gilgames
Priest-King
Welcome back...i was wondering where were you 
ps: try to use 1148 or older, to avoid ctd's more likely

ps: try to use 1148 or older, to avoid ctd's more likely
Honestly, I didn't feel like I had much time to breathe when playing Aragon & Morocco while going for the conquest-UHV.
(with Aragon I actually had to use one great engineer to get the last seaport in time)
But...are those stability hits permanent? Because at the point of the screenshot I don't have a single unhappy citizen in my empire (by this I mean Happy>unhappy in every city).
What is "unhappiness because of foreign religion"? I mean I get +1 unhappiness for a foreign religion present, does this mean it is actually a -3 for each foreign religion in my cities (lowered to -2 with religious freedom)?
I think the fact that you start with 2-4 turns of anarchy with most civs (Denmark, Morocco, Aragon, probably others as well), sets me up to start the game with negative stability. So I can either stick to the base civics (rendering that whole system useless) or take the hit and try to play through it.
But thats something I can play around somewhat. The fact that my city stability just drops by up to 10 points over the course of 2-3 turns without me "doing anything" (not conquering, not spreading religions) is kinda destroying my fun a bit.
(Any reason the conquest UHV for Morocco or the seaport-UHV for Aragon are "in..." goals instead of "by..."?)
yeah. I could be fun, but should be easily fixed. Either disable stability changes for the Papal state or just have the catholic shrine give +9001 stability.
Some other things:
- I think a "bragging thread" (UHV-victory-list or so) and a few interesting challenges (in the "old" RFCE we had the Kievan Food Challenge or the Byzantium-Seaport-Challenge) would help the development of the mod. The UHV-challenge might incentivize people to play civs that haven't been tested by other players and the other challenges show ways to play around current mechanics, allowing for a better discussion of what is wanted and what isn't.
- If the Crusades get interrupted (Arabia vasallized to Byzantium in my game) they still happen quite late, and let me guess, they don't take Gunpowder-Era-units into account, because that is a slight missmatch of siege weapons, infantry and mounted units:
Spoiler :![]()
^^
- Prussia could use some love, imho. Their UP is pretty weak (you don't want Theocracy since you cant fight early on anyway and switching to it later is easy thanks to Golden Age / Palacio / the rest of your UP.
They don't get any Stone, dont have many hills in their UHV-area, meaning their production is rather low.
They don't even get any Sulphur in their UHV-area, meaning they are even unable to build their UU without expanding into Minsk (Foreign!)
Outside of their tiny core & Riga they only face foreign provinces.
And could they maybe found the Teutonic Knights with their first master if it hasn't been founded yet when they spawn?
Not saying that they are impossible to play or so, it's just that some things seem unnecessarily harsh compared to other civs.
- Starting Religions & Civics, seriously, this is annoying me a lot. And I love this mod :/