JediClemente
Prince
Also, Versailles gets built too early. Shouldn't be before 1600.
Sure I can do those if you want, already have San Marco.
@Jessiecat, JediClemente has volunteered to help with the XML modding -- which is a big help to me.
@JediClemente: Welcome aboard, and thanks for volunteering to help out. If you can work on the wonders Jessiecat has just posted about, that would be great. Let me know if you need any help figuring out the coding.
I think we can revisit your suggestion of great artistic works later -- for now I'm concerned we already have too many tradable resources.
Yes, I'll post here the changed XML files for those wonders.
As I said, I've already coded San Marco but I had put +100% trade route yield (exactly as Temple of Artemis) instead of +1 trade route in every city. I've also set Banking as tech prerrequisite. Didn't know where to put it, should be just before the 1200s. Shall I change it?
Also, which techs would be associated with each of those wonders?
I understand Brandenburg Gate should appear veeery late, surely the last wonder to be built.
Ah, and originally The Kremlin gives -33% cost of hurrying production, right now i'm not sure if -33% cost for unit production can be coded in XML as-is.
(I deleted "the" from the Kremlin building, I assume it's a change to be added as well?)
Yes, I'll post here the changed XML files for those wonders.
As I said, I've already coded San Marco but I had put +100% trade route yield (exactly as Temple of Artemis) instead of +1 trade route in every city. I've also set Banking as tech prerrequisite. Didn't know where to put it, should be just before the 1200s. Shall I change it?
Also, which techs would be associated with each of those wonders?
I understand Brandenburg Gate should appear veeery late, surely the last wonder to be built.
Ah, and originally The Kremlin gives -33% cost of hurrying production, right now i'm not sure if -33% cost for unit production can be coded in XML as-is.
(I deleted "the" from the Kremlin building, I assume it's a change to be added as well?)
Thanks a lot. Sorry I misunderstood. I'm not a modder so I don't know how it works. One question though. What are the files I downloaded? Are they not written as XML?
Those files are just the art graphics, though the Brandenburg Gate one brings some XML also.
In the XML you basically tell the game which are the buildings in the mod, how to call them, their characteristics (that is, what they do), the pedia text and the location of their art.
It's not difficult, just editing the affected files (in some cases, they're quite large), and being careful not to make mistakes (for example, forgetting a letter in one place).
Thanks for the explanation. Its great having another modder on board. As a historian, finding things is what I do best. I've indicated where I think these wonders should lie in the tech tree and found a bit of screen art for most. Though we still need a good one for the Royal Academy. What do you think so far?
All those wonders done, except the Royal Academy.
I need graphics for the Magna Carta building though.
All those wonders done, except the Royal Academy.
I need graphics for the Magna Carta building though.
Royal Academy should come late. I suppose Nationalism is a good place.