RFC Europe playtesting feedback thread

There is a problem with the "have the most cultured city". Austria spawns quite late (turn 227). It needs to catch up the huge arrears with the older cities, which is impossible.

Explanation:
Spoiler :
Your biggest rival is either Paris or Constantinople, as they are the oldest. (But Constantinople will likely have fallen, so I think Paris is the biggest enemy) By the time you spawn, they already produced culture for 227 turns. If the goal is set to 1780 AD, you only have 253 turns to get it. So you need to produce twice as much culture as they do.
And when you spawn, you can only produce a small amount of culture, as Vienna is still undeveloped, whereas Paris and Constantinople will still produce a big amount of culture. So the gap still expands. When you finally produce an equal amount of culture, you have only a few turns left to catch up.


Have a legendary culture in Vienna will be a good UHV.
 
I think some of the stronger early game civs need to be hindered a bit to stop them being impossibly dominant when you play a late game civ.

Every Portugal Emperor game I have played, Spain has DOWed on me within about 20 turns and attacked with around 20 knights plus bombards which wipes out my 10 or so Aziz. And Hungary also tends to get OP in the late game - I was playing a Moscow game and they attacked me with around 15 knights plus 25 Huszars! The Ottomans can also be very tough if Venice and / or Hungary have cities in the Balkans, as they invariably have huge armies by that time.

In fact, in general I think Spain could do with a bit of a nerf. They are very easy to play, even on harder difficulties. Cordoba can be steamrollered quickly and Portugal can be cramped and vassalised into its flip zone which wins the first UHV very early, as long as no one found Protestantism right before 1492. The colony goal is easy - I got every colony apart from the Inca Conquest.

The only real challenge is the 3rd UHV, and that's only difficult if civs switch religion late on when there's not enough time to react. That did actually happen to me, but I was able to get around it by gifting Barcelona to Lithuania, then bribing them to switch to Catholicism :)
 
If army/city maintenance would be higher those huge empires/armies might be a bit weaker.
 
I have an idea for changed English UP:

The industrious nation
- Double growth for cottages

I feel the old UP is a bit too powerful.
 
true, and good replacemet, but not so usefull :S tho sounds "historical" but something industrial stuff would benefit more: like

after xxxx year +1 hammer for mines! that would be similar to old stuff, but less productive at all or if not to a year, then to a tech, like steam power...
 
Hammers are more industrious but England is already a powerhouse with plenty of hills.

Edit, some more ideas:

Minor nation revolt
- Hand over the city peacefully (a smaller stability loss than usual for losing a city)
- Make concessions (X gold and a small stability penalty, X% risk for rebellion)
- Send in the troops (invokes rebellion)

I was thinking a peaceful solution would hand over the city to independents (or maybe to "owner" civ?) and since the city wanted to leave, the stability hit for the rest of the population would be less severe. If you make concession to local lords/culture/customs this causes widespread irritation among your population for "adapting" to foreign culture and expending resources to implement this (the gold cost). The minor nation may still revolt if they are unsatisfied with the offer, the risk of rebellion should be army+stability with a cap. If rebellion starts the city should fall into disorder for three turns (no castle defense, hehe...) with one or two sizeable stacks spawning. The spawned stack should scale with garrison. One could assume that rebellion would only happen if the population felt that fighting was meaningful, therefore only rebelling when they have an own sizeable force.

This would make the Jerusalem situation a bit more worth fighting over.

Other idea:

Jihad. If AI Arabia loses Jerusalem they get a +5 stability modifier to symbolize united efforts to retake the holy city.
 
Hammers are more industrious but England is already a powerhouse with plenty of hills.

Edit, some more ideas:

Minor nation revolt
- Hand over the city peacefully (a smaller stability loss than usual for losing a city)
- Make concessions (X gold and a small stability penalty, X% risk for rebellion)
- Send in the troops (invokes rebellion)

I was thinking a peaceful solution would hand over the city to independents (or maybe to "owner" civ?) and since the city wanted to leave, the stability hit for the rest of the population would be less severe. If you make concession to local lords/culture/customs this causes widespread irritation among your population for "adapting" to foreign culture and expending resources to implement this (the gold cost). The minor nation may still revolt if they are unsatisfied with the offer, the risk of rebellion should be army+stability with a cap. If rebellion starts the city should fall into disorder for three turns (no castle defense, hehe...) with one or two sizeable stacks spawning. The spawned stack should scale with garrison. One could assume that rebellion would only happen if the population felt that fighting was meaningful, therefore only rebelling when they have an own sizeable force.

This would make the Jerusalem situation a bit more worth fighting over.

Other idea:

Jihad. If AI Arabia loses Jerusalem they get a +5 stability modifier to symbolize united efforts to retake the holy city.

Personally I think Jerusalem shouldn't have barb revolts at all. The Arabs should have jihads which are equivalent to the crusades, i.e. every few turns when Jerusalem is owned by Catholics they spawn a massive stack of Ghazis and trebs outside the city. So you really have to fight for the city, but don't have to face tedious random events every few turns.

I also think whenever the Arabs or Cordoba has a Great Theologian, they should be able use that unit to call a jihad on any Catholic city in their traditional sphere of influence. So anything from Spain to Sicily to Egypt to Constantinople. Would make games more interesting, and make the Arabs and Cordoba more powerful, and less of a whipping boy for the Catholics.
 
I played a cordoba game recently...had no problem with spain :D since i was catholic too! after dealing them before 1100ad, swithced to islam, and all was fine :DDD
This way it was very easy....

Thus Jihads should be added in some way
 
I had a ventian game too, and found a few minor issue and an old one.

2 typo:

View attachment 358043

this city supposed to be on the coast :D its truly Eishkehir. When arabs got it, its been renamed correctly.

this is a sipmle typo: it should be Grác not Gréc

View attachment 358044


And now back to my main issue:

the 3. uhv sais: be the first to build a colony.

i think, that Vinland is a colony too, but if i capture Reykjavik i cannot build it!!! why?? nothing sais its going to be obsolate but i have the requiered ress for it...
so my question is why i cant build it?

oh and another funny thing.
a built a city for the AA and then found prot.

View attachment 358042

why AI puts new religion center in the worst city??? imo its not a uniqe case.

and an other annoying stuff:

I took Istnbul before deadline: now see the date and the city, and tell my why its cannot keep a decent cultural border?

View attachment 358041
 
The Constantionple province is small (check with ctrl). All the provinces surrounding Constantinople are foreign to Venice meaning that you get a huge culture penalty.
 
the 3. uhv sais: be the first to build a colony.

i think, that Vinland is a colony too, but if i capture Reykjavik i cannot build it!!! why?? nothing sais its going to be obsolate but i have the requiered ress for it...
so my question is why i cant build it?

Vinland requires North American access (different from AA). That's a special resource that appears near Reykjavik with Astrolabe, but disappears around 1100AD. Basically Vinland is only for the Vikings, and no one else will be able to found it.

oh and another funny thing.
a built a city for the AA and then found prot.

why AI puts new religion center in the worst city??? imo its not a uniqe case.

I think new religions are founded in the last city to be acquired. So if that city was the last city to be built, it will be the Protestant Holy City.
 
Venezia was my vassal as Byzantium. They got the crusade and picked Constantinople. They got free and declared war on me. Shouldnt work that way.
 
The city selected as holy city for a new religion follows a certain pattern.
- The holy city will never be your capitol (if you have at least one more city)
- if you have cities with no religion in it/less than the others will be (usually) founded in the biggest of these

-> I usually try to spread orthodoxy in all but 1 city before founding protestantism, this way I can chose where the new holy city will be.
(there is some minor randomness left, but the probability is around 90-95% I think, I don't really remember the details of the table)

If you don't have access to orthodoxy or don't want to spread it (why wouldn't you?), you might try to have only judaism/islam in the city you want to be the holy city and then purge that faith just before researching printing press (so there is no time for catholicism to spread).
---

Yes, Spain is pretty easy currently. But come on, Spain is fun. It is a great civ for beginners as it offers almost all of the relevant timeframe, colonies, conquest, crusades, etc but at the same time is easy enough, even if you're not overly familiar with RFCE. (also: Cordoba, if played by a human, should have little to no trouble with Spain, so should France, and in most games Portugal can bond with Spain over fighting Cordoba, so they get their peace as well, maybe they could get some additional AI diplomacy modifier if needed)
 
I had a ventian game too, and found a few minor issue and an old one.

2 typo:

View attachment 358043

this city supposed to be on the coast :D its truly Eishkehir. When arabs got it, its been renamed correctly.

The city name map in most of Anatolia is truly an abomination. I'm planning on fixing that once I'm done updating the Levant and Egypt for all Crusader civs. But that could take a while.
 
no you can't, but if your state religion is Catholicism and you spread orthodoxy as well (so you have both religions in your cities), you get some minor instability (okay, for Venice that might be a problem) but you gain +15% research (orthodox monastery) and the ability to choose your holy city ;)
 
Recenty i played a few game beyond 1500, and i have a question how to keep up yourself straight and what you do if not allways expanding, and finally which civics do you use ie. after 1600 with 20-30+ cities? :D
 
I die of micro management boredom around 1500. And usually I win by then so I start a new game.
 
I never really expand that much^^

the latest I have played so far is the 1650ish when Germany/Spain end. And with them I usually have about 20 cities.
And then I just try to get as many colonies as possible (and prevent all others from getting any), though this might change when the colonies start costing money.
 
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