thereabout of CvRFCEventHandler.py (inside onTechAcquired) should do the trick.Code:(tab)(tab)if ( argsList[0] == xml.iAstronomy and iPlayer == con.iPortugal ): (tab)(tab)(tab)gc.setInitialBuilding( con.iPortugal, xml.iPortugalFeitoria, True )
3miro, I ask again, could the reformation be treated as a normal religion change? The anarchy fits the time period anyways, and it prevenets countries from quickly converting back to Catholicism.
This is not what you think it is..
You use TortoiseSVN?