RFCE 1.3 Playtest Feedback

Religion is a really important factor now, for most civs
Persecuting religions can be hard on your stability for a couple turns, but really benefits you on the long term
 
Another CTD as Portugal.

Can't work out what is causing it either - too many cities and stacks around to do any wanton deletion :(

Is there any way to work out what city it is? It's getting very disheartening to play this far and be cut down by a CTD.
 

Attachments

Will look into it in a minute

EDIT: it's Scupi (Macedonia)
btw, renaming the city won't work this time
probably it helps a bit with the memory in some cases, but names are not the real cause of the crashes unfortunately :/
 
Will look into it in a minute

EDIT: it's Scupi (Macedonia)
btw, renaming the city won't work this time
probably it helps a bit with the memory in some cases, but names are not the real cause of the crashes unfortunately :/

Thanks :)

Portugal's 1st UHV requires cities to be founded rather than captured. Should that be changed now Morocco has been introduced, as it seems a bit odd that Portugal should have to raze Moroccan cities and rebuild them to meet their UHV.
 
Hello, I'm playing the SVN version here.

I loaded several England starts on Emperor, all CTD during autoplay. Then I loaded a Monarch start, it did not CTD.

Then I played a France game till about 900AD on Emperor, and quit then because I was getting CTDs every 5 to 10 turns then. I noticed that some of the CTDs happened 1 turn after Berserker barbs landed next to my cities.

The game graphics is also quite choppy sometimes, especially when diplomacy screens are trying to pop up. Even the background music sometimes stutter.

I closed down most of the other programs I was running and total memory usage of all programs was around 30% to 40% (out of a maximum of 8GB RAM) when playing as France in 800AD. That did not help with any of the problems.

I don't have these problems with other RFC modmods (RFC Asia, DoC). RFCE is also much slower to load - sometimes the program pauses for about 20 seconds before it loads.

I will delete and re-checkout the SVN version later to see if it changes anything.
 
If you guys want to help me, can you test it out in which revision the CTDs started to occur?
You can easily switch back to earlier versions: right click on the mod folder - tortoiseSVN - update to revision - add the number there
1092 probably worked fine, but it would be probably wise to test that too, just to be sure
 
Revision 1136, another France game, Emperor.

Played till 1000AD. Not a single CTD. Game also runs very smoothly with no choppy graphics.

Another thing I noticed is that the previous CTDs seem to happen when barbs attack my cities. Not taking my cities - just attacking, since the CTD happens the turn after I see barbs 1 tile away from some of my cities.

Edit: I also noticed when "Updating to Revision X" that you guys have modified tons of files during the past few dozen revisions. Thank you for all the hard work! In many ways this mod is more fun than EU4. :goodjob:
 
Muscovy's 2nd UHV ("Get 20% of the land") sounds really awkward. Maybe it could be written into something like ("Control 20% of Europe") or something like that?

Also, probably related to Lubeck's culture spread, but why does Denmark's starting fleet spawn off Mecklenburg?
 
Another instance of the city conquest crash - this time it's Denmark (me) capturing London. Interestingly enough, I seem to already have culture in London even though I've never owned it or anything close to it (except Norwich, which I captured earlier that turn).
 

Attachments

I also got two CTD-s (a.k.a "crash to desktop") - during Prussia autoplay on Viceroy difficulty. The first time it happened around 85 turns and the second time around 50 turns before start.

Updated from SVN a couple of hours ago (SVN v. 1155 if I'm right).
 
Another instance of the city conquest crash - this time it's Denmark (me) capturing London. Interestingly enough, I seem to already have culture in London even though I've never owned it or anything close to it (except Norwich, which I captured earlier that turn).

The problem seems related to the Huskarl (probably the new art, as it started to occur after the new art). When I WB a different unit, I can capture the city without CTD. Conquering it with a Huskarl causes a CTD.
 
I captured Norwich without issues (with Huskarls, of course) but when I tried continuing capturing Leicester with a Huskarl I got a crash as well.
 
Muscovy's 2nd UHV ("Get 20% of the land") sounds really awkward. Maybe it could be written into something like ("Control 20% of Europe") or something like that?
It should be:

"ROSSIYA STRONK: havings 20% of the clay." :lol:
 
The problem seems related to the Huskarl (probably the new art, as it started to occur after the new art). When I WB a different unit, I can capture the city without CTD. Conquering it with a Huskarl causes a CTD.

Was the Huskarl one of the new units imported from RFCE++?

I remember Absinthe saying there were issues with not being able to access the source code from RFCE++, maybe this has caused some of the CTD problems? Did you try WBing other imported units?
 
Was the Huskarl one of the new units imported from RFCE++?

I remember Absinthe saying there were issues with not being able to access the source code from RFCE++, maybe this has caused some of the CTD problems? Did you try WBing other imported units?

I don't think that is the problem, because you don't need to change the sourcecode if you want to add an unit.

But strangely, I do get a CTD when I try to conquer it with a WB'd Novgorod UU. When I conquer it with a Pikeman, Landsknecht or Dutch UU I don't get a CTD. Do it seems there is a connection between the CTD and the new units.

EDIT: Portuguese UU and Varangian Guard also have the problem. They all share the same KFM file.
 
1092 made ctd on first try....during dutch autoplay

Interesting
This means the bug was already there before I added the new civs for 1.3
Probably was much less common back then, but still, that's some really important information
Do you have a savegame about this?
 
Revision 1136, another France game, Emperor.

Played till 1000AD. Not a single CTD. Game also runs very smoothly with no choppy graphics.

Another thing I noticed is that the previous CTDs seem to happen when barbs attack my cities. Not taking my cities - just attacking, since the CTD happens the turn after I see barbs 1 tile away from some of my cities.

Edit: I also noticed when "Updating to Revision X" that you guys have modified tons of files during the past few dozen revisions. Thank you for all the hard work! In many ways this mod is more fun than EU4. :goodjob:

Thanks :)
I have spent huge amount of time on the mod on the last few weeks
Merijn also made some significant improvements on the Victory Screen, and some useful python fixes/improvements
You can check the exact changes here: http://forums.civfanatics.com/showthread.php?t=546114&page=2
1.3 is basically ready (since I finished all the art updates a couple days ago), apart from some very minor things, and that damn CTD bug
 
The problem seems related to the Huskarl (probably the new art, as it started to occur after the new art). When I WB a different unit, I can capture the city without CTD. Conquering it with a Huskarl causes a CTD.
Was the Huskarl one of the new units imported from RFCE++?

I remember Absinthe saying there were issues with not being able to access the source code from RFCE++, maybe this has caused some of the CTD problems? Did you try WBing other imported units?

I don't think that is the problem, because you don't need to change the sourcecode if you want to add an unit.

But strangely, I do get a CTD when I try to conquer it with a WB'd Novgorod UU. When I conquer it with a Pikeman, Landsknecht or Dutch UU I don't get a CTD. Do it seems there is a connection between the CTD and the new units.

EDIT: Portuguese UU and Varangian Guard also have the problem. They all share the same KFM file.

It's also really interesting to hear that different units cause different result
Though it has nothing to do with the art itself.
(Neither to the source code. Adding new units is totally separate from it)
Anyway, the Huskarl got a new art, again, a couple revisions ago. Crashes occured both before and after that
First it had the art from RFCE++, now a totally new unit: I made some improvements (new shield, etc) on a fantastic unit from Bakuel.

The CTD is about the game trying to access memory cells it's not supposed to
The question is exactly what causes this, how does it connected to some of the city conquests and the different unit types
 
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