RFCE 1.3 Playtest Feedback

The pillage stability penalty is very temporary. Add in some Catapracht for run away barbs.
 
There's not that much to settle - you only need two more settlers and a fair bit of conquering. You can do it consistently with an optimal strategy, even on Emperor. The most important points are:

1. Found Paris 1NE, immediately build a Pagan Shrine and spread Catholicism there. With 4 culture per turn, you will cover Picardy with culture and don't need to settle it or capture indie Calais.
2. Build your other two cities adjacent to the other two iron hills in Champagne and Lorraine. Hooking up the iron early is key to building enough units. Also build one of those cities on the wine, so you get the happiness straight away
3. Research Manoralism, Calendar, Chain Mail. Those are the only techs you need for UHV1
4. Build Chateaus then Barracks then axemen until you have Chain Mail then build swordsmen

You can use your axes and swords to capture Lyon, Marseille, Toulouse, Bourdeaux and Barcelona, and build two settlers for Orleans and Saxony. Then group all your units together and take Ausburg, Milan and Florence last, as they are in unstable regions.

Build a Chateau in every city you conquer asap to keep stable, and switch to State Religion and Catholicism as soon as you can trade Theology with the Pope to avoid the stability penalties from foreign religions. You should get the UHV with a few turns to spare.

I even find I have enough time to raze Bordeaux and rebuild it in a better location with some decent production. The key is to go slowly at first and protect your cities and iron hills, then once you get Chain Mail you just pump out swords and can capture all cities.

Thanks, I should emphasise that I am not very good at RFC(E)/DOC/etc. I just made the Reformation mechanic in these games, it doesn't mean I can play them.

Oh wow, so there are cities that appear in those areas. I thought you had to settle them. That's easier. I was thinking it would be like the German UHVs, which I can win. I feared RFCE was going in the direction of goals that can only be achieved by typing in the precisely right keystroke combinations.
 
in 1068 till 1100, 40 seljuk (knight) + around 20 other unit. i think its hard, the mongol invasion in 1250 is a cake to this imo.

I always find cataphracts can deal with them well enough. Build barracks and stables and 20-30 cataphracts with Combat I and II promotion and the two first strikes means they have around a 50% chance to kill Seljuks with a 12% chance of withdrawal. If they win a couple of battles then they can get the formation promotion which gives them an extra 25% chance.

Put stacks of 5 cataphracts in Caesarea, Sinope, Edessa and Damascus, with another stack between Caesarea and Sinope. On average you will kill 3 seljuks with each stack, losing 1 or 2 cataphracts, but the remainder get promoted over time and become more powerful.

With barracks and stable they start with 6 exp - use these new ones to attack first then clean up the weakened Seljuks with ones that have 8 or 9 exp and get them promoted to formation. Then it gets a lot easier and you lose a lot less as they have an 85% chance of winning with formation.

Also make sure you recruit Tagmata as soon as they become available and use them to attack first if you lack cataphracts, as they have base strength 14 against heavy cav and so can kill or weaken them well.
 
Thanks, I should emphasise that I am not very good at RFC(E)/DOC/etc. I just made the Reformation mechanic in these games, it doesn't mean I can play them.

Oh wow, so there are cities that appear in those areas. I thought you had to settle them. That's easier. I was thinking it would be like the German UHVs, which I can win. I feared RFCE was going in the direction of goals that can only be achieved by typing in the precisely right keystroke combinations.

Playing France is really a case of trying again and again until you work out the best way to approach it for your own playing style. For the territories you need, the relevant strategy is:

Ile-De-France - Found Paris
Orleans - Found a city
Champagne - Found a city
Lorraine - Found a city
Saxony - Found a city

Picardy - Ensure Paris will cover it with culture before 800AD, or capture Calais when it spawns in 800AD (needs a big army as it has two crossbows defending it)
Aquitania - Conquer Bordeaux
Provence - Conquer Marseille or Toulouse
Burgundy - Conquer Lyon
Catalonia - Conquer Barcelona
Lombardy - Conquer Milan
Tuscany - Conquer Florence
Swabia - Conquer Ausbourg (has walls so bring at least four swordsmen)

So you only really need to build two more settlers. Some people like to settle Ile-de-France, Champagne and Orleans with the first three, as those are in the core. But I prefer to settle Lorraine with one of my first settlers as it has iron and thus good production. It's all about experimenting to find the right balance.
 
I used to settle Picardy (abbeville) and culture cover ile-de-fr. its about all preferences.

@swarbs i know exactly how to counter seljuks, i was just wondering about their numbers, imo too much. i was a bit focused on other things, i had 15 cata at all, 10 in the backyard. thats not enough!
 
Some more feedback and a few strange stuff in 1.3!

2 pics i couldnt upload: 1, there was a double revolt with red and green text too, in the same turn.

View attachment 393471
so where is my golden age? i fulfilled 2 goals!!! didnt got my GA!!!

View attachment 393472
it happens sometimes, is it good this way?

View attachment 393473
i had an other pic about this, paladins appear in incredible places...on the other pic, venesia got paladins in 1254, so no topkapi was built or no city flipped to them with it!!!

View attachment 393474
i just tried a prussian game! i have windau because i cheated it back with WB, otherwise barbs wiped me, the 2 knight were off to explore, and lithuanians killed them!

serbs.JPG
serbian barbs were keep coming from south shouldnt they appear in serbia?
 
Some more feedback and a few strange stuff in 1.3!

2 pics i couldnt upload: 1, there was a double revolt with red and green text too, in the same turn.

View attachment 393471
so where is my golden age? i fulfilled 2 goals!!! didnt got my GA!!!

What happens if you play 1 more turn? Does it still doesn't start?

View attachment 393472
it happens sometimes, is it good this way?

Doesn't really matter. The corporation system will be replaced with the company system.

View attachment 393473
i had an other pic about this, paladins appear in incredible places...on the other pic, venesia got paladins in 1254, so no topkapi was built or no city flipped to them with it!!!

There is a 60% chance that 1/3 of the Knights become Paladins for crusaders.

View attachment 393475
serbian barbs were keep coming from south shouldnt they appear in serbia?

The spawn area includes the tip of the heel of Italy. Will remove it, so they can't spawn in Italy anymore.
 
About that Prussia respawn in Viborg: I once already witnessed a Prussian respawn on Bornholm. A respawn of Prussia should be more serious. It should occur in Brandenburg and flip Pomerania, too and have the potential to take over the entire northern part of Germany.

P.S.: Oh, I see that's probably not a respawn depicted, just a moved capital - but my point stands.
 
What happens if you play 1 more turn? Does it still doesn't start?

I have the same problem with France - completed 5 colonies (Cuba, Panama, Gold Coast, Aztec, Inca) and it didn't trigger. Then built Hispaniola and it did trigger.

When you changed the number of colonies needed by England and France in the display, did you also change the game triggers? Seems like it is still looking for six colonies for France.

I've attached the save from a few turns before with 5 colonies finished. If you play through until Toulouse completes Hispanola it will record the victory.
 

Attachments

I have the same problem with France - completed 5 colonies (Cuba, Panama, Gold Coast, Aztec, Inca) and it didn't trigger. Then built Hispaniola and it did trigger.

When you changed the number of colonies needed by England and France in the display, did you also change the game triggers? Seems like it is still looking for six colonies for France.

I've attached the save from a few turns before with 5 colonies finished. If you play through until Toulouse completes Hispanola it will record the victory.

Actually I was the one who changed all the colony UHVs, and I doubt I made any issues with their setups
OTOH maybe there is a bug in the getNumRealColonies function which counts them? Didn't check the function itself, just assumed it works correctly.
Will look into it, my (fairly big) commit should be up in 1-2 days
 
@gilgames
- The Paladins are from defensive crusades. WAD
- Companies doesn't matter, will be changed soon enough
- Answered the colony UHV in the last post
- Will adjust the serbian barbs
- What do you mean by red and green texted revolt? A little more detail would be nice

EDIT: ohh, I just see merijn already answered to the post
At least we are on the same page :)
 
About that Prussia respawn in Viborg: I once already witnessed a Prussian respawn on Bornholm. A respawn of Prussia should be more serious. It should occur in Brandenburg and flip Pomerania, too and have the potential to take over the entire northern part of Germany.

Yeah, I plan to further adjust some of the respawn zones
Lithuania and Prussia are on the list
 
i think, they did not respawned, they were pushed that far!
I played further, but still didnt got the golden age....
It was a double revolt just like in ++ i try to attach the pic, to make it clear.
cant: aaa.JPG:
You have already attached this file in thread : RFCE 1.3 Playtest Feedback
i am sure i didnt!!!
 
i think, they did not respawned, they were pushed that far!
I played further, but still didnt got the golden age....
You mean you built an 8th colony, and not even then?
It was a double revolt just like in ++ i try to attach the pic, to make it clear.
cant: aaa.JPG:
You have already attached this file in thread : RFCE 1.3 Playtest Feedback
i am sure i didnt!!!
Rename it to a different name
You already uploaded a file with this name previously
 
Actually I was the one who changed all the colony UHVs, and I doubt I made any issues with their setups
OTOH maybe there is a bug in the getNumRealColonies function which counts them? Didn't check the function itself, just assumed it works correctly.
Will look into it, my (fairly big) commit should be up in 1-2 days

Merijn, I found and fixed the issue
There was no real bug, rather an inconsistency in your getNumRealColonies function
If it's called from inside the onProjectBuilt, the newest project won't count yet
So it would only trigger after the next project is built by the civ
It works ok if it's called later, from the VictoryScreen

Also fixed another inconsistency, but that was mine :)
The Danish and Dutch UHVs didn't trigger if one of the Trading Companies was the last built project
 
Actually I was the one who changed all the colony UHVs, and I doubt I made any issues with their setups
OTOH maybe there is a bug in the getNumRealColonies function which counts them? Didn't check the function itself, just assumed it works correctly.
Will look into it, my (fairly big) commit should be up in 1-2 days

The number "getNumRealColonies" returns seems to be right. I also use it in the victory screen and it displays the correct number there. It seems you need to build 1 colony more than required to trigger it.

The simple fix is to reduce the number in victory.py by 1.

EDIT:
Seems you got the fix.
I assume you also have a fix for the Danish and Dutch UHV?
I also assume you have a fix for the Serbian barbs? (So I don't need to upload it)
 
The number "getNumRealColonies" returns seems to be right. I also use it in the victory screen and it displays the correct number there. It seems you need to build 1 colony more than required to trigger it.

The simple fix is to reduce the number in victory.py by 1.

Actually it won't fix the Danish and Dutch UHVs
Also not too elegant :)
I rewrote the UHV triggers instead:
Code:
def onProjectBuilt(self, iPlayer, iProject):
		bColony = self.isProjectAColony( iProject )
		# Absinthe: note that getProjectCount (thus getNumRealColonies too) won't count the latest project/colony (which is currently buing built) if called from this function
		#			way more straightforward, and also faster to use the UHVCounters for the UHV checks

		# Venice UHV 3:
		if ( pVenecia.getUHV( 2 ) == -1 and iProject != xml.iColVinland ):
			if bColony:
				if ( iPlayer == iVenecia ):
					pVenecia.setUHV( 2, 1 )
				else:
					pVenecia.setUHV( 2, 0 )

		# France UHV 3:
		if ( iPlayer == iFrankia ):
			if bColony:
				pFrankia.setUHVCounter( 2, pFrankia.getUHVCounter( 2 ) + 1 )
				if ( pFrankia.getUHV( 2 ) == -1 ):
					if ( pFrankia.getUHVCounter( 2 ) >= 5 ):
						pFrankia.setUHV( 2, 1 )

		# England UHV 2:
		elif ( iPlayer == iEngland ):
			if bColony:
				pEngland.setUHVCounter( 1, pEngland.getUHVCounter( 1 ) + 1 )
				if ( pEngland.getUHV( 1 ) == -1 ):
					if ( pEngland.getUHVCounter( 1 ) >= 7 ):
						pEngland.setUHV( 1, 1 )

		# Spain UHV 2: this is only for the Main Screen counter
		elif ( iPlayer == iSpain ):
			if bColony:
				pSpain.setUHVCounter( 1, pSpain.getUHVCounter( 1 ) + 1 )

		# Portugal UHV 3:
		elif ( iPlayer == iPortugal ):
			if bColony:
				pPortugal.setUHVCounter( 2, pPortugal.getUHVCounter( 2 ) + 1 )
				if ( pPortugal.getUHV( 2 ) == -1 ):
					if ( pPortugal.getUHVCounter( 2 ) >= 5 ):
						pPortugal.setUHV( 2, 1 )

		# Dutch UHV 2:
		elif ( iPlayer == iDutch ):
			if bColony:
				pDutch.setUHVCounter( 1, pDutch.getUHVCounter( 1 ) + 1 )
			if ( pDutch.getUHV( 1 ) == -1 ):
				if ( pDutch.getUHVCounter( 1 ) >= 3 ):
					iWestCompany = teamDutch.getProjectCount(xml.iWestIndiaCompany)
					iEastCompany = teamDutch.getProjectCount(xml.iEastIndiaCompany)
					# if the companies are already built previously, or currently being built (one of them is the current project)
					if ( iProject == xml.iWestIndiaCompany or iWestCompany == 1 ):
						if ( iProject == xml.iEastIndiaCompany or iEastCompany == 1):
							pDutch.setUHV( 1, 1 )

		# Denmark UHV 3:
		elif ( iPlayer == iDenmark ):
			if bColony:
				pDenmark.setUHVCounter( 2, pDenmark.getUHVCounter( 2 ) + 1 )
			if ( pDenmark.getUHV( 2 ) == -1 ):
				if ( pDenmark.getUHVCounter( 2 ) >= 3 ):
					iWestCompany = teamDenmark.getProjectCount(xml.iWestIndiaCompany)
					iEastCompany = teamDenmark.getProjectCount(xml.iEastIndiaCompany)
					# if the companies are already built previously, or currently being built (one of them is the current project)
					if ( iProject == xml.iWestIndiaCompany or iWestCompany == 1 ):
						if ( iProject == xml.iEastIndiaCompany or iEastCompany == 1):
							pDenmark.setUHV( 2, 1 )


about the barbs:
it's only a number change in one of the coordinates, you can fix it if you have some pending changes which you want to upload
if you don't upload anything until my next commit, I will fix that too
 
The barb thing is my only current change, so you can commit it.

I did have the sentence, "although it's not elegant" in my previous post. But I removed it. ;) You solution is indeed much more elegant.
 
I wonder why nobody has a problem with the second UHV from Novgorod:

You have to collect 12 fur ressources:

- 3 in Novgorod
- 3 in Karelia
-1 in Wologda
- 1 in Livland
- And 3 in Österland

In total its 11 fur. Österland ist pretty hard because you loose so much stability, since it belongs to Sweden. And even if you manage your empire not to collapse, you even miss one additional fur, or am I missing one? Do you have to conquer Smolensk as well?
 
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