There's not that much to settle - you only need two more settlers and a fair bit of conquering. You can do it consistently with an optimal strategy, even on Emperor. The most important points are:
1. Found Paris 1NE, immediately build a Pagan Shrine and spread Catholicism there. With 4 culture per turn, you will cover Picardy with culture and don't need to settle it or capture indie Calais.
2. Build your other two cities adjacent to the other two iron hills in Champagne and Lorraine. Hooking up the iron early is key to building enough units. Also build one of those cities on the wine, so you get the happiness straight away
3. Research Manoralism, Calendar, Chain Mail. Those are the only techs you need for UHV1
4. Build Chateaus then Barracks then axemen until you have Chain Mail then build swordsmen
You can use your axes and swords to capture Lyon, Marseille, Toulouse, Bourdeaux and Barcelona, and build two settlers for Orleans and Saxony. Then group all your units together and take Ausburg, Milan and Florence last, as they are in unstable regions.
Build a Chateau in every city you conquer asap to keep stable, and switch to State Religion and Catholicism as soon as you can trade Theology with the Pope to avoid the stability penalties from foreign religions. You should get the UHV with a few turns to spare.
I even find I have enough time to raze Bordeaux and rebuild it in a better location with some decent production. The key is to go slowly at first and protect your cities and iron hills, then once you get Chain Mail you just pump out swords and can capture all cities.
in 1068 till 1100, 40 seljuk (knight) + around 20 other unit. i think its hard, the mongol invasion in 1250 is a cake to this imo.
Thanks, I should emphasise that I am not very good at RFC(E)/DOC/etc. I just made the Reformation mechanic in these games, it doesn't mean I can play them.
Oh wow, so there are cities that appear in those areas. I thought you had to settle them. That's easier. I was thinking it would be like the German UHVs, which I can win. I feared RFCE was going in the direction of goals that can only be achieved by typing in the precisely right keystroke combinations.
Some more feedback and a few strange stuff in 1.3!
2 pics i couldnt upload: 1, there was a double revolt with red and green text too, in the same turn.
View attachment 393471
so where is my golden age? i fulfilled 2 goals!!! didnt got my GA!!!
View attachment 393472
it happens sometimes, is it good this way?
View attachment 393473
i had an other pic about this, paladins appear in incredible places...on the other pic, venesia got paladins in 1254, so no topkapi was built or no city flipped to them with it!!!
View attachment 393475
serbian barbs were keep coming from south shouldnt they appear in serbia?
What happens if you play 1 more turn? Does it still doesn't start?
I have the same problem with France - completed 5 colonies (Cuba, Panama, Gold Coast, Aztec, Inca) and it didn't trigger. Then built Hispaniola and it did trigger.
When you changed the number of colonies needed by England and France in the display, did you also change the game triggers? Seems like it is still looking for six colonies for France.
I've attached the save from a few turns before with 5 colonies finished. If you play through until Toulouse completes Hispanola it will record the victory.
About that Prussia respawn in Viborg: I once already witnessed a Prussian respawn on Bornholm. A respawn of Prussia should be more serious. It should occur in Brandenburg and flip Pomerania, too and have the potential to take over the entire northern part of Germany.
You mean you built an 8th colony, and not even then?i think, they did not respawned, they were pushed that far!
I played further, but still didnt got the golden age....
Rename it to a different nameIt was a double revolt just like in ++ i try to attach the pic, to make it clear.
cant: aaa.JPG:
You have already attached this file in thread : RFCE 1.3 Playtest Feedback
i am sure i didnt!!!
Actually I was the one who changed all the colony UHVs, and I doubt I made any issues with their setups
OTOH maybe there is a bug in the getNumRealColonies function which counts them? Didn't check the function itself, just assumed it works correctly.
Will look into it, my (fairly big) commit should be up in 1-2 days
Actually I was the one who changed all the colony UHVs, and I doubt I made any issues with their setups
OTOH maybe there is a bug in the getNumRealColonies function which counts them? Didn't check the function itself, just assumed it works correctly.
Will look into it, my (fairly big) commit should be up in 1-2 days
The number "getNumRealColonies" returns seems to be right. I also use it in the victory screen and it displays the correct number there. It seems you need to build 1 colony more than required to trigger it.
The simple fix is to reduce the number in victory.py by 1.
def onProjectBuilt(self, iPlayer, iProject):
bColony = self.isProjectAColony( iProject )
# Absinthe: note that getProjectCount (thus getNumRealColonies too) won't count the latest project/colony (which is currently buing built) if called from this function
# way more straightforward, and also faster to use the UHVCounters for the UHV checks
# Venice UHV 3:
if ( pVenecia.getUHV( 2 ) == -1 and iProject != xml.iColVinland ):
if bColony:
if ( iPlayer == iVenecia ):
pVenecia.setUHV( 2, 1 )
else:
pVenecia.setUHV( 2, 0 )
# France UHV 3:
if ( iPlayer == iFrankia ):
if bColony:
pFrankia.setUHVCounter( 2, pFrankia.getUHVCounter( 2 ) + 1 )
if ( pFrankia.getUHV( 2 ) == -1 ):
if ( pFrankia.getUHVCounter( 2 ) >= 5 ):
pFrankia.setUHV( 2, 1 )
# England UHV 2:
elif ( iPlayer == iEngland ):
if bColony:
pEngland.setUHVCounter( 1, pEngland.getUHVCounter( 1 ) + 1 )
if ( pEngland.getUHV( 1 ) == -1 ):
if ( pEngland.getUHVCounter( 1 ) >= 7 ):
pEngland.setUHV( 1, 1 )
# Spain UHV 2: this is only for the Main Screen counter
elif ( iPlayer == iSpain ):
if bColony:
pSpain.setUHVCounter( 1, pSpain.getUHVCounter( 1 ) + 1 )
# Portugal UHV 3:
elif ( iPlayer == iPortugal ):
if bColony:
pPortugal.setUHVCounter( 2, pPortugal.getUHVCounter( 2 ) + 1 )
if ( pPortugal.getUHV( 2 ) == -1 ):
if ( pPortugal.getUHVCounter( 2 ) >= 5 ):
pPortugal.setUHV( 2, 1 )
# Dutch UHV 2:
elif ( iPlayer == iDutch ):
if bColony:
pDutch.setUHVCounter( 1, pDutch.getUHVCounter( 1 ) + 1 )
if ( pDutch.getUHV( 1 ) == -1 ):
if ( pDutch.getUHVCounter( 1 ) >= 3 ):
iWestCompany = teamDutch.getProjectCount(xml.iWestIndiaCompany)
iEastCompany = teamDutch.getProjectCount(xml.iEastIndiaCompany)
# if the companies are already built previously, or currently being built (one of them is the current project)
if ( iProject == xml.iWestIndiaCompany or iWestCompany == 1 ):
if ( iProject == xml.iEastIndiaCompany or iEastCompany == 1):
pDutch.setUHV( 1, 1 )
# Denmark UHV 3:
elif ( iPlayer == iDenmark ):
if bColony:
pDenmark.setUHVCounter( 2, pDenmark.getUHVCounter( 2 ) + 1 )
if ( pDenmark.getUHV( 2 ) == -1 ):
if ( pDenmark.getUHVCounter( 2 ) >= 3 ):
iWestCompany = teamDenmark.getProjectCount(xml.iWestIndiaCompany)
iEastCompany = teamDenmark.getProjectCount(xml.iEastIndiaCompany)
# if the companies are already built previously, or currently being built (one of them is the current project)
if ( iProject == xml.iWestIndiaCompany or iWestCompany == 1 ):
if ( iProject == xml.iEastIndiaCompany or iEastCompany == 1):
pDenmark.setUHV( 2, 1 )