I have an idea about a Hungarian National Wonder with strongholds. In the middle ages there was a stronghold system in Hungary against the Ottomans. Maybe that could be in the game and there would needed 8 or I don't know how many strongholds built to make it. What about it?
Just found that someone has done the art for our Topkapi Palace wonder. This should be perfect IMO.
That's a really cool power for the wonder, too. I wonder how hard it is to code? Where did you borrow it from?
I know it's probably only a pet peeve of mine, but could we get rid of all the wonders that aren't building? Please?
I really bugs me up when you can rush a Mozart sonatas with great architect (But this could be explained via the Freemasons thing) Why we couldn't have things like magna charta or golden Bule as an project?
I'm completely happy if we could find a building that would represent a concept very well - so we could have Versailles instead of Ich bin der Staat project. But we should find such a building.
Speaking of, could i propose another effect for Versailles? Instated of second capital, why we don't let emulate this concentration camp for nobles by unlimited number of aristocrats in the city where this wonder is build?
@ Cathegus. I like your idea of a great person building maybe similiar to the Academy but having a specfic function depending on the type of Great Person. For example a settled Great Engineer could build a School of Architecture or a Mining Institute that increases the production of certain buildings or mines in the city. Or a Great Artist could build something like a Royal Academy of Art which boosts the cultural output of certain buildings. In the same way that a Great Spy can build Scotland Yard as you say.
What I'm trying to avoid is the possibility that a GP can pop a World Wonder in one turn rather than the required 50 or 60 turns. I'm not against increasing the production rate of wonder building but GP powers should be made more gradual and incremental rather than instantaneous.
As for your question about the Industrial Revolution and factories, the mod ends in 1800 when the I.R. had barely started and the factory system didn't really exist until the wider application of steam power. I think we've seen it more as an end of tech tree similiar to Future Tech in BTS. I think its best to keep it in that context for now.
I like your ideas though. I think we should look again at GPs and what we really want them to do in this mod.![]()
Proposal: Engineers/Architects can build: Great Forge +5 hammers +25% hammer bonus. That way it would make sense to build in any city.