RFC Europe playtesting feedback thread

yeah, but they revolt even when you have 50+ stability -.-

But hey, I just find it annoying if I have 10 stability, go after Spain/Portugal, conquer 1 city, drop to ~4 due to swing and expansion and then they declare independence, and now I'm at -4 with a swing of -10 -.-
I mean I already try to take only 1 city at a time but apparently being "solid" is not enough...

Minor Nation revolt is a different thing, as it's unrelated to stability currently (which I intend to change). Those are preset and very rare btw.
But this wasn't the case here, it was a simple declaration of independece because of your low stability.
Which can happen anytime, anywhere in your non-core provinces, if you don't play well enough with your stability.

EDIT: It shouldn't happen with +4 stability.
If really that was the case, can you post a savegame?
 
I canr post a savegame, but it happened to me too, at 50+ stability: 1, minor civ revolted (i guess serbs), jerusalem revolted (do all, 71%) an a city declared indi in a green zone (in the middle of my empire) those where quite annoying :((

@chep then def crusades must have changed, last time i played cordoba on monarch, i couldn't do better as spain+crusads, it was a balanced bloodbath.... :(

@Absinthe PLS rethink the ottomans uhv order. As in reality they: 1, got asia minor, 2, constantinapol, 3, balkam 4, hungaey and then "austrian dream"....this aint so in the game, thus making it very hard, assuming in most of the cases its easier to grab asian part first! imo!
 
I'm happy to hear that minor civ revolts will be affected by stability. I lost barcelona twice with France when at +40. Second time I lost a lot of knights there as well.
 
@Absinthe PLS rethink the ottomans uhv order. As in reality they: 1, got asia minor, 2, constantinapol, 3, balkam 4, hungaey and then "austrian dream"....this aint so in the game, thus making it very hard, assuming in most of the cases its easier to grab asian part first! imo!

Actually the Ottomans vassalised or conquered most of the Balkans before they secured all Anatolia. By 1400AD Murad and Bayezid had conquered Bulgaria, Serbia, Greece and most of Albania, but only held as far as Ankara in Anatolia (basically the Ottoman flip zone), and lost Ankara to the Timurids in 1402. They didn't take Ikonion until 1420, and the Karamids and Empire of Trebizond still controlled most of eastern Anatolia when Constantinople fell. It was around 1475 before the Ottomans controlled all Anatolia.

The 1st UHV should probably include some of western Anatolia, but that is in the flip zone anyway. The core focus of the Ottomans until 1453 was primarily on Europe, which is reflected in the UHV - they conquered the Balkans whilst largely holding on to what they already had in Anatolia.
 
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EDIT: It shouldn't happen with +4 stability.
If really that was the case, can you post a savegame?

the closest I still have is 1-3 turns before the attack. The next one would be from 1250.
In this save I conquered Leon (the Spanish capitol) and then barcelona declared independence.

(on minor civs) Moral? Never keep army in such cities :D

true. ideally you have a skirmisher in the city (to prevent unhappiness) and 1-3 Knights around it.
 
Ah, so it's a minor nation revolt, the catalan revolt from ~1160. That's a different thing.
You said it's somewhere around 1000AD, that's caused the confusion
Cordoba (Emperor, SVN 1082):

So far I have played untill the year 1000 AD. The barbs near Tangiers were sometimes really threatening, the ones in Iberia were tough but okay.
I built my first Berber Cavallry 3-4 turns after the Spanish appeared. Made peace quickly with them and haven't fought them since. (due to lack of troops)
Cordoba (13) won vs Alexandria (12) - this can be really hard if you can't buy as many happyres as I could.
So far, great game, quite challenging.
My only problem: Independence. Barcelona just declared its independence, I reconquered it and all buildings and the culture were gone. It is quite an important city for me, but now it has been reduced to "useless" for the next 50 turns (during which it will probably redeclare independence -.-)
Stability really is a problem, I'm always around 0 +/-2 And apart from Barcelona I only have my starting cities. So when I'll go for Spain it will be really, really low. And If I always lose all buildings in my cities after them declaring independence, well .

edit: Since your cities mostly have really poor production/are tiny, this further adds to the problem that your "cities"-stability value decreases with such a independence-reconquering-event.
 
args, true... either I'm too drunk now or I misremembered.
but according to the screen when I retire I lost Barcelona in 999 to the independents (revolt -> instability)

the closest save I have is from 1035...

but once you have the Peninsula for yourself, the game is won (unless you manage to lose out on one of the wonders)...

this time I finished building the UHV2-wonders around 1270, and then had 24 turns of Golden Age (Dome of the rock, UHV-GA + GP-GA) which I used to annihiliate the last 2 Spanish towns and the Portugese.
Now I used a 3rd GA to switch to religious freedom and catholicism in order to found protestantism around 1480^^
If I'm lucky I'll get another GP to switch back to Islam afterwards, if not...well who cares...

So: a really tough and interesting game untill you beat the Christians in your area.

@gilgames: the key to winning against these two seems to be using only mounted units. They can only get a defensive crusade when your units are in their culture. So just enter and conquer the city in the same turn, which should remove the culture...
Portugal got 1 defensive crusade and Spain not a single one in my game :)
(also: the 6 units Portugal got were easily killed)
 
Looking at the code again, I really doubt that Barcelone declared it's independece in 999 while you had +4 stability.
A savegame after the event won't help, I cannot check it ingame this way
 
Good to know that Chep :DDD i didnt! however i use only mounted units to attack anyway :D but yeah, this trick will do, or if you have time, or cant do this, then take one, make peace, w8 10 turns, take anozher one :D
 
Playing Byzantium at Emperor level and the barb changes have really helped. You still have to focus all your energy on the Sassanids and Slavs in the early game, but you can fend them off without having to accept losing a few cities as a result. The only city I lost was Hadrianople after the plague, when a lucky HA managed to kill the only defender (promoted swordsman behind walls, must've been about a 5% chance of winning :mad:)

Tho' I think the Arabs need a bit of a boost as AI vs human Byzantium. They rarely seem to make any decent effort to take Egypt, and a human player will always be able to defend Alexandria as they know the Arabs are coming. And if you can keep Alexandria, you can found Cairo for the flood plains SE and get two super cities, as well as a base for eventually reconquering the Levant and killing the Arabs (which I did around 950AD).

Maybe the AI Arabs need an extra stack, or at least some good city attackers like swordsmen to make it more of a challenge for Byzantium?
 
The only time I've seen the Arabs take Alexandria in the last year(?) was when the Byzantines were getting crushed by the Ottomans. The AI Arabs need a boost against AI Byzantium too.
 
Minor bug- the culture part of the Lithuanian UP doesn't show up when you hover over the culture bar. However, it does work and the culture per turn notated on the bar itself is correct.

Edit: Also, why is Venice's short name Venezia? Shouldn't it be, well, Venice?
 
Spain is just awesome :)
Just played them on Emperor, once you have crushed the Cordobans it is smooth sailing.
I killed Cordoba around 1050, Portugal in 1250 and after 1492 it took me 20 years to spread Orthodoxy on the Peninsula before founding Protestantism (to steer the holy city towards my prefered spot and get +40% research)
The AI techs really, really fast though, so even though you are in the lead, you have to focus.

I was really surprised: Kiev survived untill 1290 AD and also all other civs seem to have no trouble with the difficulty level.

Concerning Spains third UHV: What is meant here? Land + Population of all Civs with Catholicism as their state religion? Or does the value from the religious advisor count for the population one?
Also: doesn't Protestantism usually spread to a couple of your cities even when you don't convert? I only had it in Cordoba, where I founded it and it took me a while to spread it.
 
You abandoned Catholicism?
 
no, I thought about it, but concluded the bonus from protestantism wouldn't be worth losing the diplomatic bonus. Plus I get some stability this way (+4)
I just founded protestantism, since it makes it less likely that another "big" AI-civ will convert.

Also I ran Religious Freedom from the Westminster Abbey, so I could get all the science boost: 2x monastery, 3x seminary, 1 church school -> 130% (+university + rel. freedom)

I was just really angry when I lost out on the Dome of the Rock to Arabia.

When playing with Spain I always get Tangiers & Dublin. In this game I had Orthodoxy in Sevilla when I started, so I spread it to these 2 cities, purged it from my Peninsula and prepared Missionaries for the time after 1492 :)

since I also built the Kasimierz in Tangiers around 1500 I have 3-4 religions per city currently (~1550 AD). But Catholicism is still my state religion.
 
The only time I've seen the Arabs take Alexandria in the last year(?) was when the Byzantines were getting crushed by the Ottomans. The AI Arabs need a boost against AI Byzantium too.

The Arabs took Alexandria and Cyrene in my Cordoba Emperor game. Then colonised all of Africa, right up to Ifriqya, where bizarrely enough Byzantium had managed to grab some cities (which the Arabs soon took). I reckon if the AI Arabs continue at their current pace they would hit capture all N.Africa by around 1400, which would be quite impressive for the AI Arabs.

The Cordoba game is now quite nicely balanced, with Ishbiliyah in the flip zone helping to control the barbs from Lusitania. There's also a nice balance between going for growth and tech for the first two UHVs and fending off repeated attacks by Spain, which usually has superior military tech. Mercs are quite crucial, particularly bringing the Tuaregs and Zanji spearmen over from Tanjah.

Tho' Portugal is a bit of a disappointment - I founded Burj Munt on the marble in south Lusitania to help with La Mesquita. Then when Portugal spawned they moved all their units out of their capital barring two crossbowmen, lost all their Knights of Aviz attacking Batalyus, and I vassalised them easily. They then died when Spain DOWed on me and sent their stack to capture Porto. Shame really, as it could have been a real challenge facing a combined attack from Spain and Portugal with strong tech, but the Portuguese AI completely failed. Perhaps Portugal should spawn with a few trebuchets so they can handle an early attack on Cordoban cities?
 
In my game, the Arabs finally took Alexandreia near the Ottoman spawn and just blitzed all the way to Morroco. Great, except a few centuries too late.
 
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