New DoM text for Aragon, Morocco
Minor DoM updates for Byzantium, France, Arabia, Cordoba, Burgundy, Germany, Kiev - by DC123456789
Various minor text updates (mostly wording and synchronization changes)
Improvements and updates in the stability guide (under concepts in the civilopedia)
Updated DCN names for France, Hungary (these were very long due), Bulgaria, Byzantium. They are still not perfect, but in a much better shape.
Stability always updates when entering the stability/finances (F2) screen
Minor improvements in the stability code, fixing some python exceptions
Fixed bug in the stability handicap levels (+2 base stability on monarch)
Tuned down unintentionally harsh stability penalties connected to war weariness (4-7 stab difference for medium sized-empires, also it appears later in the war)
The AI has less severe stability penalties for not maintaining it's cities (populace) well enough
Increased instability from religious prosecution, still way better to persecute than to leave untolerated religions in your cities
Increased culture instability in newly conquered cities (less than 20% own culture)
Fixed bug which made it possible for the Pope to collapse
Bigger city attack penalty for most mounted units: -25% for most light cavalry, -20% for most heavy cavalry, -10% for most unique and special mounted units
Slightly tuned down Hungarian and Venetian tech progress (both player and AI)
Increased various maintenance modifiers for Byzantium (especially for the AI), decreased for Burgundy (was still set to the 500AD start)
Cordoba starts with Literature (thus they can use the Religious Law civic on start)
Cordoba starts with Arabic Medicine (health is important for 1st UHV, also somewhat historic and in synergy with the UP)
Portugal starts with some siege units instead of a couple melee ones
Fixed bug where the Prussian province setup didn't switch for the human player in 1618
Fixed bug where the Aragonese starting naval units didn't always spawn
Changed sea spawns: naval starting units can spawn inside other players' sea territory, as all naval units can enter foreign borders anyway
Increased probability of civ resurrections
Small stability boost on completed UHVs (currently +3/UHV)
Adjusted some city secession values
Less barbs in the Maghreb, Arabia, Kiev