RFCE++ Beta

We have an indy city spawning in Iceland (if it wasn't settled before), so that's not only a matter of settling
But still, you are right. It would probably make those UHVs too easy, so I won't add it
Conquering an indy city is not enough, they should crush a real civ for an Access.
 
Morholt, I think the HRE and unions ideas are fantastic!

Only have a little problem: I always play each revision of RFCE with a little fix for the science penalty for number of cities. For that I need to recompile the source code (to change CvTeam.cpp). Could you provide it, please?
 
The source code? Sure, as soon as I get home tomorrow.

As for Danish UHV, there is an AA spawning in Kattegatt in the 17:th century that should be enough.

As for the balance being off, that's what the beta is for! I appreciate any comments.
 
So I'm not sure if you are already aware of this, but destroyed civs can be elected. The collapsed Germans just got elected. Only had three more votes than me, too. I don't know whether or not Germany will do anything as HRE yet.
 
Attached the C++ source in the first post. All my modifications are labeled "Morholt" and sometimes even commented! Compiling it should be no different from the regular RFCE DLL.

I found the dead Emperor bug, there was an oversight in the code that selected candidates. The good news is that the nonstandard case of having a dead Emperor has now been tested!
 
I'm loving it, but there are two areas where I would like more information:

1) Tunisia's UHV, the one requiring that they conquer Ireland and Iceland. What was the historical inspiration for this requirement? Did they even make it past Gibraltar, in any kind of force?

2) The HRE sounds really neat, but I have some questions about how it works. Why can't you vote for yourself? (Maybe the ability to vote for yourself could be added to the Imperial Diet? Would this make it too easy to become emperor?) If you go to war with another member, are you permanently kicked out? Temporarily? What does II do, aside from Germany's UHV? What provinces are included (before they start getting ejected)? Most importantly, could you add a summary of the HRE to the first page?
 
as Morholt stated in the previous thread, the base for iceland comes from the "Turkish Abductions", and the base of Ireland comes from the Sack of Baltimore

interesting fact might be that both of them was headed by a dutch pirateer, who didn't want to only attack spanish ships
 
The fur-count for Novgorod is a bit wrong atm. It only counts fur resources that are within a BFC of one of your cities. Doesn't have to be improved, you dont even need first culture expansion.

Nice mod btw.
 
if my memory from my Norvograd game, back in his Alpha for Beta12, then the counter is even more wrong, since the actual UHV is how many Furs are you trading away
 
on Coffee ... Scandinaiva as such have traditionally been the top coffee drinkers since coffee arrived here and was payable for the common population

But yeah ... a "get 3(?) Colonial projects" (Historically, Ghana, Indian trading post and Carribian) ... and place a true AA at Island so they have a way of getting it (other than vassaling England Bullying them into trading you their spare)

Scandinavians DO get AA in their domestic waters (sometimes in late 1500s IRC) in vanila RFCE. Until then -- I payed England 240 gold for their spare AA :crazyeye: No need to do anything extra with Iceland.
 
Attached the C++ source in the first post. All my modifications are labeled "Morholt" and sometimes even commented! Compiling it should be no different from the regular RFCE DLL.

I found the dead Emperor bug, there was an oversight in the code that selected candidates. The good news is that the nonstandard case of having a dead Emperor has now been tested!

Thanks!!!

I've already played a bit and love the way Iberia and Eastern Europe can evolve now.

Central Europe, especially around Austria, is too crowded, though.

You said the mod features are completed, but what about a "French Revolution" event at the end of the game (which could be expanded some turns maybe). It would be something like huge bonuses + no instability + everyone declares war on you. If you conquer most of the map, victory by Revolution. This is the only thing missing from my dreamed RFCE, now with unions and the extra civs.
 
Are there any plans for less historically strict expansions on the unions/HRE later? Given the nature of exactly what the HRE was, it could really be founded anywhere in Catholic Europe. I think it would be fun to play with France/Leon/Aragon/England as the HRE, for instance, and it would make games more unique and less predictable. It would also be fun to try and orchestrate non-historical unions. Some civs (like the ones in northern Italy, or say Bohemia and Austria) could really benefit from the ability to gain land that way. It would also open up the ability to play a more diplomatic game and gain land via unions instead of war. I could understand you not wanting to do these things, but I'm curious as to whether or not you had put any thought into them.
 
The HRE sounds really neat, but I have some questions about how it works. Why can't you vote for yourself? (Maybe the ability to vote for yourself could be added to the Imperial Diet? Would this make it too easy to become emperor?) If you go to war with another member, are you permanently kicked out? Temporarily? What does II do, aside from Germany's UHV? What provinces are included (before they start getting ejected)? Most importantly, could you add a summary of the HRE to the first page?
I removed the HRE summary from the first page since it is now in the Civilopedia, look under RFC Concepts->RFCE++. You regain membership when you make peace with the Emperor. II or Imperial Integrity increases the effects of most decisions in the HRE.

if my memory from my Norvograd game, back in his Alpha for Beta12, then the counter is even more wrong, since the actual UHV is how many Furs are you trading away
I'll fix this.

i have some provinces named like "province 22"
Must've overwritten a text file accidentaly during the conversion. I'll fix this as well.

Thanks!!!

I've already played a bit and love the way Iberia and Eastern Europe can evolve now.

Central Europe, especially around Austria, is too crowded, though.

You said the mod features are completed, but what about a "French Revolution" event at the end of the game (which could be expanded some turns maybe). It would be something like huge bonuses + no instability + everyone declares war on you. If you conquer most of the map, victory by Revolution. This is the only thing missing from my dreamed RFCE, now with unions and the extra civs.
I'm curious, what changes did you end up making?

I thought about the Revolution, but it's so far at the end of the scenario that it's really better handled by a different scenario. Perhaps as a late start?

Are there any plans for less historically strict expansions on the unions/HRE later? Given the nature of exactly what the HRE was, it could really be founded anywhere in Catholic Europe. I think it would be fun to play with France/Leon/Aragon/England as the HRE, for instance, and it would make games more unique and less predictable. It would also be fun to try and orchestrate non-historical unions. Some civs (like the ones in northern Italy, or say Bohemia and Austria) could really benefit from the ability to gain land that way. It would also open up the ability to play a more diplomatic game and gain land via unions instead of war. I could understand you not wanting to do these things, but I'm curious as to whether or not you had put any thought into them.

The HRE is moddable if you can read some code, all the initial provinces are in a list in HRE.py. I decided against ahistorical unions since I couldn't come up with a system that the human player could not powergame.

Is there any possibility of adding a late start to the game around 1250-1500?
Sure, sounds interesting! Question: how should UHV's be handled for civs like France that have UHV's before the start date?
 
an issue could be that at that point in time nearly every civ is around, and all of westen/central europe is allready settled and improved

Not saying its not interesting, just not seeing how it'd work proberly
 
The HRE is moddable if you can read some code, all the initial provinces are in a list in HRE.py. I decided against ahistorical unions since I couldn't come up with a system that the human player could not powergame.
I've done a little with python before, and I would imagine I just look for a list of provinces that I know are in the HRE. Maybe I'll mess around with that over Thanksgiving break. I see what you mean about the ahistorical unions, though. It would be easier in a game like Total War where there are actually families and marriages so you could really inherit or unite lands based on lack of a proper heir. What if there was some event with a very low chance of happening in which either the civ's leader only has a daughter as heir or has no heir and it decides, based on location and relations, who will inherit their land/marry the daughter? Also, I would expect there to be a lower chance of that happening with a larger civ. Inheriting Genoa? Nice. Inheriting Germany in 1400? You just won the game.
 
and then what about Merchant Republics which arguebly, due to the fact that they aren't Monachies, doesn't have a ruling family hence aren't heritage
 
Historically did any unions happen that way? If they didn't (which is true as far as I remember right now), then it seems reasonable to me to just make governments that aren't purely run by a monarchy immune to unions.
 
I've done a little with python before, and I would imagine I just look for a list of provinces that I know are in the HRE.
It's line 20 in HRE.py, lInitialHREProvs. The Province ID's are declared at the end of XMLConsts.py so refer to that if you want to put other provinces in the HRE.

Making Republics immune to unions seems reasonable.
 
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