RFC Europe: Small bugs/fixes

Another missing GP: a Great General called TXT_KEY_GREAT_PERSON_BASIL_II

Assets/Python/RFCEBalance.py:
In Line 256 replace iBarracks with iSwedishTennant, so that the swedisch get their UB

And the Herbalist doesnt make sense as a free building for the later civs (Sweden, Netherlands) as they start with the tech Chemistry which obsoletes the Herbalist.
 
I get this one too, but as long as it does not disrupt game flow...must be a slight xml mistake.
 
I get this one too, but as long as it does not disrupt game flow...must be a slight xml mistake.

I think I know what the problem is, but not (exectly) how to solve. Sedna overwrote Alex with one of the new leaders. Now those XML lines don't match anymore.
 
@ sedna

I think you deleted too many files in revision 330. The art doesn't work anymore.
The same as for Yaroslav at revision 331.

Hmmm, indeed. I didn't delete many files, so I think the problem was converting the DDS files to smaller sizes. Should have checked before upload...

I'll take another stab at it later.
 
Yeah, some more art issues here. There's a text box in the way, but you see the problem.
 

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Several of the load screens can be removed/changed

One with Alpha Centauri is irrelevant

One says RFCE 'spawns' from 500ad-1800ad, should say 'spans'

Think some more are not relevant to RFCE as well, can't remember.

They just bug me :P
 
What about different revisions? Do you have a SVN or is it for team members only?

The SVN is only if you have something to contribute. (I mean files).

Several of the load screens can be removed/changed

One with Alpha Centauri is irrelevant

One says RFCE 'spawns' from 500ad-1800ad, should say 'spans'

Think some more are not relevant to RFCE as well, can't remember.

They just bug me :P

We have already deleted some non-RFCE files. But we still need more files to delete.
 
Does it mean that the new SVN version can be avaliable to me if I am willing to contribute and share? :)

I can contribute buttons, XML and art files and building graphics (and units, but at a slower pace because I can't do them very fast :)) and text for pedia/strategy, also I can provide a detailed citymap for Russia because now some things are a bit wrong, not too much but still. I think I've posted it earlier in another thread about map/civ development.

I'm still not very happy with Russia/Ukraine around the north-east of Azov sea, here're my 2 cents:
http://forums.civfanatics.com/showthread.php?t=250261&page=32, posts # 631, 632.

Some Ukrainian cities need a bit of tweaking, and I can do it (because I did it for myself and it worked). It's a minor issue though.
 
Does it mean that the new SVN version can be avaliable to me if I am willing to contribute and share? :)

I can contribute buttons, XML and art files and building graphics (and units, but at a slower pace because I can't do them very fast :)) and text for pedia/strategy, also I can provide a detailed citymap for Russia because now some things are a bit wrong, not too much but still. I think I've posted it earlier in another thread about map/civ development.

I'm still not very happy with Russia/Ukraine around the north-east of Azov sea, here're my 2 cents:
http://forums.civfanatics.com/showthread.php?t=250261&page=32, posts # 631, 632.

Some Ukrainian cities need a bit of tweaking, and I can do it (because I did it for myself and it worked). It's a minor issue though.

We still need some pedia texts, so if you willing to do that you're welcome. See this thread for further instruction.
http://forums.civfanatics.com/showthread.php?t=332947

If you want to create new graphics, you may do it and I will include them if you want.
 
Does it mean that the new SVN version can be avaliable to me if I am willing to contribute and share? :)

I can contribute buttons, XML and art files and building graphics (and units, but at a slower pace because I can't do them very fast :)) and text for pedia/strategy, also I can provide a detailed citymap for Russia because now some things are a bit wrong

Hey Deon,

The SVN is always available for everyone to download technically. You can go to http://sourceforge.net/projects/rfceurope/ and browse the repository and download a tarball of whatever revision. We're not very strict about commits, so there is no guarantee that any given revision is in a workable state** -- often we break stuff and fix it, or have two different people contributing different halves of something. For this reason, we generally recommend most people wait for the official releases.

However, if you'd like to contribute, by all means grab the latest and take a look. If you see some art that you'd like to improve, that would be great. We don't really have a 3D modeler on the team, so we've been limited to borrowing the great work of other artists (I don't think we have anything of yours currently, but I could be wrong).

** -- which reminds me -- merijn_v1 -- there seems to be an issue with the textures of some city houses/cottages missing in the latest revisions. Any idea if you touched anything related to that in your clean-up? I can't spot anything obvious in the revision log.
 
** -- which reminds me -- merijn_v1 -- there seems to be an issue with the textures of some city houses/cottages missing in the latest revisions. Any idea if you touched anything related to that in your clean-up? I can't spot anything obvious in the revision log.

AFAIK I didn't. BTW, the art files of city houses and cottages are in the normal game included. The XML files make a link to those. So RFCE doesn't have those art files. I think it is something with your Civ4 game, or a bug in the XML files. But I didn't touch the files which contain the art of city houses and cottages.
 
AFAIK I didn't. BTW, the art files of city houses and cottages are in the normal game included. The XML files make a link to those. So RFCE doesn't have those art files. I think it is something with your Civ4 game, or a bug in the XML files. But I didn't touch the files which contain the art of city houses and cottages.

Never mind. I guess my Civ was just glitching, since it seems fine now.
 
I just wonder, would you guys ever consider expanding in the future era for a fun gameplay after all the historical stuff?

This team will not be doing that. Our mod only runs to 1800, and the framework of Rhyes and Fall sort of imposes a specific time-frame.

Of course, all the mod code is available, so if anyone wanted to extend the mod further, they could do so... but it would be a monumental task.
 
There is a display error in the mouseover-tooltip of the science/culture/gold output:

Civ4ScreenShot0220-1.jpg


Solution:
Assets/XML/Text/CIV4GameTextInfos_RFCE_BONUSES.xml, Line 359
change "resources" to "from Resources" to be consistent with "from Specialists" and "from Buildings"

the wrong calculation may be here, (i dont have the SDK installed to try it out)
CvGameCoreDLL/CvGameTextMgr.cpp, Line 11978
// iBaseCommerceRate += iBaseCommerceRate * iBonusCommerce/100;
iBaseCommerceRate += 100 * iBonusCommerce;
 
Got a small name problem : a great general called TXT_KEY_GREAT_PERSON_HARALD_HARDRADA.
 
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