RFCE 1.3 Playtest Feedback

And here are some pictures connected to the hungarian UHV, well, because I'm a proud hungarian :)
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NLbirodalom.jpg
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20140429nagy-lajos-i-lajos-magyar4.jpg
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3_06_nagykep.jpg
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06-181.jpg
On the last pic the blue border is the realm of Nagy Lajos (Louis the Great), the pink is the Realm of Matthias Corvinus
Both pretty impressive, isn't it? :)
 
The only thing about having two dates is that if you've accomplished for the first date, then you're virtually guaranteed to be in a position to accomplish it for the second date (especially the anti-Ottoman one since presumably you've already crushed them in the 1400s and they won't be in any position to stage a comeback in the 1500s - especially if you're also the largest civ in Europe).
 
The only thing about having two dates is that if you've accomplished for the first date, then you're virtually guaranteed to be in a position to accomplish it for the second date (especially the anti-Ottoman one since presumably you've already crushed them in the 1400s and they won't be in any position to stage a comeback in the 1500s - especially if you're also the largest civ in Europe).

Yeah, the 2nd date is not too much extra challenge in either case, that's for sure
But it's only a couple lines to code, and not a bad thing for flavor IMO
 
I think I will add that none of your units can leave for crusade in the first couple turns, even if you are willing to participate.
Teutonic Masters don't matter, they will be gone for good in a couple weeks
Good point about iron and horses, I only added sulphur
DCN updates are long due for a lots of civs, will do some before the 1.3 release

I found the DCN issue for Teutonic Order after a few tests. Prussia is province #48 in this mod, in RFCE++ it was #55.

So the text should basically look like this for the Teutonic Order name to work:

Spoiler :
<DCNCondition>
<DCNConditionCivic>CIVIC_THEOCRACY</DCNConditionCivic>
<DCNConditionOrCivic1>NONE</DCNConditionOrCivic1>
<DCNConditionOrCivic2>NONE</DCNConditionOrCivic2>
<DCNConditionReligion>RELIGION_CATHOLICISM</DCNConditionReligion>
<DCNConditionNotReligion>NONE</DCNConditionNotReligion>
<DCNConditionVassalOf>NONE</DCNConditionVassalOf>
<DCNConditionGenericVassal>0</DCNConditionGenericVassal>
<DCNConditionMasterlOf>NONE</DCNConditionMasterlOf>
<DCNConditionMasterlOf2>NONE</DCNConditionMasterlOf2>
<DCNConditionGenericMasterl>0</DCNConditionGenericMasterl>
<DCNConditionAfterTurn>0</DCNConditionAfterTurn>
<DCNConditionConqNumOfProvincesOfTypeType>0</DCNConditionConqNumOfProvincesOfTypeType>
<DCNConditionConqNumOfProvincesOfTypeNum>0</DCNConditionConqNumOfProvincesOfTypeNum>
<DCNConditionConqASpecificProvince>48</DCNConditionConqASpecificProvince>
<DCNConditionHasRespawned>0</DCNConditionHasRespawned>
<DCNName>TXT_KEY_DN_PRU22</DCNName>
</DCNCondition>


All the other province #related names for them still work. Brandenburg is still #46 for Brandenburg Prussia, Pomerania is #50 for Kingdom of Prussia (though that one is also related to total # of provinces controlled as well), Livonia is #57 for Livonian Order (but it should only take effect if you also don't control Prussia).
 
Yeah, it was a small oversight in the province numbers. Thanks, fixed it

The current DCN is this:
if vassal all the various vassal names
otherwise if it has Brandenburg: Brandenburg-Prussia
otherwise if it has Pomerania: Kingdom of Prussia
otherwise if it's a theocracy and has Prussia: Teutonic Order
otherwise if it's a theocracy and has Livonia: Livonian Order
otherwise if it's a republic and islam: Islamic Republic of Prussia
otherwise if it's islam: Sultanate of Prussia
otherwise if it's a republic: Republic of Prussia
and if none of the above is true: Duchy of Prussia
 
The only thing about having two dates is that if you've accomplished for the first date, then you're virtually guaranteed to be in a position to accomplish it for the second date (especially the anti-Ottoman one since presumably you've already crushed them in the 1400s and they won't be in any position to stage a comeback in the 1500s - especially if you're also the largest civ in Europe).

If the 1st and 2nd date require the same territory, yes. But this will also allows UHV to be combined, like Arabia UHV 1 and UHV 2. In that case you have to conquer extra territory in the meantime.
 
I don't see too many historic reasons to some of these suggestions
Hungary never had borders on 4 seas
IMO we don't need that drastic changes on the current UHVs
Ottomans need to be stronger, sure. But vassalizing Hungary is no prob for a human Ottoman player, I see no challenge in that one for example
If anything, I would like to make their 3rd UHV harder.

Back to Hungary:
The way I would like to improve the challenge for them, is to add an extra date to both the 1st and 2nd UHVs
Be the biggest European country in 1380 (Nagy Lajos' Empire, with ruling over all the Balkan states and leading a personal union with Poland, and conquering the Kingdom of Naples (his father's paternal heritage was Naples, and on a maternal line he descended from the house Arpad, was grandson of one of the last Arpad-house kings)) and 1490 (current UHV date, Matthias Corvinus's conquest of Austria, Bohemia/Moravia and Silesia, while having Wallachia and a couple other states as vassals)
Don't let any other Ottoman cities in Europe in 1444 (Hunyadi János' Balkan campaigns, battle of Varna) and in 1526 (Battle of Mohacs, decisive Ottoman victory over Hungary, start of the conquest of central Hungary)

Absinthe


Ok, i admit, the 4 seas was my bad, or my history teachers :) i lived with the 4 seas idea long ago. but then baltic wasnt on the list. however i do no see any reason why not to do so!
i like the double date idea, but not for the 3. uhv. in game is only once doable. :D
but we can easily strengthen them if constantinopolis iss taken, ai byz autocollaps! ?
 
I think I will add that none of your units can leave for crusade in the first couple turns, even if you are willing to participate.
Teutonic Masters don't matter, they will be gone for good in a couple weeks
Good point about iron and horses, I only added sulphur
DCN updates are long due for a lots of civs, will do some before the 1.3 release

I found the lack of iron and horse to be an issue for Prussia too. Although I did solve it by taking over a crusade and directing it to Lithuania.

That might be one solution to all the issues for Prussia - also historical given the role of the Northern Crusades in establishing the Teutonic Order.

Maybe give the Prussians some ability to call a crusade early on, or make them more likely to get extra units from the Pope in the early game? That would help them conquer Lithuania for the iron and horse, and also force the player to play historically and fight for resources rather than being given them.
 
I found the lack of iron and horse to be an issue for Prussia too. Although I did solve it by taking over a crusade and directing it to Lithuania.

That might be one solution to all the issues for Prussia - also historical given the role of the Northern Crusades in establishing the Teutonic Order.

Maybe give the Prussians some ability to call a crusade early on, or make them more likely to get extra units from the Pope in the early game? That would help them conquer Lithuania for the iron and horse, and also force the player to play historically and fight for resources rather than being given them.

I think Prussia should be more likely to get a defensive crusade, that would help, or even have mercenary options and/or a larger starting stack. A lot of the Knights manpower did come from an influx of knights from Germany.

I don't think Lithuania should be their main source of resources though. The knights never got to Vilnius itself (hence Lithuania being foreign) and for later on, when focusing on your western borders, Prussia itself will need access to Horse and Iron to compete, which by that point they should have their own resources in their regular territory.

The player should also be able to get to build their own Teutonic Knights without needing to struggle for decades to take Vilnius.
 
i played a danish start, and vestfold still on the conquest list! you said it will be removed. also if i take tonsberg and stavanger, norway is done. and not big deal to finish off sweeden....
 
I said I'm thinking about changing it
 
in 1118 svn, danes do not have AA!!!! also if vassal controll an uhv territory then its not counted toward uhv. in the 2, uhv there are a lots of foreign provinces so imo its good to controll some of them via vassals.
 
in 1118 svn, danes do not have AA!!!! also if vassal controll an uhv territory then its not counted toward uhv. in the 2, uhv there are a lots of foreign provinces so imo its good to controll some of them via vassals.

Something i noticed looking at all the UHVs: the Danish 3rd UHV is basicslly the same as the Dutch 2nd UHV. Maybe they should get a change to help differentiate them?
 
Something i noticed looking at all the UHVs: the Danish 3rd UHV is basicslly the same as the Dutch 2nd UHV. Maybe they should get a change to help differentiate them?

Yeah, the 2 got to be exactly the same with the recent Colony UHV overhaul
I'm open to ideas
 
What about to add Project for Ottomans(1) and Muscovites(2)? It's can cnanges unhistorical 3rd UHV.
1:
Spoiler :
  • Hejaz
    Spoiler :

    Provides Camel
    Provides Horse
    Provides Pearl(new)
    Provides Relic
    Requires
  • Yemen
    Spoiler :

    Provides Incense
    Provides Coffee
    Provides Marble
    Requires
  • Iraq
    Spoiler :

    Provides Dates
    Provides Sulfur
    Provides Pearl(new)
    Requires
  • Eritrea/Habesh Eyalet
    Spoiler :

    Provides Slaves
    Provides Coffee
    Provides Ivory
    Requires
  • Transcaucasia
    Spoiler :

    Provides Slaves
    Provides Apple
    Provides Wine
    Provides Copper
    Requires
2:
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  • Siege of Kazan
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    Provides Ural&Siberia Access;
    Provides Sheep
    Requires Volga region Access (it appear near Moscow, Ryazan and N.Novgorod)
  • Annexed of Astrakhan Khanate and Nogai Horde
    Spoiler :

    Provides Ural&Siberia Access;
    Provides Fish
    Provides Salt
    Stopped or halfed Nogai barbarian invasion
    Requires Volga region Access
  • Conquest of the Khanate of Sibir
    Spoiler :

    Work like E.& W. India Company for Siberia[famous conquest by Yermak]
  • Ural
    Spoiler :

    Provides Iron
    Provides Gems
    Provides Copper
    Provides Honey
    Provides Sheep
    Requires Ural&Siberia Access
  • W.Siberia
    Spoiler :

    Provides Furs
    Provides Timber
    Provides Coal
    Provides Deer
    Requires Ural&Siberia Access
  • E.Siberia
    Spoiler :

    Provides Furs
    Provides Coal
    Provides Silver
    Provides Barley
    Requires Ural&Siberia Access
  • Kamchatka Peninsula
    Spoiler :

    Provides Crab
    Provides Whales
    Requires Ural&Siberia Access
  • Alaska
    Spoiler :

    Provides Fish
    Provides Whales
    Provides Ivory
    Requires Ural&Siberia Access
P.S. I know that the "Projects" in the game are a colony of Western European countries, but I think you need a little to distract from the Ottomans and the Muscovites direct expansion on the map. Plus the introduction of new projects to correct some historical mistakes in the game, for example, the lack of coffee in the Ottoman Empire.
 
This came up countless times before... the question is the same as always: what's the point in adding those colonies/projects, if there is no competition in completing them?
What could possibly make this feature fun enough?
 
This came up countless times before... the question is the same as always: what's the point in adding those colonies/projects, if there is no competition in completing them?

  • Remove all UHV goals with Colonies(changes by building WW's/money/tech goals) and... add Space Race Colonies Race.
  • Competitions with time
  • Polish/Lithuanians/Novgorod for Muscavites [unhistorical]
  • Crimea(if add access near Don river) [unhistorical]
  • Troops and the population left the country after the completion of the project

Also only 3 luxury resourses in Muscovites core. But i dont found any informations about deposits of precious and semiprecious stones in the Arkhangelsk and Nizhny Novgorod regions. Finding solutions to a problems/questions is the emergence of new inconsistencies:D
 
This came up countless times before... the question is the same as always: what's the point in adding those colonies/projects, if there is no competition in completing them?
What could possibly make this feature fun enough?

Alternatively, now that we have Denmark as a competing colonial civ, maybe we can add in a few new areas to colonize like Greenland?
 
I'll go by UHVs:

1. At first i thought getting 50 viking points would be difficult now that you spawn later than Norse, but it actually wasn't too bad. England had plenty of improvements to pillage, so all you need to do is pillage everything around a city before conquering. I ended up conquering Dublin, Edinburgh (i let it flip), York & Leicester. I then pillaged the rest of the English countryside, sunk a few independent ships and got 50 points by 1006 or so.
2. The time goal for conquering is extremely generous. I conquered all the necessary provinces not long after getting UHV1 (it's also better to do it that way to not fight England later). I only needed one extra settler to get the Isles.
3. This one is challenging, and unfortunately i lost the will to play on after seeing how powerful France had become. They managed to get Caen back from England (probably thanks to me conquering it late), got the Crusades almost every time and eventually vassalized Arabia. I was about 200 behind in score and decided that perhaps i should invade and collapse France to get them out of the way. By the time i had a 4 or so cogs full of Berserkers ready i found that France had Knights and Bombards everywhere (and a massive SOD in Calais). The majority of their cities also had around 15+ pop. Not sure if you just need to go collapse France while doing the conquering goal or just find some other way to stay ahead.

Other notes:
-Huskarls still exist as mercenaries for both Norway and Denmark. Should probably be taken out yes?
-The city degradation thing is interesting, even Uppsala disappears, but that brings me to my next point.
-The Shrine of Uppsala seems useless for the Scandinavian civs now. By the time you're done conquering you start getting religion spread and it's much more rewarding to finally convert then build a wonder that favors pagan buildings (of course, you can build it in Uppsala, but you get to kiss it goodbye when it degrades).
I think the wonder's paganism effect would be more useful for a civ like Lithuania than the three Scandinavian civs at this point.
 
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