RFC Europe playtesting feedback thread

Mus did spawn during my game but they only kept Ephesus in Anatolia, rather not the closest to Mus ;)

Somehow, Sur & Damas switched to me (Bulgaria). I got an "Independance" event with many choices, "the whip", "bribe", etc. Seemingly linked to Arabia's resurrection. I didn't get why those cities would switch to me, the closest city I had was Constantinople :confused:

As a note, I found that switching the capital to Odrin is a good idea to keep the Turks from having a foot in Europe. They will either need to invade by sea or by Constantinople, which is very easy to guard.

I'm quite pleased with how the AI found cities on islands now. Genoa founded 1 city in Corsica, 2 in Sicily, 1 on the island near Tunis. Venezia founded one in Cretia.

However, the Norses don't seem to found any city. I mean, they still have the three they usually start with (Tonsberg & their 2 initial settlers).
 
Switched? As in culture flip or spawn flip? Neither seems to make sense, though. The Norse need a bigger boost to conquer/settle parts of Northern and Northwestern Europe, I think.
 
Mus did spawn during my game but they only kept Ephesus in Anatolia, rather not the closest to Mus ;)

Somehow, Sur & Damas switched to me (Bulgaria). I got an "Independance" event with many choices, "the whip", "bribe", etc. Seemingly linked to Arabia's resurrection. I didn't get why those cities would switch to me, the closest city I had was Constantinople :confused:

As a note, I found that switching the capital to Odrin is a good idea to keep the Turks from having a foot in Europe. They will either need to invade by sea or by Constantinople, which is very easy to guard.

I'm quite pleased with how the AI found cities on islands now. Genoa founded 1 city in Corsica, 2 in Sicily, 1 on the island near Tunis. Venezia founded one in Cretia.

However, the Norses don't seem to found any city. I mean, they still have the three they usually start with (Tonsberg & their 2 initial settlers).

This might be a bug in the Resurrection code introduced by the changes that sedna and I did recently. Do you have a savegame.

Upon resurection, you should get a lit of options for what to do to try and suppress the rebellion. Then you get a chance and not "Ops, they are reborn and there is nothing to do about it." When I was playing regular RFC with Germany, Russia respawned 3 - 4 time and not because of stability, but because there were very few players left in the game. It is bad, when there is nothing that you can do about it.

As for Odrin, I would refuse the flip and then kill the Turkish army that spawns on the Balkans. Then with razing one extra city in Anatolia I got Turkey to sign for peace. The only tricky part was to get the army on time from fighting with Hungary to where I needed it.
 
Sounds very good about the AI settling on islands, maybe Genoa will be something other then utterly useless now. I tend to find (on the currently released version) that the Danes are either very weak, with few cities, or they settle loads of cities, including many in Sweden which later flip. Perhaps appropriately, they are rarely particularly advanced. But unappropriately I've never seen them attack northern europe. Maybe making their UU a little cheaper would help?
 
The Turks usually take back later what the Seljuks capture. I don't think they should have units deleted.

What I would do (if I knew how) is to make Seljuks not just spawn Islam, but remove Orthodoxy from the cities they capture.

After all, it was really like that (orthodoxy was mostly removed from Anatolia and the Levant). And second to that, it really is a huge help for Ottoman stability later...

I'm not so sure about currently programmed re-spawns yet. It should be less deterministic in the date.
 
Sounds very good about the AI settling on islands, maybe Genoa will be something other then utterly useless now. I tend to find (on the currently released version) that the Danes are either very weak, with few cities, or they settle loads of cities, including many in Sweden which later flip. Perhaps appropriately, they are rarely particularly advanced. But unappropriately I've never seen them attack northern europe. Maybe making their UU a little cheaper would help?

Vikings are technologically backwards at the start. That and a lot of land to settle means they concentrate on growing and researching.

Also the inability of the AI to launch proper naval assaults isn't helping (even now with the former problem fixed).

At least now I see turks or arabs capturing Rhodes. Certainly that's an advance. :lol:
 
I'm quite pleased with how the AI found cities on islands now. Genoa founded 1 city in Corsica, 2 in Sicily, 1 on the island near Tunis. Venezia founded one in Cretia.

However, the Norses don't seem to found any city. I mean, they still have the three they usually start with (Tonsberg & their 2 initial settlers).

Was there an update to fix the island settling issue? If so I missed it. I have Alpha 10b still, and no one settles islands.
 
Where can I get that?

You will have to make an account on sourceforge and join the RFCEurope project. However, we tend to discourage people of from joining unless they contribute files and/or code. The official alphas (available to everyone) are for testing, the other versions are often less complete and filled with more bugs than the alphas.

We should get a new version this week.
 
Right now I am playing as Genoa and I love it!

What happens if I take Roma from the Pope? Would that be bad?
 
I wanted to code Minor nations first, but I guess this will not happen. If I play-test couple of games today and tomorrow and unless I hear otherwise from the other coders, I will make a new official version.

On a related matter:

a few months ago someone gave a very comprehensive list of minor nations to be coded into the game. While the list looks complete, it looks too complete. There are 50 different nations and that means that if one was to rebel every 10 turns, the game would barely be enough to accommodate them all. Without crushing the work done by the person (I just forgot who it was, so long ago), I think we should reduce the list to only the large minor nations that say have an Indy city spawn. Then we can more easily relate the nation to the city and have that one revolt. This will leave us with a hopefully bearable size for the list (also not all Indy cities need to be part of a minor nation). Also, minors shouldn't overlap with existing nations such as the Netherlands, England and Germany.
 
Oh, could we hear more about Minor nations? What will their function be exactly?
 
Oh, could we hear more about Minor nations? What will their function be exactly?

The idea was that some regions would have a higher chance of becoming independent. Basically it will work similar to resurrection, just that only 1 - 2 cities would revolt and if they are successful, they will become independent.
 
So are minor civs different from independents, or are they just 1-2 cities under the same independent civ? So roughly ever 10 turns or so, some city/cities are going to declare independence if they are currently held by a major civ? Also, whats this I hear about deterministic respawn dates?
 
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