merijn_v1
Black Belt
That is already allowed by the Religious Prosecutor.
absinthered said that the new map will be bigger then the one we use now, and if I'm not mistaken that will increase even the geographical area. I suppose we could use a stub map to think which civs could be introduced just by seeing all the area that's part of the map. Is there a definite new geographical area for the civ? And maybe even an already tiled proportion for the new map? If not we could begin thinking about it.
If we expand over the Mideast up to Iran we could use some civs from the sword of islam like Abbasids, Fatimids, Ayyubids, Mamluks, Sultanate of Rum, Karaman, Zenghid.
If we expand South we can have Makuria, Ethiopia, Yemen and maybe some civ in North Africa.
Selyuqs could be a civ like in SoI and RFCE++. We could even introduce the crusader states. Kingdom of Cilicia like in SoI would be awesome, and of course Armenia and Georgia too.
That is already allowed by the Religious Prosecutor.
I'm just interested. People have been discussing in the forums but it was mostly new players asking questions. I've barely seen any of the modders: 3Miro, Absinthered, Wessel etc.. Though I have seen Absinthered the most. Is this mod still moving forward or has it stagnated a bit?
I'm just interested. People have been discussing in the forums but it was mostly new players asking questions. I've barely seen any of the modders: 3Miro, Absinthered, Wessel etc.. Though I have seen Absinthered the most. Is this mod still moving forward or has it stagnated a bit?
Well RFCE 2.0 is mainly Absinthered's baby, and the mod can't go forward on v2.0 until the map is done. It apparently takes a lot of time, so we should really be patient. As GRR Martin said about the publication of the next book of his saga, "it will be done when it's done".
I'm no modder, but don't worry, I'm still around reading posts so I'm up to date when I start playing again. Unfortunately I have too little free time to play, no summer holidays for me this year. But, when things start rolling again and I'm sure they will, I'll be back for feedback.
You dont get extra stability for catholicism. Thats orthodoxy!
Catholicism faith point bonus: Free gold, free religious buildings (and crusades until printing press)
Orthodoxy faith point bonus: Extra stability and cheaper civic maintenance costs
Islam faith point bonus: Cheaper units and quicker city growth
Protestantism faith point bonus: Cheaper wonders and science
That makes catholicism the worst. Or was something changed for RFCE++?
No, what I meant was that after the founding of Protestanism, Catholic nations have the choice to either have extra stability, or a religious prosecutor to stamp out the new heathen religion. But I didn't know of all the benefits provided by each of these religions. Now I understand why you would want to switch to Protestanism because of the science boost. Where did you find the list for the religion benefits?
It is in the civiliopedia I think. There is a "religion overhaul" maybe in odds and end part.
But that extra stability thing is a RFCE++ concept that I have missed. In that case its a bit better than I expected! In vanilla RFCE you get nothing as catholic during reformation.
No I meant that upon the conquering of a city, you would have the option to massacre the population of the city that is not your religion. (...) The only problem is that Europe may not have been as violent the midievil Middle East.
I´d like to push the idea of Sicilian civ. First because underCharles of Anjou it was one of the major powers in the Mediterranean who became a deadly nemesis of Byzantium and only failed because of the Sicilian Vespers and second because I personally think it is enerving that you need to declare war on the Independent when you want to pass south-western Italian coast. Normally Naples don´t get conquered and a naval war against the Independent in that area can become quite exhausting and I don´t want to conquer that area in every game! For the discussion that it would take space from Aragon: Peter III. took Sicily and the other parts of Sicilian kingdom by force after the Sicilian Vespers. So a human player would need to go to war - makes the game more interesting in my opinion - Aragonian UHV could be adjusted if necessary! Another idea for that problem: an Aragon-Sicilian union! King Peter III. was married with a daughter of Manfred of Hohenstaufen, the last King of Sicily from that family!
The Sicilian civ:
Leaders: Count Roger I., Charles of Anjou
Starting date: 1059/61 (1059 Robert, Rogers brother, gets Sicily, Apulia an Calabria as a feud
from Pope Nicholas II., 1061 he invades Sicily!); in 1130 it "just" became a
kingdom so I think the earlier starting date is more suitable and it had an impact
on the crusades!
UU: Saracen bowmen
UB: ?
UA: Papal legate: Roger became a papal legate as which he could nominate bishops by himself
independent from the pope: so religious buildings could create a bonus like more science,
culture, money or even stability!
UHV1: Conquer/Control Sicily, Apulia, Calabria,(Sardinia?), Albania? (in which province Durazzo is
cited?), Malta, Tunisia and probably other parts of Northern Africa by 1282 (Sicilian
Vespers, highpoint of Charles power!
UHV2: Control Jerusalem and Constantinople by 1282. (Charles called himself King of Jerusalem
without ever controlling it and he tried to conquer/destroy the Byzantine Empire)
UHV3: Don´t loose a city to Aragon, Spain, Genoa, Venice and the Byzantine Empire until a
certain date. Maybe this needs to be discussed!
An idea for a wonder: Castel del Monte: could push science as it is still a little mythical and the purpose of it´s construction isn´t clear yet!
I have some ideas for RFC Europe 2.0 that I would like to contribute:
4) Venice needs some more dynamic names for when they are not running Merchant Republic, as when they switch civics they will usually keep the name "Most Serene Republic of Venice." Perhaps something along the lines of "Venetian Kingdom" would be suitable.
8) Also if the game is extended to the Napoleonic Wars, as per kiwitt's changes, then Prussia should be modeled more as a civ. Historically, Prussia became a great power in the 18th century, which is near the end of this mod's timeframe, However, Prussia is a pretty important player in European history and I think it should be included. In RFC++, it is only modeled as the Teutonic Order, which I feel is an incomplete representation of Prussia's history.
9) Lastly, the Papal states should be conquerable. Maybe you get the option to attack them, but if you do, all Catholic states declare war on you and a crusade is launched. Historically the Papal States did go to war, so this would be a good model.