I would suggest:
Basing 2.0 off of RFCE++ instead of Regular RFCE
That would mean including those 14 extra civs
But I also think the mod could benefit from these __ civs:
1. Ireland - unique culture, plus interesting game involving preserving catholicism - goals should involve No British cities in Ireland and cultural/religious goals
2. Wales - United with England in 1535 - should be one of the ingame unions. This could create a really fun goal for England involving uniting the British Isles
3. Armenia and 4. Georgia - Since this area is on the map, it must be filled, and these nations are Christian and culturally more European than Asian or Middle Eastern. If implemented correctly, they can help
5.Wallachia and 6.Moldavia - yes they would both be small, but Romania is culturally unique, and many people like playing as smaller civs
7. Khazaria - a Very unique civ that would be a lot of fun to play, and give Judaism some relevance to the game
8. Switzerland - this could serve some sort of banking function as a NPC, if playable, there could be really creative UHVS
9. Sicily and 10. Pisa - rounding out Italy
11. Bavaria - I don't think we need to split the "Germany civ" into a dozen pieces, but adding Bavaria is enough to make the HRE interesting but not enough to significantly slow computers down.
12. Volga Bulgars - More competition for the Russian civs
And also all of this
Dear developers and other people,
I have a suggestion for developers of RFC 2.0. It is about Russian principalities and Mongol Yoke.
First, I think more Russian principalities should be added in RFC 2.0. List of important Russian civs:
Halych
Volhynia
Vladimir-Suzdal
Polotsk
Turov and Pinsk
Ryazan
Tver
The Union of Galicia-Volhynia can be concluded between Halych and Volhynia.
And Golden Horde should be added as non-playable civilization.
About Yoke.
In 1237 Golden Horde spawns. At start Horde is at war with all Russian states (maybe exception for Novgorod). Golden Horde have a lot of Keshiks and other units, and, for saving cities, Russian civs can become a vassal of Horde.
About Yarlig.
Yarlig is a document on the right to be a leader of Principality of Vladimir. Leader of Horde gives Yarlig to Russian vassal leader with the best relations with Horde. Civ what has Yarlig can:
1)Collect a tribute from other Horde's vassals. The size of the tribute depends on number of people in the cities (1 population=? money). 15% of tribute is for "collector", and 85% is for Horde.
2)If Vladimir province belongs to Horde or its vassals all cities in Vladimir province joins civ with Yarlig. Else Horde and its vassals declare war on Vladimir's owner.
3)Civ with Yarlig can demand cities of civs who are not Horde's vassals. If civ refuses to give cities Horde gives some units for conquest.
If civ who has Yarlig declares war on another Horde's vassal Horde gives Yarlig to last civ.
In XIV century a civil war begins in Golden Horde. Some Mongol cities join Independents. Russian states can become independent but if they do it Horde declares war on this Russian civ.
That's all. Add suggestions about it, ask and criticize.
P.S. Sorry for my bad English!
And blue marble terrain