First off, I want to say great work on the newest version of this mod, it looks really great!
Here are a few comments:
1.The region of "Jerusalem" should be called instead "Palestine", it just sounds more authentic like that
2. Please consider adding in Palermo or Syracuse to Sicily
3. There are still city ruins in Morocco, co-ordinates (22,22)
4. Although I don't disagree with it, what was the point of adding Lithuania to the game?
5. England is unhistorically bear before 1066. You should include the Anglo-Saxon culture which existed there before 1066. Bringing me to #6....
6. The Normans are not represented at ALL in Northern France. Please look into Rollo the Viking or check out Lars Browthworth's podcast on the Normans (on iTunes). I would therefore recommend a heavily fortified Rouen to spawn in Northern France which would spawn in 911, the year Rollo took command of Normandy as part of an agreement with the French King. So you could spawn an independent Catholic Rouen in 911 and in 1066 have an independent Rennes in Bretagne also flip to the Kingdom of England.
7. Wales was independent for quite some time, I would therefore recommend having some independent city stationed there, therefore forcing the player to build a city at the tip of England and flipping York. Than have the English player expand in Britain and Ireland first, before expanding to France.
Lastly about England: They should NOT start at war with France !
Let the Human declare war on France by themselves or force the AI to declare war on France at a certain point in time if they have not done so already
8. Have an English army spawn outside of an independent London, and have them try to attack it and capture it. Think of SoI with the PoA and KoJ and even Leoreth's mod with the Ottomans having to first capture Constantinople. It would work the same way, and in general makes the most sense, as 1066 was an invasion not the beginning of a new civilization.
9. The German 2nd UHV to have "3 vassals" sounds a tad weak, and I don't see the relevance. Could this perhaps be changed to something else? I was even thinking along the lines of accumulating Religious points, especially considering how pious the German Emperors were.
10. Why not separate Germany into the Holy Roman Empire and Prussia? You could have a spawning Prussia along with Austria and they would slowly disintegrate the Holy Roman Empire; to me this sounds the most historically accurate, just ask Leoreth, who is an adamant believer in this policy (and German too
).
11. The "Kingdom of Great Britain" did not exist in 1066
12. The centre of Anatolia is WAYY to fertile. It was and still is extremely semi-arid, with not much lushness to it. There are a lot of hills, it's a very "productive" area but not a fertile one, please fix that! And as I mentioned earlier, remove the deer (food) and add in salt (production)
13. A great event idea would be that of "William Wallace". Have a scripted barbarian invasion of a GG "William Wallace" and some Scottish troops (including pikemen) to spawn near Edinburgh, that would be one hell of an interesting even to see.
Here are a few questions:
1. What is the difference between the yellow and the normal UHV's?
2. Why do you get ivory from the philippines?
3. Whats the point of those random mountains in the middle of the Sahara?
Lastly:
Why not include Scotland and Ireland as unplayable civs? Or even in the case of Scotland, why no make them playable? I find it really strange that for a mod about Europe or little you seem to delve into it. Having even JUST a non-playable Scottish Empire would be really interesting, and I know that people have already created a Scottish Civilization which you can download on CFC.
Rejoice:
It would seem that Bakuel is working on European units for his next big release!
More comments coming soon......

Here are a few comments:
1.The region of "Jerusalem" should be called instead "Palestine", it just sounds more authentic like that
2. Please consider adding in Palermo or Syracuse to Sicily
3. There are still city ruins in Morocco, co-ordinates (22,22)
4. Although I don't disagree with it, what was the point of adding Lithuania to the game?
5. England is unhistorically bear before 1066. You should include the Anglo-Saxon culture which existed there before 1066. Bringing me to #6....
6. The Normans are not represented at ALL in Northern France. Please look into Rollo the Viking or check out Lars Browthworth's podcast on the Normans (on iTunes). I would therefore recommend a heavily fortified Rouen to spawn in Northern France which would spawn in 911, the year Rollo took command of Normandy as part of an agreement with the French King. So you could spawn an independent Catholic Rouen in 911 and in 1066 have an independent Rennes in Bretagne also flip to the Kingdom of England.
7. Wales was independent for quite some time, I would therefore recommend having some independent city stationed there, therefore forcing the player to build a city at the tip of England and flipping York. Than have the English player expand in Britain and Ireland first, before expanding to France.
Lastly about England: They should NOT start at war with France !
Spoiler :

8. Have an English army spawn outside of an independent London, and have them try to attack it and capture it. Think of SoI with the PoA and KoJ and even Leoreth's mod with the Ottomans having to first capture Constantinople. It would work the same way, and in general makes the most sense, as 1066 was an invasion not the beginning of a new civilization.
9. The German 2nd UHV to have "3 vassals" sounds a tad weak, and I don't see the relevance. Could this perhaps be changed to something else? I was even thinking along the lines of accumulating Religious points, especially considering how pious the German Emperors were.
10. Why not separate Germany into the Holy Roman Empire and Prussia? You could have a spawning Prussia along with Austria and they would slowly disintegrate the Holy Roman Empire; to me this sounds the most historically accurate, just ask Leoreth, who is an adamant believer in this policy (and German too

11. The "Kingdom of Great Britain" did not exist in 1066
12. The centre of Anatolia is WAYY to fertile. It was and still is extremely semi-arid, with not much lushness to it. There are a lot of hills, it's a very "productive" area but not a fertile one, please fix that! And as I mentioned earlier, remove the deer (food) and add in salt (production)
13. A great event idea would be that of "William Wallace". Have a scripted barbarian invasion of a GG "William Wallace" and some Scottish troops (including pikemen) to spawn near Edinburgh, that would be one hell of an interesting even to see.
Here are a few questions:
1. What is the difference between the yellow and the normal UHV's?
2. Why do you get ivory from the philippines?
3. Whats the point of those random mountains in the middle of the Sahara?
Lastly:
Why not include Scotland and Ireland as unplayable civs? Or even in the case of Scotland, why no make them playable? I find it really strange that for a mod about Europe or little you seem to delve into it. Having even JUST a non-playable Scottish Empire would be really interesting, and I know that people have already created a Scottish Civilization which you can download on CFC.
Rejoice:
It would seem that Bakuel is working on European units for his next big release!

More comments coming soon......
