I have followed this for a while; allow me to comment a little as well. I played with revision 1148.
Feedback:
Denmark starts basically without any civics selected, causing you to have to suffer through 2-3 turns of anarchy at gamestart. Is this really intentional? (SVN 1148 & current)
I can see both sides concerning whether civics should be selected or not. However, it was a pain indeed to keep stability ok when trying to achieve Danish UHV 1. One needs to expand too quickly to survive without rebellions. One could say, of course, that this is intended.
Morocco:
(probably other civs as well)
since they start with almost no civics selected (except for Religious Law and I think one other), you again have a start where you have to suffer through unnecessary anarchy.
The problem here: after the anarchy you no longer have the option to run Religious Law, even if you didn't change it (probably since you lack the tech to run it)
Also, I don't really see what their UP does Oo
edit:
could we maybe also get some time after our start until we get affected by negative stability?
I just started as Morocco (1040), conquered Sevilla and had it immediately revolt to independency with all my troops (1077) because my stability went has my cities at "-1 | -18".
I havent had any chance to build something yet, had 3 turns of anarchy (2 civics + 1 religion) and then less than 10 turns of effective game time. this punishment seems incredibly severe.
(save attached)
Aragon:
I feel like 12 seaports is a bit much, since it means you have to deal with the Burgundians, Ottomans/Byzantium AND found cities like a madman (which in turn will hopefully have enough production to build it in time.)
(edit: 1148, since I was told that is the last stable version without CTDs)
Morocco's stability might be a problem indeed, for one can expand only much slower than it seems right.
Also, when I played for Morocco, the great merchants, scientists, etc. were displayed only as useless red bubbles.
Concerning Aragon, I think that twelve sea ports are fine. Where I agree with Chep though is that much is dependent on the starting situation - and the starting situation on the Iberian peninsula is highly unstable. I would even call it problematic - one half of the time, either Cordoba or Spain is collapsed by the time Aragon and Portugal spawn.
Also, concerning Cordoba, its respawn as Tunisia simply does not work. One reason is that Tunis is a small, Catholic city, quite underrepresenting Tunisia. At least with the introduction of Morocco, the Muslim states deserve a little more revision.
Just out of curiosity, is it intention that these states do not have Arabic Medicine researched?
- civics: Common Law seems really weak to me. I honestly don't see a reason to switch out of Feudal Law / Bureaucracy ever with basically every civ. (Morocco, Lithuania & Burgundy could probably use it for its culture-UHVs but won't get it in time, and everyone else doesn't need the culture boost that much) maybe it could get a buff in some way? + GP points / + cottage growth / +....I don't know, something to make it interesting lategame.
Mercantilism will need changes when you implement any corporation-changes (I suggest giving a bonus based on your colonies)
And Divine Monarchy seems OP with the current stability mechanism, giving you almost unlimited happiness. DoC caps it at +4, I think, something like that seems prudent to me.
(I hope you read my other posts as well, especially those on starts with (almost) no civics/religion preset, the Pope collapsing and the Prussian situation and bringing in random events)
Common law makes sense in the context of other civics, no?
Speaking of Prussia, isn't production boosted by workshops built on moorland?
The Ottomans are hilariously broken.
You start with:
-3 turns of Anarchy (once again almost no civics selected)
- no possibility to produce your UU until at least 1410 (since you have no Sulphur anywhere in your core)
- are behind in terms of technology compared to the other civs
- your UP is way too weak (I got 2 Janissaries by 1420)
- you can't finish your friggin UHVs because your stability is permanently -20 to -30 and since your UHV1&2 have pretty strict timelimits you cant afford to take 1 city, let it come out of rebellion, starve it down, build Manor, Courthouse (dont have stone -> forget about Castles) and then go to the next one.
Again, Muslim states need a revision. One gets only few Jannisaries indeed. Could one, maybe, give the Turks the possibility to draft Jannisaries from cities with foreign religion and under certain preconditions?
Well, you're asking a guy who was on a modding hiatus for 2-3 years to instantly make this mod as good as DOC.
If I may express my opinion - DoC is great - but there really is no need to try to make this mod like DoC. One can lend ideas from there, but if all mods are the same, it will be boring.
Playing as Norway, I had a curious experience about which I would like to ask. All units ending the turn on the north-western-most field, in Iceland, disappeared from there and appeared somewhere else - seemingly randomly - on the map.
Also, some wonders demand a certain religion in a city, while others (as the Notre Dame or the San Marco) do not; is that intention?
Finally, should Lithuania really be pagan? Mindaugas was baptised (as one can see on the leaderhead's cross).... Maybe they should spawn earlier?