RFC Europe playtesting feedback thread

I have fixed the Germany issue, simply by changing the order in which things happen in the turn. It used to be that the order was:

1) Any barbs in the spawn zone were flipped
2) Barbs are created

Simply reversing the order of those operations fixed the problem. This fix was NOT included in Beta 1 because I didn't have time to test it properly and make sure it wouldn't mess anything else up. So far I have seen no problems, and so this fix WILL be in Beta 2. But ya'll will have to be patient.
 
I have fixed the Germany issue, simply by changing the order in which things happen in the turn. It used to be that the order was:

1) Any barbs in the spawn zone were flipped
2) Barbs are created

Simply reversing the order of those operations fixed the problem. This fix was NOT included in Beta 1 because I didn't have time to test it properly and make sure it wouldn't mess anything else up. So far I have seen no problems, and so this fix WILL be in Beta 2. But ya'll will have to be patient.
Huzzah!
 
I'm about finished updating music, but before I post the files, is there any particular song anyone wants for a civ?
 
I'm about finished updating music, but before I post the files, is there any particular song anyone wants for a civ?

i havent heard the new music yet, but err... today's French national anthem for France? And something from Mozart for Austria would be nice :) (correct me if its not already that case.)
 
Mozart would have to be towards the END of the mod though, since he was born in 1756...

Even the grandfather of the "german music scene" (:lol:), Bach, was from 1685.
 
2 things:

1. I think we should expand the Burgundian spawn zone upto Marseille. They start in 840, so this map shows the area they controlled. (in 843, they are the pink)

2. When I conquered an independent city, most inhabitants stay independent. I think when you conquer an independent city, all of the inhabitants should become your people. They same as for culture.
 
2 things:

1. I think we should expand the Burgundian spawn zone upto Marseille. They start in 840, so this map shows the area they controlled. (in 843, they are the pink)

2. When I conquered an independent city, most inhabitants stay independent. I think when you conquer an independent city, all of the inhabitants should become your people. They same as for culture.

1. Historically correct, but what about gameplay? Currently the Burgundian UHV asks you to control the Rhone & Rhine valleys in 1200 AD. Giving them Marseilles on spawn gives them the Rhone right away. Of course we could change the UHV. I haven't played the Burgundians in a while, so I don't have a feel for if they are too weak or too strong.

2. Doesn't this make conquering indy cities too easy/rewarding? It's also a bit odd from a realism stand-point.
 
1. Historically correct, but what about gameplay? Currently the Burgundian UHV asks you to control the Rhone & Rhine valleys in 1200 AD. Giving them Marseilles on spawn gives them the Rhone right away. Of course we could change the UHV. I haven't played the Burgundians in a while, so I don't have a feel for if they are too weak or too strong.

2. Doesn't this make conquering indy cities too easy/rewarding? It's also a bit odd from a realism stand-point.

1. Sorry, I forgot to think of that.

2. I thought, when you conquer an independent city, all inhabitants aren't independent anymore. They are people of your civ. But I accually meant that the people rate (in the bottom right of the city-screen) shows that 60% of the people are independent, but they aren't. They are people of the civ that controls the city.
 
Played Arabia yesterday. Conquered my way through all of Africa, Byzantium, Germany and Poland and vassalized Hungary and Bulgaria before the Seljuks showed up. Islam spread to 30% already.

I've noticed that both the Byzantine and Arab AIs play really incompetently. Whenever I play one of them I find it terribly easy to wipe out the other.
 
I'm going to have to politely disagree with you. The Dutch game is challenging, but perfectly playable and fun. See my account here.

It's possible only if you are very lucky and the AI has played an exceptionally bad game. If I want to play a game where the outcome is based entirely on chance I'll go play video poker :mischief:

There is no strategy for winning as the Dutch is the point. In any normal game where the AI has not blown its own face off it is simply impossible for the Dutch to keep pace with France, Spain and England.


I think part of the reason may be that after the Andalusians and Scots are conquered the English and the Spanish are allowed to turtle.

England especially has incredible production power and nothing to do with it except build infrastructure, wonders and colonies and maintain an army that it never uses. If that was interrupted on occasion by, say, getting involved in continental wars then things would be a little more balanced. It'd be nice if invading England were a realistic possibility as well.
 
It's possible only if you are very lucky and the AI has played an exceptionally bad game. If I want to play a game where the outcome is based entirely on chance I'll go play video poker :mischief:

There is no strategy for winning as the Dutch is the point. In any normal game where the AI has not blown its own face off it is simply impossible for the Dutch to keep pace with France, Spain and England.


I think part of the reason may be that after the Andalusians and Scots are conquered the English and the Spanish are allowed to turtle.

England especially has incredible production power and nothing to do with it except build infrastructure, wonders and colonies and maintain an army that it never uses. If that was interrupted on occasion by, say, getting involved in continental wars then things would be a little more balanced. It'd be nice if invading England were a realistic possibility as well.
Successfully invading England hasn't happened in history for quite a while, exactly because of where they are and how they can function as a result...
Kind of like how the USA will probably not really ever face invasion from China or whoever, we are just too far away to make it worthwhile/possible.
 
1. Sorry, I forgot to think of that.

2. I thought, when you conquer an independent city, all inhabitants aren't independent anymore. They are people of your civ. But I accually meant that the people rate (in the bottom right of the city-screen) shows that 60% of the people are independent, but they aren't. They are people of the civ that controls the city.
No, they are people from that very city. I don't think the independent civs are meant to be thought as united cities or something. They're just a handy gameplay way to put city-states in the game (in fact even some city-states may well represent whole tribes or some such). So when you conquer, say, Riga, the 60% 'independent' people are people that still consider themselves to be more Rigan than Polish (or some other nationality). I don't see anything weird with it; just an abstraction.
 
Done a monarch French game, pretty easy. Initial force capture Bordeaux. I settled Pamplona before the indy one showed up, at a more favorable spot which is along the river and can reach deer.

War with Cordoba, raze Valencia then resettle one south tile of it. --Much more better for river and one more fish. Then why put Valencia that spot? Afraid of Cordoba too strong?

By cottage economy, I managed to build every wonders except La Mezquita (captured from Cordoba). Around 1450 I was able to get 4000 research point at 100% with 20+ cities. I think there are too many powerful building in mid-late game.
 
Well, it seems that if you manage to get a 15+ cities empire with the French, you're doomed to be powerful ;)
 
It annoyed me too, so I made the following changes:

- Valencia spawns one tile south.
- Pamplona spawns one tile south and one tile east.
- Liubice spawns one tile west.

Perhaps I'm going to tweak the settler maps as well, once the next beta will be released. These are my own preferences, I won't intervene the project by uploading the files to the SVN.
 
However, seem good enough to be passed into it.
What are you thinking about the Settler Maps?
 
Well, that's not such a major point, it's just that I want to lower the settler values for some seriously inferior spots. Cities on resources that are one tile of coast and not on a river, for example. Especially rivers and coastal access are important. Leevees and Wharves (Wharfs?) make a large impact in most cities, especially with multiplyers like Blacksmiths and Warehouses. Coastal cities have a huge trade income, and usually lots of food. Also, these cities can get the Hansaetic league. It must be noted however that cities that are one tile off coast also can get it with forts. Jerusalem for example can get the Hansaetic league spread to it.

I have a question: can anyone of you open the strategy layer? If I zoom out and click on the button, nothing happens. I'm sure that I could access it in early versions, but in the later versions I can't open the strategy layer anymore.
 
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