RFCE 1.3 Playtest Feedback

sorry for doublepost, but since it is unrelated:

Morocco:
(probably other civs as well)

since they start with almost no civics selected (except for Religious Law and I think one other), you again have a start where you have to suffer through unnecessary anarchy.
The problem here: after the anarchy you no longer have the option to run Religious Law, even if you didn't change it (probably since you lack the tech to run it)

Also, I don't really see what their UP does Oo

edit:
could we maybe also get some time after our start until we get affected by negative stability?
I just started as Morocco (1040), conquered Sevilla and had it immediately revolt to independency with all my troops (1077) because my stability went has my cities at "-1 | -18".
I havent had any chance to build something yet, had 3 turns of anarchy (2 civics + 1 religion) and then less than 10 turns of effective game time. this punishment seems incredibly severe.
(save attached)

Aragon:
I feel like 12 seaports is a bit much, since it means you have to deal with the Burgundians, Ottomans/Byzantium AND found cities like a madman (which in turn will hopefully have enough production to build it in time.)

(edit: 1148, since I was told that is the last stable version without CTDs)
 

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I tried aragon a few times, and like it. its not as mad as it seems you only have to focus on uhvs by 80 % and u have 20% freetime :D
But true their game is aa bit luck based....
 
yeah, I think it is quite feasible, but if Burgundy has the top2-spot in score, leads the crusade several times....it is hard to take their core from them. I mean you have to get 2 cities :/
and with all these random city revolts at positive stability getting the 12 is imho more of a luck-thing than a strategic challenge.

But then those revolts are even more annoying as Morocco:
I am at ~ +5 stability, Oran revolts, next turn my stability drops to -6 because of that, Cordoba revolts -.- (probably leading to a chain reaction, but here I went back to an earlier save, since I just cant afford losing my entire army again)
the stacks of 2 str10-mounted barbs appearing every ~3-4 turns in Algeria/Tunisia will already keep you busy enough.

However, for Morocco it seems to be more useful to be Christian instead of Muslim, you avoid becoming the goal of a crusade (far from your frontline!!), you have better relations with Europe and can actually take out Spain, Aragon & Portugal one by one instead of having to face them all at the same time.


edit: seriously, this just seems broken how am I supposed to play if that just keeps dropping?

citystability.png
 
Sounds like you are going too fast as Morocco. In the most recent SVN versions, you really need to build and solidify your core before expanding. Even trying to conquer Oran, Algiers etc in the early part of the game is too much. You have until 1227 to conquer Valencia and Andalusia so you don't need to be charging into Sevilla in 1077.

Make sure you have manor houses, courthouses and castles in all your cities and have good happiness and health before you venture too far outside the core and go slow when expanding. Too many unhappy cities under occupation and lacking the right buildings will see you in a major revolt.

You lose two stability for each unhappy city, two for each foreign religion in a city, one for unhappiness because of foreign religion, one for war weariness, one for wars against the same religion, and one for less than 40% of your own culture.

So if you are trying to conquer Cordoban cities early in the game you are essentially gaining up to -8 stability for every city you conquer, and -2 in your own cities for the war against Muslims, and also some from the independents too. As Morocco I prefer to wait for Spain, Portugal and Aragon to start weakening Cordoba and even collapsing them before attacking, to minimise the stability hit from fighting brothers in faith.

It's not DoC, you have time to breathe when completing the UHVs so take your time. Same with Aragon - you have almost 300 years to get the seaports and capture Provence and Thessaly so don't rush it. Also remember you can build another couple of ports in Sicily and Apulia and colonise the Canary Islands to meet the port target - you lose a bit of stability for the Canaries, but gain banana, sugar and whale which give stability from health and happiness.
 
Honestly, I didn't feel like I had much time to breathe when playing Aragon & Morocco while going for the conquest-UHV.
(with Aragon I actually had to use one great engineer to get the last seaport in time)

But...are those stability hits permanent? Because at the point of the screenshot I don't have a single unhappy citizen in my empire (by this I mean Happy>unhappy in every city).
What is "unhappiness because of foreign religion"? I mean I get +1 unhappiness for a foreign religion present, does this mean it is actually a -3 for each foreign religion in my cities (lowered to -2 with religious freedom)?

I collapsed Cordoba in ~1070 (the screenshot with -31 city stability is from when I was forced to declare war on Spain at ~1210 because they settled Alicante inbetween my Valencia, Cordoba & Sevilla less than 10 turns before my UHV ends).

Those stacks of barbs also managed to conquer Tunis, Algiers or Tripolis a few times, because 2 str 7 barbs + 2 str 10 barbs can just kill any 2 units I place there (since those cities have very low production it takes ages to build walls there, so that Guisarmiers have a realistic chance of surviving. and my armored lancers only have ~70% winchance), this probably increased my independent culture in those cities, but more importantly meant I couldn't build any infrastructure there. Guess I really just need to go back to the boring way of stashing units next to those cities, conquer them in 1224, gift them to someone in 1230. That will work but it just feels so cheap.
 
you have time to breath one with aragon, but really not enough with marocco. Imo with morocco the bes you can do is: achive uhv with less city! keep 2-2 armored lancer in tarabulus and in algier too, + replace lost ones. and prepare a big army for cordoban cities just before time. But Chep, this rfce is not what you rembembered!!! its much more punishing with less freedom!!
 
I think the fact that you start with 2-4 turns of anarchy with most civs (Denmark, Morocco, Aragon, probably others as well), sets me up to start the game with negative stability. So I can either stick to the base civics (rendering that whole system useless) or take the hit and try to play through it.
But thats something I can play around somewhat. The fact that my city stability just drops by up to 10 points over the course of 2-3 turns without me "doing anything" (not conquering, not spreading religions) is kinda destroying my fun a bit.

Seems I just need to get into the "new RFCE"-spirit. And use the old boring exploits where that isnt enough.

(Any reason the conquest UHV for Morocco or the seaport-UHV for Aragon are "in..." goals instead of "by..."?)
 
Honestly, I didn't feel like I had much time to breathe when playing Aragon & Morocco while going for the conquest-UHV.
(with Aragon I actually had to use one great engineer to get the last seaport in time)

That's odd, I've not felt under too much pressure with Aragon - the indie cities in Italy and conquering Genoese cities helps quite a lot with seaports, and building three cities in the Canaries also helps a lot.

Morrocco is under more pressure as you only have a couple of hundred years, but I find if you focus on the Magreb first whilst building stability buildings and a big army in your core you can do it in time. The key is to conquer Valencia and Andalusia just before the time limit, to minimise instability and prevent the AI settling in the gaps whilst the borders wait to pop.

But...are those stability hits permanent? Because at the point of the screenshot I don't have a single unhappy citizen in my empire (by this I mean Happy>unhappy in every city).
What is "unhappiness because of foreign religion"? I mean I get +1 unhappiness for a foreign religion present, does this mean it is actually a -3 for each foreign religion in my cities (lowered to -2 with religious freedom)?

Permanent stability impacts are in the left hand column. You have 0 there, so nothing permanent against cities, which implies you've only build a couple of courthouses at best. So the -31 is all based on your current state. The foreign religion is probably the big issue - you are right about -3 per religion (-4 with Theocracy as well). It can be a killer unless you purge it early, remembering that every purge drops a couple of stability points for a couple of turns. With war weariness and a lack of culture you can be looking at a -6 hit per city, which can be reduced to -2 with purging.

When I invade a place with a lot of foreign religion, I always bring a few persecutors in the second wave to stamp out the religion in each city whilst my troops heal. It can make the difference between stability and instability.
 
I think the fact that you start with 2-4 turns of anarchy with most civs (Denmark, Morocco, Aragon, probably others as well), sets me up to start the game with negative stability. So I can either stick to the base civics (rendering that whole system useless) or take the hit and try to play through it.

The anarchy shouldn't cause any permanent stability hits in the first turns, as you don't have enough cities for it to accumulate. It's only an issue for civs like Byzantium which start with loads of cities, although the loss of turns is annoying.

But thats something I can play around somewhat. The fact that my city stability just drops by up to 10 points over the course of 2-3 turns without me "doing anything" (not conquering, not spreading religions) is kinda destroying my fun a bit.

Are you sure you didn't accumulate any war weariness over these turns? That can be damaging as well, as you lose any positive stability you get from average city happiness, and also get -1 stability for every city with an unhappy citizen due to weariness.

(Any reason the conquest UHV for Morocco or the seaport-UHV for Aragon are "in..." goals instead of "by..."?)

Probably to prevent people capturing them early and then getting rid of them once the goal is met - makes you plan to achieve the goals the right way.
 
I've just played Aragon again, and it seems it really, really depends on your starting situation.
This time I conquered the Cordobans almost immediately, and then slowly expanded & met all 3 UHV conditions around 1380 I think (probably could have shaved off a few turns still, if I had wanted to).

However, I still feel like the "city stability" is incredibly weird, with me having _several_ turns where I have 2-3 cities finishing Manor Houses / Courtyards and my stability actually going down compared to the previous turn.
I'll try to keep your points in mind and upload a save the next time I encounter an especially weird drop.

The "fighting against brothers in faith" part seems really harsh though, I dropped >15 stability points because I had to declare war to conquer a tiny city Denmark founded in Sicily in 1370.


PS: when you talk about unhappy citizen you mean the citizen itself or just if they outnumber the happy citizens?


edit: example (weirdly one with a positive stability turn)

during the 2 turns between those 2 saves, the only real thing that happens is that my capitol finishes its courthouse ("+1 stability") however my stability actually increases by 7 points during this time Oo
similarly I dont quite understand how it went from +10 before I conquered the lithuanian capitol to -5 in steps of minus 3-5 stability/turn, but I don't have good saves for that :(

edit2:
(save from 1359)
Founding the city in Suvalkija immediately drops my stability from +12 to +2, which I feel is quite harsh considering it is one of my UHV-areas, but okay. However when I end turn my stability keeps dropping to -5 or -7.
That just seems unnecessary.
 

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Thanks, just did, doesn't really help much though, learned some minor things, am confused about even more things than before.

1. I get a permanent -1 modifier PER CITY when entering a war and no bonus for making peace?
2. What is that "k" in the formula? Number of cities? Number of citizens? Civ-based factor? edit: okay near the end it is eventually explained that it is number of cities
3. the only real stability bonus you can use when expanding beyond historic territory is happiness?
4. I get -2 stability for having a non-state religion present while running "Free Religion"?

Keeping that in mind, it is now 1580 and I am still within the borders of my UHV1-area with Prussia (gave Suvalkija to France, seems that founding the city there and then giving it away is also a permanent -2 stability though -.-).
My stability oscillates between +10 and 0, meaning I cant really go and conquer 2 cities from every enemy soon.

5. Do I need to own all the cities from UHV2 as Prussia at the same time? Do I need to own the two cities per civ at the same time? Example: I conquer 2 cities from Moscow, make peace and liberate them (does that increase my stability?) and then go fight the next civ. Is the Moscow part of my UHV still finished or do I need to conquer 12 cities at the same time for this UHV? Oo
If not: I conquer a city, they take it back, I conquer it again, does that count as 2 cities conquered?

PS: you might want to fix this:
rfce-mistake.png

(rise, rose, risen)


edit 2:
seriously, why do so many civs start without proper civics or religion? It just seems weird, just give them a fixed stability malus if that's what it's about.
 
okay, I am trying not to doublepost, but this deserves its own post:

rfce-nopope.png


I remember that there were times in history with Popes in Avignon and so on, but....this still doesnt seem intentional^^
(he collapsed after I gifted him a tech and asked him to switch to my civics, still SVN1148, if there is a newer stable version please tell me)
 
yeah. I could be fun, but should be easily fixed. Either disable stability changes for the Papal state or just have the catholic shrine give +9001 stability.


Some other things:
- I think a "bragging thread" (UHV-victory-list or so) and a few interesting challenges (in the "old" RFCE we had the Kievan Food Challenge or the Byzantium-Seaport-Challenge) would help the development of the mod. The UHV-challenge might incentivize people to play civs that haven't been tested by other players and the other challenges show ways to play around current mechanics, allowing for a better discussion of what is wanted and what isn't.

- If the Crusades get interrupted (Arabia vasallized to Byzantium in my game) they still happen quite late, and let me guess, they don't take Gunpowder-Era-units into account, because that is a slight missmatch of siege weapons, infantry and mounted units:
Spoiler :
rfce-late-crusade.png

^^

- Prussia could use some love, imho. Their UP is pretty weak (you don't want Theocracy since you cant fight early on anyway and switching to it later is easy thanks to Golden Age / Palacio / the rest of your UP.
They don't get any Stone, dont have many hills in their UHV-area, meaning their production is rather low.
They don't even get any Sulphur in their UHV-area, meaning they are even unable to build their UU without expanding into Minsk (Foreign!)
Outside of their tiny core & Riga they only face foreign provinces.
And could they maybe found the Teutonic Knights with their first master if it hasn't been founded yet when they spawn?
Not saying that they are impossible to play or so, it's just that some things seem unnecessarily harsh compared to other civs.

- Starting Religions & Civics, seriously, this is annoying me a lot. And I love this mod :/
 
yeah. I could be fun, but should be easily fixed. Either disable stability changes for the Papal state or just have the catholic shrine give +9001 stability.


Some other things:
- I think a "bragging thread" (UHV-victory-list or so) and a few interesting challenges (in the "old" RFCE we had the Kievan Food Challenge or the Byzantium-Seaport-Challenge) would help the development of the mod. The UHV-challenge might incentivize people to play civs that haven't been tested by other players and the other challenges show ways to play around current mechanics, allowing for a better discussion of what is wanted and what isn't.

- If the Crusades get interrupted (Arabia vasallized to Byzantium in my game) they still happen quite late, and let me guess, they don't take Gunpowder-Era-units into account, because that is a slight missmatch of siege weapons, infantry and mounted units:
Spoiler :
rfce-late-crusade.png

^^

- Prussia could use some love, imho. Their UP is pretty weak (you don't want Theocracy since you cant fight early on anyway and switching to it later is easy thanks to Golden Age / Palacio / the rest of your UP.
They don't get any Stone, dont have many hills in their UHV-area, meaning their production is rather low.
They don't even get any Sulphur in their UHV-area, meaning they are even unable to build their UU without expanding into Minsk (Foreign!)
Outside of their tiny core & Riga they only face foreign provinces.
And could they maybe found the Teutonic Knights with their first master if it hasn't been founded yet when they spawn?
Not saying that they are impossible to play or so, it's just that some things seem unnecessarily harsh compared to other civs.

- Starting Religions & Civics, seriously, this is annoying me a lot. And I love this mod :/

Prussia's Sulphur is located in Brandenburg. The idea with Prussia is to switch from the Eastern focused Teutonic Knights to the Western focused Kingdom of Prussia (you'll notice territory stability changes around 1610 to reflect this shift).

As for the Corporations, that is changing to the company system of SOI (it's been brought up so many times that Absinthe and Merjin may as well add it to their sigs as a reminder).

It's still posdible to do UHV1, just make sure you don't fight Lithuania directly (the Mongols should keep them busy) and just slowly conquer individual cities.

My strategy there is to go Pskov/any city in Livonia that didn't flip, Estonia, Pomerania, then Suvalkija/Lithuania.

While i'm on this topic, i think Poland should be more likely to found Gdansk as opposed to Slupsk (near where that one Danish isle is, and they only found it to get the Amber & fish in their BFC).
 
Okay, I just played until ~1605 so far, I think^^

still doesn't change the fact their the UP (starting with 1 useless, already available civic selected) is not very helpful.

And getting Sulphur around 1600 (assuming you're somehow able to beat Germany), when everyone else has guns from around ~1450-1500 onwards (at least) means you'll be fighting superior armies from civs with a lot higher production.

I never felt like Lithuania was much of a problem for them (I expanded pretty much the same way you did), it's just that after beating them you dont have much wiggle room in terms of stability to really expand towards Brandenburg or any other area with more resources.


unrelated: Independent can declare war on you now? Oo
and weren't there thoughts once on bringing random events to RFCE?

edit:

what happened to the Counter-Reformation/Reformation-wars?

In my game as Prussia I was pretty happy that I didn't get DoW'ed by half the known world after researching Printing Press (and a huge war broke out just the next turn) but now in my game as Spain, I research it and....nothing.

I don't get any options on how to approach the new faith, no one declares war on one another....Why was this removed?
 
with almost 12h between these posts, I hope it is okay to make a new one instead of keeping to edit the other one:

First off:
The game with Scotland was pretty fun until I lost:
rfce-scottishloss.png

Feels pretty bad to lose this way :(

Anyone got some numbers for me for their 2nd UHV?
How many turns are it from my spawn until the time runs out?
How much points do the different things give me?
I got:
- OB = 3 points/turn
- Join them in a war = 2 points/turn
- several resource-trades = 2 points/turn ??
- trading techs/maps/gold = 0 points
How do diplo-modifiers ("+ 1 for open borders, -1 for "you recently made an arrogant demand"....) affect this (if at all)?
Do several wars give 2 points each?
Do more resource-trades result in more points?
-
Those wars against someone who has the same faith as you are too penalizing, I feel.

-
Then: have another look at the pic above, how come Sweden can fulfill its UHVs while all other civs can't? (Is there some "switch" somewhere in a settings-file to enable AI-UHV-victories? I feel like they could use the occasional Golden Age if they manage to complete 2 out of their 3)



PPS: if you make corporations like in DoC, please give us some way to avoid them, since the +unhappiness/unhealthyness is really destabilizing.
 
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