RFC Europe Wonders

I don't have problem with Printing Press Theaters and whatever to give huge cultural boost. What I have problem with is those giving tradable resources.

For the wonders, I was not aware that there was a problem. I have not been able to keep up lately. I will see how it should be fixed.
 
So, let me recapitulate my ideas:

Printing Press. Available with Printed Books (renamed so it is distinguishable).
+10% science, +40% culture
+5% gold with great plays, great novels, epic poems
+2 :) with those three

Gutenberg's Workshop (available with printing press): free printing press in every city

Shakespeare's Theatre (available with Patronage): +1 or 2? great plays, +2 free artists, +50% maintenance cost

Don Quixote de la Mancha (available with Patronage): +1 or 2? great novels

Heroic Epic now gives +1 epic poems

National Theatre graphics' changed to those of the Semperoper ( http://forums.civfanatics.com/showthread.php?t=276290 ).

Also renamed "The Kremlin" to "Kremlin". I know it's a stupid thing but always hate to see that when playing with the moscowans.

And... Basilica San Marco done, same thing as Temple of Artemis, but it gives +1 free merchant instead of priest.

Only art I didn't find: building models for printing press and Don Quixote.
 
I'm fine with the Printing Press idea. Also the plays and epic poems. Not hard to find examples of those. But great novels? Apart from Don Quixote by Cervantes, how many great novels were written before 1800? Maybe Gulliver's Travels and Robinson Crusoe in English. Maybe Voltaire in French. What others has anyone heard of? The "novel" genre really only came into the mainstream of popular reading in the early 1800's, too late for our mod.
Like 3Miro, I'm also dubious about the role these great works would have for the player. Assuming they have some powerful benefits why would the player want to trade them? ie "I'll give you Milton's Paradise Lost if you give me 1 horse, 1 iron, plus Atlantic Access". Sorry, but that just seems a bit silly to me.
 
Certainly the term "novel" is a bit constricted, but "romances" were pretty popular in Europe round 1500-1700.

It could be renamed as "hit books", and the happiness bonus for great plays associated to the theatre buildings.

As for the trading those resources thing, if those two wonders give only one of each it would only affect the civ that has the wonder.
 
However. as I mentioned before, we really need some new wonders soon and here are a few that we have art for and could be implemented right now.

National Wonder

Royal Academy (replaces the Great Library) - +2 free scientists - uses Reichstag art below

World Wonders

Basilica San Marco (replaces the Temple of Artemis) - extra trade route in each city, 1 Great Merchant

La Mezquita, Great Mosque of Cordoba (replaces the Spiral Minaret) - 1 extra gold per city with state religion

St. Sophia Cathedral, Kiev (replaces Angkor Wat) - 1 extra hammer per priest, can turn 3 citizens to priests

The Brandenburg Gate (replaces the Kremlin) - less 33% military costs in each city

Magna Carta (replaces the Pyramids) - enables all govt. civics - art to be found

The Dome of the Rock (replaces the Taj Mahal) - starts a Golden Age -uses BTS art
 
Some art associated with Magna Carta which might be useful.
 
Sure I can do those if you want, already have San Marco.

As far as I know, we don't have San Marco yet. What do you mean by "I can do those"? I think that's up to Sedna17 and 3Miro isn't it? They're doing the modding. And the files are all there in my post, ready to implement. Maybe I've misunderstood what you're saying.
 
@Jessiecat, JediClemente has volunteered to help with the XML modding -- which is a big help to me.

@JediClemente: Welcome aboard, and thanks for volunteering to help out. If you can work on the wonders Jessiecat has just posted about, that would be great. Let me know if you need any help figuring out the coding.

I think we can revisit your suggestion of great artistic works later -- for now I'm concerned we already have too many tradable resources.
 
@Jessiecat, JediClemente has volunteered to help with the XML modding -- which is a big help to me.

@JediClemente: Welcome aboard, and thanks for volunteering to help out. If you can work on the wonders Jessiecat has just posted about, that would be great. Let me know if you need any help figuring out the coding.

I think we can revisit your suggestion of great artistic works later -- for now I'm concerned we already have too many tradable resources.

Sorry. I really didn't understand what was involved. I thought the files I found could be just inserted into the code by you as they are. Stupid of me. I didn't realise something had to be done with them first. But of course any modding help by JediClemente is very welcome. I intended no offense and hope none was taken.

*Am I right in assuming the Dome of the Rock just iuses the Taj Mahal code from RFC but renamed?
I'll see if I can find more suitable screen art for it and the others then.
 
Yes, I'll post here the changed XML files for those wonders.

As I said, I've already coded San Marco but I had put +100% trade route yield (exactly as Temple of Artemis) instead of +1 trade route in every city. I've also set Banking as tech prerrequisite. Didn't know where to put it, should be just before the 1200s. Shall I change it?

Also, which techs would be associated with each of those wonders?

I understand Brandenburg Gate should appear veeery late, surely the last wonder to be built.

Ah, and originally The Kremlin gives -33% cost of hurrying production, right now i'm not sure if -33% cost for unit production can be coded in XML as-is.

(I deleted "the" from the Kremlin building, I assume it's a change to be added as well?)
 
Yes, I'll post here the changed XML files for those wonders.

As I said, I've already coded San Marco but I had put +100% trade route yield (exactly as Temple of Artemis) instead of +1 trade route in every city. I've also set Banking as tech prerrequisite. Didn't know where to put it, should be just before the 1200s. Shall I change it?

Also, which techs would be associated with each of those wonders?

I understand Brandenburg Gate should appear veeery late, surely the last wonder to be built.

Ah, and originally The Kremlin gives -33% cost of hurrying production, right now i'm not sure if -33% cost for unit production can be coded in XML as-is.

(I deleted "the" from the Kremlin building, I assume it's a change to be added as well?)

You can code +X% boost to unit production (National Epic, Coliseum), however, I don't know if those could be done for all the cities in the empire.
 
Yes, I'll post here the changed XML files for those wonders.

As I said, I've already coded San Marco but I had put +100% trade route yield (exactly as Temple of Artemis) instead of +1 trade route in every city. I've also set Banking as tech prerrequisite. Didn't know where to put it, should be just before the 1200s. Shall I change it?

Also, which techs would be associated with each of those wonders?

I understand Brandenburg Gate should appear veeery late, surely the last wonder to be built.

Ah, and originally The Kremlin gives -33% cost of hurrying production, right now i'm not sure if -33% cost for unit production can be coded in XML as-is.

(I deleted "the" from the Kremlin building, I assume it's a change to be added as well?)

Thanks a lot. Sorry I misunderstood. I'm not a modder so I don't know how it works. One question though. What are the files I downloaded? Are they not written as XML?

As far as the effects of each wonder. I leave that to your discretion. I believe you're right about the Brandenburg Gate. Maybe at Military Tactics. For the rest I suggest the following:

Royal Academy - Liberalism (National Wonder)

Basilica San Marco - Banking and Optics
La Mezquita - Arabic Knowledge and Philosophy
St. Sophia - Guilds and Philosophy
Brandenburg Gate - Military Tactics
Magna Carta - Divine Right
Dome of the Rock - Nationalism

I've researched some possible screen art for these. Here are some of them. I'm still searching.
 
Thanks a lot. Sorry I misunderstood. I'm not a modder so I don't know how it works. One question though. What are the files I downloaded? Are they not written as XML?

Those files are just the art graphics, though the Brandenburg Gate one brings some XML also.

In the XML you basically tell the game which are the buildings in the mod, how to call them, their characteristics (that is, what they do), the pedia text and the location of their art.

It's not difficult, just editing the affected files (in some cases, they're quite large), and being careful not to make mistakes (for example, forgetting a letter in one place).
 
Those files are just the art graphics, though the Brandenburg Gate one brings some XML also.

In the XML you basically tell the game which are the buildings in the mod, how to call them, their characteristics (that is, what they do), the pedia text and the location of their art.

It's not difficult, just editing the affected files (in some cases, they're quite large), and being careful not to make mistakes (for example, forgetting a letter in one place).

Thanks for the explanation. Its great having another modder on board. As a historian, finding things is what I do best. I've indicated where I think these wonders should lie in the tech tree and found a bit of screen art for most. Though we still need a good one for the Royal Academy. What do you think so far?
 
All those wonders done, except the Royal Academy.
I need graphics for the Magna Carta building though.

Thanks for the explanation. Its great having another modder on board. As a historian, finding things is what I do best. I've indicated where I think these wonders should lie in the tech tree and found a bit of screen art for most. Though we still need a good one for the Royal Academy. What do you think so far?

Royal Academy should come late. I suppose Nationalism is a good place.
 
All those wonders done, except the Royal Academy.
I need graphics for the Magna Carta building though.

Royal Academy should come late. I suppose Nationalism is a good place.

That was quick work. Well done! Does that include the screen graphics coding or is that separate? For the Royal Exchange I suggested Liberalism which is quite late but allows the player enough time to use its effects. Nationalism is a bit later though. Whatever.

As for the Magna Carta building, there's not much left in the downloads database which is of any use. And its hard to think of a building for it. We'll just have to put something in for now which looks good and keep an eye out for something else later. For now, what about this?
 
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