RFCE 2.0 brainstorming thread

Most of these ideas I like but I have some comments.


I think the name changes to Most Serene Duchy of Venice or the Duchy of Venice, not sure though.



If the game was expanded to include the 19th century (which I don't see happening in a very long time) then would you think it would be a good idea to make the Teutonic Order and Prussia separate civilizations?



There is already a thread on this page covering this and I don't think it's that far of a scroll down. It deals with some major changes concerning the Papal States and the ideas there will probably be implemented into 2.0 I'm guessing (or I hope).

In my game I didn't see Venice's change from Republic, but I'll look again. And the change from the Teutonic Order to Prussia is best represented by a civic or religion change. Historically, the Teutonic Order changed to the Duchy (and later Kingdom) of Prussia when they converted to Protestantism, so maybe that might be a good way to model the change. Of course, this is based off of the hypothetical scenario that the game is expanded.
 
How about make the Encyclopaedia a substitution for spaceship as Knowledge Race? The Encyclopaedia requires many technologies, huge reserch works and consists of parts.
A new way to achieve victory is alway means higher gameplay...
 
I saw a couple mods with victory conditions directly or indirectly (wonders/unique victory buildings getting availeable) tied to the tech tree
But all these were built up in multiple tiers. For example 7-8 separate levels of the victory wonder getting availeable with each unique tech
In RFCE it would be a way too trivial victory condition with only one tech. Would be more or less the same as you win if you are the first to finish the tech tree
As I don't plan to add any techs to the mod, probably this is not a good idea
 
I saw a couple mods with victory conditions directly or indirectly (wonders/unique victory buildings getting availeable) tied to the tech tree
But all these were built up in multiple tiers. For example 7-8 separate levels of the victory wonder getting availeable with each unique tech
In RFCE it would be a way too trivial victory condition with only one tech. Would be more or less the same as you win if you are the first to finish the tech tree
As I don't plan to add any techs to the mod, probably this is not a good idea

I didn't mean to add any teches...:)
Teches like Astronomy, Religion Arts, Classical Knowledge and etc. can be the triggers to lexicography
I believe that the teches which are avaliable now is enough

And we can set that the encyclopaedia, or whatever works similar to it, "build" by rather hammers but flasks which make players to banlance resech and components.
Of course there will be some excitation mechanism for choosing the later
 
I'm not sure how hard this would be to implement, but the stability overlay from SoI, or even just colour-coded provinces according to stability, would be nice to have.
 
I'm not sure how hard this would be to implement, but the stability overlay from SoI, or even just colour-coded provinces according to stability, would be nice to have.

I don't really feel the need of it, but naturally I'm not against it at all
I put it on my todo list, but won't be a high priority
Will see how much work would it be, if it's relatively low I might add it even to RFCE 1.2
 
We already have Core, ok and unstable, why would we need color overlays? Shift gives you the spawn areas. What additional information would be provided with this solution?
 
It's a little more convenient. It's just displaying the same information in colour, which in my opinion looks better.
 
Here is my plea to 2.0:

I want this game so much because:

I want to see the full mechanism of HRE working, with lots of internal states, playable and minor, to make the game even more realistic and fun. And to end the problem with the strange Germany that survives all along, the inclusion of Prussia and the Teutonic Order and the squabbles about who will be who in respawnings and stuff. Let them all come in the bigger map and it'll be fine;

I want to see a harder game for the Byzantines, with the Sultanate of Rum giving a hard time for the Byzantine player to keep Anatolia, instead of my lame exploit of not letting even the Levant to break from me in the Arab spawn. A byzantine that will have to use wisely its diplomatic skills with the western orthodox neighbors and eastern muslin threats;

I want to see a more realistic depiction of North Africa and Mid East, not that strange Arab empire that is always there with everything from Damascus. Abbasids, Fatimids, Hafsids, Moroccan, Mamluks all of them are not in europe, but had a huge impact in European history;

I want to see the Crusader States!

I want to see a more complex Papal State, conquerable and if possible playable!

I want to see the Caucasus! With Armenia and Georgia giving a hard time for the Mid East and the Byzantine;

I want to see Muscovy having a hard time to handle the Mongols, the Novgorodians, the Lithuanians and the Crimeans. And of course the Eastern Steppe Colonies to be struggled by these states (excluding the mongols but including the ottomans and maybe the swedish);

I want to see a Mediterranean full of naval warfare, with Venice, Genoa, Aragon, Sicily and the Barbary Coast supporting this eternal war;

I want to see Serbia! They deserve it!

I want to see the Iberian Union, the Kalmar Union, the United Kingdom, the Polish-Lithuanian Commonwealth and the whole mechanic of unions working;

I want RFCE 2.0!
(don't take me wrong, I'm not complaining, I just want to motivate you all!)
 
Capturing Jerusalem from the Arabs could trigger the spawn of a crusader state. That would be cool!
 
Yes, these are all among my plans, with a couple exceptions
But I want to polish RFCE 1.1 further before serious work starts on this
 
What about a text with color? The text is good of course, and the color makes it faster to understand (that's the purpose of colored texts).

The colour would be a lot more obvious on the province itself. Coloured text can be kind of hard to read, especially if it's bright.
 
The colour would be a lot more obvious on the province itself. Coloured text can be kind of hard to read, especially if it's bright.

But isn't the idea of colored text exactly for you not to read it? A person's perception of a color translates into what you must know even if you're not specifically looking at it, something a small text can't do. If Green means solid, after I get used to it I won't read what is written in green, I'll see it's green, then I already know the answer I was looking for. I think that's the idea
 
I would like to see military units be cheap as chalk in terms of hammers, and the size of your army only be limited by maintenance costs really. I'd like to see more epic battles than I see right now where I can win the Viking UHV with the 4 Beserkers you start with (on Monarch).

I would also like to see a more realistic early scenario in Western Europe. There is currently a nice early battle between Byzantium and the Arabs in the East, but nothing happening in the West.

It should be Moors vs. Franks from shortly after turn 1, as it is in the East. What happened to Charles Martel and the Battle of Tours? Instead, we get the French with a settler in the wilderness, and the Moors mostly fighting barbarians until the Spanish show up. Pretty lame.

Start the French with an Empire with a capital in Aachen, and start the Moors with a massive stack that lets them take Iberia quickly and push past the Pyrennes, just like the Arabs with the Levant/Egypt and Anatolia.
 
Has extending the timeframe of the mod been considered? 500 seems the earliest sensible starting date, but what about including the 19th century? Other than the difficulty of including the Napoleonic wars, what other problems exist? I think that the Napoleonic Wars could be included by a UHV for the French and by encouraging the French AI to attempt conquest around 1800, but I'm not a modder so I don't know how hard the mechanics of that would be.
Also, I know it has been discussed, but could we again give thought to separating Charlemagne from the French civilization? The AI never builds Charlemagne's empire, which is a major part of history from 500 to 800. Right now, unless a human builds Charlemagne's empire (which is rather difficult), France simply stays in France as far as I have seen. If Charlemagne's empire cannot be added, could the AI be programmed to better attempt to conquer the appropriate regions in Europe? To account for the stability hit, perhaps (for the AI only) the territory outside of France could peacefully turn independent in an event representing the division of the empire during his son's reign.
 
Actually I considered shortening the timeframe of the mod, quite a couple times...
The mod's focus is the medieval era, and I agree with edead in this:
For RFCE 1, Teutonic Order + Duchy of Prussia (I voted wrong, so it should be -1 from first option and +1 for the second, sorry)... I don't care about Brandenburg in this context, since to me RFCE would be better if it ended earlier and had longer Middle Ages instead. Fragmented HRE needs a bigger map.

So no chance for Napoleonic wars
 
Also, I know it has been discussed, but could we again give thought to separating Charlemagne from the French civilization? The AI never builds Charlemagne's empire, which is a major part of history from 500 to 800. Right now, unless a human builds Charlemagne's empire (which is rather difficult), France simply stays in France as far as I have seen. If Charlemagne's empire cannot be added, could the AI be programmed to better attempt to conquer the appropriate regions in Europe? To account for the stability hit, perhaps (for the AI only) the territory outside of France could peacefully turn independent in an event representing the division of the empire during his son's reign.

Separating the Franks and the French as 2 civs might be nice for a historic point of view
But gameplay recommends against doing such thing

If we have a huge Frank empire in the 8-9th century, I have no idea how to represent the divide of this empire to 3 different parts
I mean, Burgundy and Germany spawns without problems, but then autocollapse the remaining Frank territories and spawn the French a couple turns later on the same area? Sounds aweful, without any real point...
Or leave the Franks alone with bigger stability hit from the german and burgundian spawns, and spawn the French whenever they collapse by themselves?
But how would this be truly different from the current version? That's more or less a simple name change then, which is already in with the DCN

I don't really see a better solution than the current one
 
IMO, if it was to extend the mod's timeline, I would do it backwards to 476 AD and enlarge the medieval period to make this time playable. It wouldn't change much in timeline, but in civilizations it could include some of the settled barbs after the western roman empire fell. The Visigoths, Ostrogoths and Vandals are some that could be portrayed. These initial civs with an expected early end date all could have a similar UHV (and mechanics to ensure the attacks they suffered): To survive past X AD (X being a date after their historical fall).

The Byzantine could start a lot more powerful and have an early UHV of making the Justinian Empire (attacking these new 3 civs, as Justinian's Empire did). For the AI it could have spawns to do that (like the Mongols in DoC).

Maybe this is not supposed to be part of the mod's timeline, but I think a medieval mod that starts in 500 AD could be brought to start at 476 AD without losing its medieval focus
 
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