RFC Europe: Small bugs/fixes

That image you post clearly shows that you need at least four different cities in France -- one in Normandy, one in Ile-de-France, one in Brittany and one in Aquitaine.


@ Jusos2108
I am investigating the Hungary UHV problem.

Foreign instability is also caused by unstable neighbors. That's probably what's happening here (i.e. you have many unstable neighbors). In theory this could be a runaway thing. I dunno, stability still isn't the finely honed experience it should be.

Re. Britain's UHV. Haven't we changed that to Normandy only? Or is Normandy and Brittainy?
If so, the UHV map has to change too.:confused:
 
I think you're thinking of the Norse UHV which used to include all of France and is now limited to Brittany+Normandy.

EDIT 1. Well you changed it to Normandy only in revision 132, line 320 but I guess it's not in Alpha9b yet.
So we'll need to change the UHV map now, won't we?

EDIT 2. Seriously. I did find a bug in that Norse game. It kept crashing to desktop on turn 214. Here's the autosave.

EDIT 3 (next day) The saved England game crashed too. This time at turn 324. See saved game.
 
It's not just previously-saved games that are crashing. Since then I've had 3 more games with Alpha9b (with the textfix file) all crash within the first 100 turns. I've not sure what to post about this. Is it this BTS log?
 
It's not just previously-saved games that are crashing. Since then I've had 3 more games with Alpha9b (with the textfix file) all crash within the first 100 turns. I've not sure what to post about this. Is it this BTS log?

Hmmm, troublesome. I've generated a couple Dutch starts and played quite a bit of a Hungary game without a problem.

Those log files are the correct ones, but they seem incomplete -- there should be a bunch more. See http://www.2kgames.com/civ4/support_logging.htm to make sure you've activated logging correctly.

I assume BTS doesn't give you any error message when it dies?

I won't be able to take a look at your saved games (and see if I can replicate the crash) until tonight.
 
Well, I too had a crash, but it was no problem since after reload the game continued as it had no problem.
 
Whenever I select Venice in the start-up screen, my game crashes. :mad: Also, my game as England crashed around the year 1250.
 
Whenever I select Venice in the start-up screen, my game crashes. :mad: Also, my game as England crashed around the year 1250.

Probably a peculiar art problem with the leaderhead. I think we had someone complain about it crashing their system earlier.

Was your English game crash persistent, or could you restart Civ and keep playing? If the former, please post a savegame and the log files.
 
EDIT 2. Seriously. I did find a bug in that Norse game. It kept crashing to desktop on turn 214. Here's the autosave.

EDIT 3 (next day) The saved England game crashed too. This time at turn 324. See saved game.

I can't reproduce these crashes on my system. If you're getting many more crashes now the most likely culprit is probably the extra art (i.e. the ethnic units), which requires more memory. We can try to optimize this art I guess, which could help (dunno what the status currently is), and we should provide a "light" version without this art in for people with older systems.
 
I can't see how the extra art could do this in terms of memory - even if all the units were used it's no more than 20-30 extra megabytes, of course it adds up but doesn't produce consistent crashes like that. It's most likely Venice trying to contact the player, since Dandolo is a guaranteed crash atm. Alternatively it's some ethnic unit path. I've spent days trying to figure out what crashed my mod "randomly" and it turned out to be an unnecessary leading semicolor in one of the units' icons' paths...

Alright, I have no idea what is it exactly, but the Dandolo version I have uploaded previously (and was in Alpha8?) differs by a few kilobytes from the version in Alpha9b. I just copied the files over and the crash is gone. Here's the Dandolo files again, though you may also remove the _noshader part from Dandolo's XML for low-res settings. Editing the post 20 times ftl.

http://rapidshare.com/files/312361486/Dandolo.zip.html
 
Yes, just delete the new Venice folder in the art section and replace it with the one from Alpha8. This is probably what has caused crashes as Norse or England even.
 
How do you get civs to capitulate?! You take a bunch of their cities and they still won't accept. Then if they finally do, they collapse within five turns.
 
How do you get civs to capitulate?! You take a bunch of their cities and they still won't accept. Then if they finally do, they collapse within five turns.

Never take their capitol or largest city. Pillage their improvements. When they will talk to you, offer one of their cities back in return for peace. If they become pleased with you give them another city or a tech you don't really care about. Soon they'll offer to be your vassal. That usually works for me.:)
 
How do you get civs to capitulate?! You take a bunch of their cities and they still won't accept. Then if they finally do, they collapse within five turns.

If you don't want their cities the easiest way is to kill most of their units. Of course you have leave one per city alive. This works allways.
 
Ah. Hmm... very odd.

I did modify the leaderhead button for Dandolo (as part of my general clean-up to remove minimaps from buttons). This accounts for the difference of a few kb. However, it explains nothing about the crash, because the game doesn't actually use this button. This was my first LH, and I guess it came modular or something, so the actual Dandolo button used is in Assets/Art/Interface/Leaderheads/Venice/Dandolo/Dandolo.dds. This file hasn't been touched in a long time.

I suppose another option is that the zip archive is slightly corrupted in some subtle way that may cause it to unpack differently on different machines.

I can't see how the extra art could do this in terms of memory - even if all the units were used it's no more than 20-30 extra megabytes, of course it adds up but doesn't produce consistent crashes like that. It's most likely Venice trying to contact the player, since Dandolo is a guaranteed crash atm. Alternatively it's some ethnic unit path. I've spent days trying to figure out what crashed my mod "randomly" and it turned out to be an unnecessary leading semicolor in one of the units' icons' paths...

Alright, I have no idea what is it exactly, but the Dandolo version I have uploaded previously (and was in Alpha8?) differs by a few kilobytes from the version in Alpha9b. I just copied the files over and the crash is gone. Here's the Dandolo files again, though you may also remove the _noshader part from Dandolo's XML for low-res settings. Editing the post 20 times ftl.

http://rapidshare.com/files/312361486/Dandolo.zip.html
 
I've deleted and reloaded BTS, RFC and RFCE Alpha9b with the text fix though I'm not sure what to do with the above Dandolo file from embryodead's post. Anyway, first game back, playing as the French and I get repeated crashes after 1116AD. Have a look at the saved game below. Maybe you can figure something out.

EDIT Here is the log file if that helps.
 
Another update on the crash problem. Playing as Arabia. I'm sending a merchant towards Venice. But every time I'm just about to meet Enrico Dandolo the game crashes. But if instead I send the merchant to Budapest it doesn't. This suggests it's all about the LH, don't you think?

Here's the saved game and log. And the screenshot. If I move west towards Venice, the game crashes every time. But if I go north to Budapest, it doesn't.

And BTW. Why was Turkey listed on the scoreboard as 0 from the opening turn? It doesn't exist yet.
 
Theres a problem considering Burgundy, each time I start a game as them I get a "you have been defeated" message. Also Byzantium starts with 0 gold instead of the usual 1000 but maybe this has something to do with the text fix files.
 
Another update on the crash problem. Playing as Arabia. I'm sending a merchant towards Venice. But every time I'm just about to meet Enrico Dandolo the game crashes. But if instead I send the merchant to Budapest it doesn't. This suggests it's all about the LH, don't you think?

For now, if you download and replace the files I posted above for Dandolo it'll fix at least that one crash.
 
For now, if you download and replace the files I posted above for Dandolo it'll fix at least that one crash.

Which file does yours replace?:confused:
 
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