RFCE 2.0 brainstorming thread

absinthered said that the new map will be bigger then the one we use now, and if I'm not mistaken that will increase even the geographical area. I suppose we could use a stub map to think which civs could be introduced just by seeing all the area that's part of the map. Is there a definite new geographical area for the civ? And maybe even an already tiled proportion for the new map? If not we could begin thinking about it.

If we expand over the Mideast up to Iran we could use some civs from the sword of islam like Abbasids, Fatimids, Ayyubids, Mamluks, Sultanate of Rum, Karaman, Zenghid.

If we expand South we can have Makuria, Ethiopia, Yemen and maybe some civ in North Africa.

Selyuqs could be a civ like in SoI and RFCE++. We could even introduce the crusader states. Kingdom of Cilicia like in SoI would be awesome, and of course Armenia and Georgia too.

All of this is discussed in the New Map Project thread. The dimensions are going to be something around 90 x 140 but possibly smaller. That´s a huge increase from what we have now but most of the extra space is going to be for the enlargement of the geographic area that the map already represents. Only the expansion of that area Eastwards to include the Caucasus and possibly Baghdad is in question. In other words, RFCE 2.0 might include the Caucasus and Iraq, but maybe not, so anything further East like Western Persia or further South like Ethiopia is probably out of the question.

If our geographic area is exanded to include Irag and the Caucasus, Georgia and Armenia will certainly be implemented much in a similar way to SoI. Any more Arab civs like the Fatimids or Abassids probably won´t be featured since our current Arabia civ is mean to represent the Umayyads and all of the successors to that dynasty. All of the Turko-Mongol entities that made appearances in Baghdad such as the Timurids for example will probably be represented by barbarian spawns. The Sultanate of Rum is already in RFCE++, so it will definitely be in RFCE 2.0. Everything in RFCE ++ will be implented in RFCE 2.0, and then some, probably.

What nobody knows is what will be done about adding further civs in Germany besides Prussia. Prussia and Austria will be in for sure, but we must still decide on how to better represent the Holy Roman Empire which is currently represented by our single awkward Germany civ. I´m thinking that Bavaria is a shoe-in because of its size and importance, but everything else is absolutely undecided.

I would also love to see a kind of crusader state, especially since there will be so much more space in the area. Nothing has been decided yet however.
 
I'm just interested. People have been discussing in the forums but it was mostly new players asking questions. I've barely seen any of the modders: 3Miro, Absinthered, Wessel etc.. Though I have seen Absinthered the most. Is this mod still moving forward or has it stagnated a bit?
 
Well RFCE 2.0 is mainly Absinthered's baby, and the mod can't go forward on v2.0 until the map is done. It apparently takes a lot of time, so we should really be patient. As GRR Martin said about the publication of the next book of his saga, "it will be done when it's done".
 
That is already allowed by the Religious Prosecutor.

No I meant that upon the conquering of a city, you would have the option to massacre the population of the city that is not your religion. This was in SoI and I wanted to know if it could be implemented in 2.0 also. The only problem is that Europe may not have been as violent the midievil Middle East.
 
I'm just interested. People have been discussing in the forums but it was mostly new players asking questions. I've barely seen any of the modders: 3Miro, Absinthered, Wessel etc.. Though I have seen Absinthered the most. Is this mod still moving forward or has it stagnated a bit?

I'm no modder, but don't worry, I'm still around reading posts so I'm up to date when I start playing again. Unfortunately I have too little free time to play, no summer holidays for me this year. But, when things start rolling again and I'm sure they will, I'll be back for feedback.
 
I'm just interested. People have been discussing in the forums but it was mostly new players asking questions. I've barely seen any of the modders: 3Miro, Absinthered, Wessel etc.. Though I have seen Absinthered the most. Is this mod still moving forward or has it stagnated a bit?

I'm here almost daily and reading posts, but recently didn't really have time to actually mod
3Miro wasn't around since the release of 1.0 though - he got a new job which he wants to take very seriously

Well RFCE 2.0 is mainly Absinthered's baby, and the mod can't go forward on v2.0 until the map is done. It apparently takes a lot of time, so we should really be patient. As GRR Martin said about the publication of the next book of his saga, "it will be done when it's done".

Yeah, it mostly started as a joint project of Morholt and me
The map takes a lot of time of course, but I didn't even work too much on it in the last few months, since Morholt's absent
The project is very big, and hard to handle it alone

A little good news: I worked on RFCE 1.1 instead when I had time
The changelog is shaping up pretty nicely :cool:

I'm no modder, but don't worry, I'm still around reading posts so I'm up to date when I start playing again. Unfortunately I have too little free time to play, no summer holidays for me this year. But, when things start rolling again and I'm sure they will, I'll be back for feedback.

Good to hear, playtesting and feedback is always appreciated
From everyone, so keep it up guys :goodjob:
 
You dont get extra stability for catholicism. Thats orthodoxy!

Catholicism faith point bonus: Free gold, free religious buildings (and crusades until printing press)
Orthodoxy faith point bonus: Extra stability and cheaper civic maintenance costs
Islam faith point bonus: Cheaper units and quicker city growth
Protestantism faith point bonus: Cheaper wonders and science

That makes catholicism the worst. Or was something changed for RFCE++?

Catholicism also boosts relations with other catholics
Protestantism is slightly superior on purpose

No, what I meant was that after the founding of Protestanism, Catholic nations have the choice to either have extra stability, or a religious prosecutor to stamp out the new heathen religion. But I didn't know of all the benefits provided by each of these religions. Now I understand why you would want to switch to Protestanism because of the science boost. Where did you find the list for the religion benefits?

Yeah, there is a one time stability boost for catholics, to make it worth to stay catholic if you want to play that way

It is in the civiliopedia I think. There is a "religion overhaul" maybe in odds and end part.

But that extra stability thing is a RFCE++ concept that I have missed. In that case its a bit better than I expected! In vanilla RFCE you get nothing as catholic during reformation.

Hm, are you guys sure it's only in RFCE++?
IIRC it was implemented by 3Miro, so it wasn't added for ++ in the first place
Anyway, whatever is the case, it should be in 2.0 too
 
I'm also still around, but I don't respond very often. (Mostly because others already have given the answers). When AbsintheRed is "finished" with the map, I will certainly help with modding.

I'm currently on a Civ hiatus, but I still follow the activities on the forums daily. But don't worry, I've had these hiatus' before and I'm sure I will start playing/modding again soon.
 
No I meant that upon the conquering of a city, you would have the option to massacre the population of the city that is not your religion. (...) The only problem is that Europe may not have been as violent the midievil Middle East.

Europe has never been a quiet, pacific continent. Religious differences, the so called heresies, were usually sanitised with swords.
A few examples: the Albigensians ("Kill them all, God will know His own"), the Waldensians and the Huguenots.
 
I hope Georgia and Armenia are still planned to be included.
Suggestion for Georgia:
Georgia
Leader:Queen Tamar
Starting year:975 AD
UU:Monaspa Lancer (faster knight,especially in hilly terrain and forests)
UB:Icon Studio (better Christian monastery)
UA:The Power of Faith- Faster production of religious buildings and units
UHV1:The Georgian Golden Age (start X golden ages by X AD)
UHV2:All Hail Queen Tamar the Great (conquer all of the Caucasus and Trebizond)
UHV3:Acquire X faith points by X AD
 
I´d like to push the idea of Sicilian civ. First because under Charles of Anjou it was one of the major powers in the Mediterranean who became a deadly nemesis of Byzantium and only failed because of the Sicilian Vespers and second because I personally think it is enerving that you need to declare war on the Independent when you want to pass south-western Italian coast. Normally Naples don´t get conquered and a naval war against the Independent in that area can become quite exhausting and I don´t want to conquer that area in every game! For the discussion that it would take space from Aragon: Peter III. took Sicily and the other parts of Sicilian kingdom by force after the Sicilian Vespers. So a human player would need to go to war - makes the game more interesting in my opinion - Aragonian UHV could be adjusted if necessary! Another idea for that problem: an Aragon-Sicilian union! King Peter III. was married with a daughter of Manfred of Hohenstaufen, the last King of Sicily from that family!

The Sicilian civ:

Leaders: Count Roger I., Charles of Anjou
Starting date: 1059/61 (1059 Robert, Rogers brother, gets Sicily, Apulia an Calabria as a feud
from Pope Nicholas II., 1061 he invades Sicily!); in 1130 it "just" became a
kingdom so I think the earlier starting date is more suitable and it had an impact
on the crusades!
UU: Saracen bowmen
UB: ?
UA: Papal legate: Roger became a papal legate as which he could nominate bishops by himself
independent from the pope: so religious buildings could create a bonus like more science,
culture, money or even stability!
UHV1: Conquer/Control Sicily, Apulia, Calabria,(Sardinia?), Albania? (in which province Durazzo is
cited?), Malta, Tunisia and probably other parts of Northern Africa by 1282 (Sicilian
Vespers, highpoint of Charles power!
UHV2: Control Jerusalem and Constantinople by 1282. (Charles called himself King of Jerusalem
without ever controlling it and he tried to conquer/destroy the Byzantine Empire)
UHV3: Don´t loose a city to Aragon, Spain, Genoa, Venice and the Byzantine Empire until a
certain date. Maybe this needs to be discussed!

An idea for a wonder: Castel del Monte: could push science as it is still a little mythical and the purpose of it´s construction isn´t clear yet!
 
I forgot: it probably should start only on Sicily itself as Roger II. got control over Apulia and Tarent in 1127/28 but for reasons of gameplay that could changed if there wouldn´t be enough time to fulfill the UHV!
 
(If it isn't already) Mt. Athos should be included as an Orthodox religious wonder, granting money (from all the pilgrims), happiness, and a lot of faith points.
 
I'd like to contribute some ideas of improvement for 2.0:

1. Split Renaissance era into 2 different eras from which the later period could be called Enlightenment era. The Enlightenment era would more accurately reflect the scientific and philosophical developments of the 17th and 18th centuries which were a lot different from developments of the Renaissance period (15th-16th century).

2. Change the era-specific soundtrack of Late Medieval and Renaissance eras (and add a soundtrack for Enlightenment era). Medieval/Renaissance soundtrack of unmodded BTS is great, but in RFCE context it feels too much like unmodded BTS :)

3. Maybe a different soundtrack for Early Medieval era with music from that historical period?

4. Make the Lithuanians speak the Lithuanian language. Perhaps change the background music of the Lithuanian leaders?
 
I think the techs around Astronomy time should be much more expensive to slow down game play. In the end game you tend to tech too fast.
 
I have some ideas for RFC Europe 2.0 that I would like to contribute:

1) AI France gets auto-conquerors/settlers for the Carolingian Empire. This will provide a new goal for the Lombards: To survive Frankish invasion.

2) Burgundy and Germany spawn earlier and at war with each other and France to simulate the historical breakup of the Carolingian Empire.

3) A personal union system between Christian countries with good relations. This should allow for alt-historical unions such as Burgundy-Germany for example, instead of the set union system in RFCEurope++. A requirement should be that the countries are running Monarchy, of course.

4) Venice needs some more dynamic names for when they are not running Merchant Republic, as when they switch civics they will usually keep the name "Most Serene Republic of Venice." Perhaps something along the lines of "Venetian Kingdom" would be suitable.

5) Switch the Arab UHVs. Their first UHV should be to control the Levant up to Antiochia and North Africa up to Oran by the Cordoban spawn, and they should get more horse archers at spawn to facillitate this. Essentially, it combines the current first and second Arab UHVs. This new UHV would be a more accurate representation of the rapid Arab conquests. The empty UHV slot could be replaced by a science goal as the Arabs were famed for scientific innovations.

6) Maybe a German goal could be to effectively centralize the Holy Roman Empire, which would be more realistic, but I'm not sure how to model this.

7) The region of Silesia, specifically, needs to be more, rich in mineral resources, so to say. Historically Austria and Prussia fought a war over it, and it later provided the raw materials for Prussia's industry. So it should be buffed a little bit.

8) Also if the game is extended to the Napoleonic Wars, as per kiwitt's changes, then Prussia should be modeled more as a civ. Historically, Prussia became a great power in the 18th century, which is near the end of this mod's timeframe, However, Prussia is a pretty important player in European history and I think it should be included. In RFC++, it is only modeled as the Teutonic Order, which I feel is an incomplete representation of Prussia's history.

9) Lastly, the Papal states should be conquerable. Maybe you get the option to attack them, but if you do, all Catholic states declare war on you and a crusade is launched. Historically the Papal States did go to war, so this would be a good model.

10) There should be a system for buying/selling colonies from other civs as well as conquering colonies from other civs during wars. The conquering part could probably be part of a naval mechanic.

11) Colonial Revolts perhaps, with the option of other European powers to support the revolt (send money, increases chances colony will secede). I'm a little iffy about this one, but it's a thought.

12) The Byzantines should start with Southern Italy as they held that area for a significant period of time.

13) Normans should spawn and attack Sicily and Italy as barb spawns unless the Kingdom of Sicily idea is implemented.
 
I´d like to push the idea of Sicilian civ. First because underCharles of Anjou it was one of the major powers in the Mediterranean who became a deadly nemesis of Byzantium and only failed because of the Sicilian Vespers and second because I personally think it is enerving that you need to declare war on the Independent when you want to pass south-western Italian coast. Normally Naples don´t get conquered and a naval war against the Independent in that area can become quite exhausting and I don´t want to conquer that area in every game! For the discussion that it would take space from Aragon: Peter III. took Sicily and the other parts of Sicilian kingdom by force after the Sicilian Vespers. So a human player would need to go to war - makes the game more interesting in my opinion - Aragonian UHV could be adjusted if necessary! Another idea for that problem: an Aragon-Sicilian union! King Peter III. was married with a daughter of Manfred of Hohenstaufen, the last King of Sicily from that family!

The Sicilian civ:

Leaders: Count Roger I., Charles of Anjou
Starting date: 1059/61 (1059 Robert, Rogers brother, gets Sicily, Apulia an Calabria as a feud
from Pope Nicholas II., 1061 he invades Sicily!); in 1130 it "just" became a
kingdom so I think the earlier starting date is more suitable and it had an impact
on the crusades!
UU: Saracen bowmen
UB: ?
UA: Papal legate: Roger became a papal legate as which he could nominate bishops by himself
independent from the pope: so religious buildings could create a bonus like more science,
culture, money or even stability!
UHV1: Conquer/Control Sicily, Apulia, Calabria,(Sardinia?), Albania? (in which province Durazzo is
cited?), Malta, Tunisia and probably other parts of Northern Africa by 1282 (Sicilian
Vespers, highpoint of Charles power!
UHV2: Control Jerusalem and Constantinople by 1282. (Charles called himself King of Jerusalem
without ever controlling it and he tried to conquer/destroy the Byzantine Empire)
UHV3: Don´t loose a city to Aragon, Spain, Genoa, Venice and the Byzantine Empire until a
certain date. Maybe this needs to be discussed!

An idea for a wonder: Castel del Monte: could push science as it is still a little mythical and the purpose of it´s construction isn´t clear yet!

The Normans never tried to take Constantinople and for the most part, their invasions of Byzantium were quickly repulsed. While they were effective on the battlefield, their invasions - like Bohemund of Taranto's in 1102 - were slowed, deprived of power and supplies and then erased completely.

Emperors John and Manuel actually wanted to conquer the Norman Kingdom of Sicily, but never got around to it.

I agree that Normans vs. Byzantines should have a place here, but conquering Constantinople makes no sense. How about the Normans conquer the rest of the Balkans perhaps, since that's more historical?
 
To add to my ideas listed above, playable Papal states might be nice. They could have the following UHVs maybe:

1) Rule Jerusalem and Rome in 1291
2) Have every country on the map be Catholic by XXX AD (could be either a conquering or a conversion goal, however you interpret it)
3) Become Holy Roman Emperor (This one I'm unsure of)
 
Most of these ideas I like but I have some comments.
I have some ideas for RFC Europe 2.0 that I would like to contribute:
4) Venice needs some more dynamic names for when they are not running Merchant Republic, as when they switch civics they will usually keep the name "Most Serene Republic of Venice." Perhaps something along the lines of "Venetian Kingdom" would be suitable.

I think the name changes to Most Serene Duchy of Venice or the Duchy of Venice, not sure though.

8) Also if the game is extended to the Napoleonic Wars, as per kiwitt's changes, then Prussia should be modeled more as a civ. Historically, Prussia became a great power in the 18th century, which is near the end of this mod's timeframe, However, Prussia is a pretty important player in European history and I think it should be included. In RFC++, it is only modeled as the Teutonic Order, which I feel is an incomplete representation of Prussia's history.

If the game was expanded to include the 19th century (which I don't see happening in a very long time) then would you think it would be a good idea to make the Teutonic Order and Prussia separate civilizations?

9) Lastly, the Papal states should be conquerable. Maybe you get the option to attack them, but if you do, all Catholic states declare war on you and a crusade is launched. Historically the Papal States did go to war, so this would be a good model.

There is already a thread on this page covering this and I don't think it's that far of a scroll down. It deals with some major changes concerning the Papal States and the ideas there will probably be implemented into 2.0 I'm guessing (or I hope).
 
Back
Top Bottom