RFCE 1.3 Playtest Feedback

I'm starting a game as Germany and I just noticed "Charlemagne" is misspelled in the dawn of man text on the autoplay screen. It's spelled "Charlemange" for some reason xD which is actually kind of funny for some reason; dunno why. lol

I'm really keen at spotting grammar, usage, and spelling errors if you want me to really go through and look everything over.

That would be great! :)
I always try to correct every text issues I can find, but english is not my native language (same for merijn), so it's far from perfect

EDIT: the same typo appeared in Burgundy's DoM text too, and the civilopedia entry for the Paladins :crazyeye:
 
That would be great! :)
I always try to correct every text issues I can find, but english is not my native language (same for merijn), so it's far from perfect

EDIT: the same typo appeared in Burgundy's DoM text too, and the civilopedia entry for the Paladins :crazyeye:

Yeah I totally understand :p I'm sort of multilingual as well because I can read and write in Spanish and a little bit of Dutch, but I'm far from perfect with that. I already knew you two didn't speak English natively, so that's why I offered my help. Here's to becoming an omniglot! lol
 
Yeah I totally understand :p I'm sort of multilingual as well because I can read and write in Spanish and a little bit of Dutch, but I'm far from perfect with that. I already knew you two didn't speak English natively, so that's why I offered my help. Here's to becoming an omniglot! lol

Okay, cool.
Just post anything you can find

On an unrelated note:
Saturday's tomorrow comes a little late, so the official release should be up... well... tomorrow :mischief:
 
bad news: i made my last test with svn 1145, it was about 45 minutes,,,

Thanks for trying to help
But testing 1145 is, well, not relevant at all :(
These are the revisions I specifically asked for:

1126 is also a good choice, but it's before some other minor speed improvements.
Actually, the best would be to compare 1126, 1131, 1137, and 1140 (which has all the speed improvements, but still comes before new leaders were introduced).
But no pressure of course, only if you have some free time to test.

With comparing 1131 and 1137 being the most important. Hopefully it has some serious speed improvements. Also 1140, to a smaller extent.
On the other hand some new LHs and units were added after rev 1140, and the new art files are not yet packed into one of the fpk files.
More additional art content always slows down the game somewhat, especially LHs before they are packed
 
Yeah I totally understand :p I'm sort of multilingual as well because I can read and write in Spanish and a little bit of Dutch, but I'm far from perfect with that. I already knew you two didn't speak English natively, so that's why I offered my help. Here's to becoming an omniglot! lol

Dutch wouldn't be a problem, as that is my first language. But unfortunately, there aren't many Dutch texts.

bad news: i made my last test with svn 1145, it was about 45 minutes,,,

What were your times on older revisions?

(You can't say it's bad new because your loading times were longer than mine. I have a different computer with different performance)
 
@Merjn So, same computer, 1126 was 42 minutes with russia, 1140 was 45 minutes. Also 1126 was some kind of lucky, 2-3 civs collapsed, as far as i remember, morocco, hungary and genoa.
ok i will run the 1131 and 1137 now... lets see.
 
I began this game in revision 1146, as well as I play it! I understand that revisions changes can break savegame compatibility, so I finish my games before updating my mods
 
I don't know where to post it, so... I was playing an austrian game, and the game crashes when I try to reach the year 1717. Can you find why, and correct it ?

I cannot run your savegame
Are you sure it's with revision 1146?

Please note that revision 1146 broke previously saved games (at least for Aragonia).

Yes, it will definitely break savegames for all civs, as some new units were added
 
CTD in SVN 1145, can't work out which city is causing it? Possibly Jerusalem as a crusade dialogue appears right before the CTD.

I was running 1145 to finish this game before updating to 1146, so it's definitely not an issue with the new version.
 

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Okay, cool.
Just post anything you can find

On an unrelated note:
Saturday's tomorrow comes a little late, so the official release should be up... well... tomorrow :mischief:

One text thing which bugs me a bit is with the mercenaries. When you don't hire mercenaries, there's a bit of text at the top of the screen which says "Mercs got tired of waiting for contract and have left to seek fortune elsewhere". That should be "Mercs got tired of waiting for a contract and have left to seek their fortune elsewhere" imo.
 
Another CTD, this time on 1146. It's definitely something to do with the city names, as I was able to fix it by renaming Athinai to "Athens" before Venice captured it, thus avoiding the crash.

I may be wrong, but it seems these CTDs are happening more frequently in more recent revisions?
 

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CTD in SVN 1145, can't work out which city is causing it? Possibly Jerusalem as a crusade dialogue appears right before the CTD.

I was running 1145 to finish this game before updating to 1146, so it's definitely not an issue with the new version.

No, it's the same issue, now with Jerusalem.
But something strange is happening there (probably an indy revolt), as it's in French hands on your save, and a crusade starts on the next turn.

One text thing which bugs me a bit is with the mercenaries. When you don't hire mercenaries, there's a bit of text at the top of the screen which says "Mercs got tired of waiting for contract and have left to seek fortune elsewhere". That should be "Mercs got tired of waiting for a contract and have left to seek their fortune elsewhere" imo.

Thanks, changed it

Another CTD, this time on 1146. It's definitely something to do with the city names, as I was able to fix it by renaming Athinai to "Athens" before Venice captured it, thus avoiding the crash.

I may be wrong, but it seems these CTDs are happening more frequently in more recent revisions?

I'm not totally sure, but I'm increasingly worried that it's not connected to some coding mistake/bug, but to limitations in the game engine, the way it handles memory.
Unfortunately Civ IV has some serious issues connected to it, just read after the infamous MAFs.

Anyway, it's definitely connected to the increased amount of art in the mod (that's why I'm thinking it's tied to some memory issues).
It seems more frequent with the last couple revisions (I also felt it like that, so it not just you), because a couple more LHs and units were added recently.
My point is that I'm afraid the city naming thing is just the sympton, not the cause. Let's hope I'm wrong in this.

The good news is, that it will probably get much better once all the art files are properly packed.
I plan to separate the leaders to more smaller pfk files, maybe that also helps to some extent.
 
On some other note, I had some very fun testgames with Norway and Kiev :)
Stability, collapses, and all the recently updated things work much better IMO. At least they are WAD :)
Also, increased Viking UHV to 80 points, and Kievan food UHV to 25.000 food. Should be challenging but doable with an average RFC experience.
I had around 115 Viking points and 34.000 food on the UHV deadline (but I have some unfair advantages of course, like exactly where and how I put those barb spawns :P)
 
On some other note, I had some very fun testgames with Norway and Kiev :)
Stability, collapses, and all the recently updated things work much better IMO. At least they are WAD :)
Also, increased Viking UHV to 80 points, and Kievan food UHV to 25.000 food. Should be challenging but doable with an average RFC experience.
I had around 115 Viking points and 34.000 food on the UHV deadline (but I have some unfair advantages of course, like exactly where and how I put those barb spawns :P)

Yeah, i had trouble with the food uhv. Even if you can expand quickly and put farms everywhere, you then have the mongol hordes threatening to raze all those farms/take away cities. It was easy to expand, but creating a military in time to fight off the keshiks is difficult.
 
I had a very frustrating game-try with morocco!

After i changed civics to FM-FL-Vas-TE-TEO-Milit

and went on a conquest, things got messed up,

Civ4ScreenShot0002.JPG
Civ4ScreenShot0001.JPG

i never was in + stability, lost cordoba about 5 times, and Banu Hilals killed my remaining nerves. Can not understands why is so big differences in cities part on F2. later cordoba changd to catholicism "in secret" and imediatly get a defensive crusade. so the i raged alfF4 :(

Question: what was the problem with stability? why was i collapsing?
 
There were some restrictions before, you maximum had 6 or 8 instability from cities, even if you managed them very poorly.
This made stability much easier than it should be, but now it really is improtant how much do you care about your cities and citizens.

For example, based on the screenshot, you have at least 12 instability because of foreign religions and unhappiness in your cities
War wariness also contributes 2-3 instability I guess
Maybe you don't even enough have military garrison in all your cities
You shouldn't expand that quickly into foreign territory, only if the core of the country isn't stable enough.
 
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