RFCE++ Beta

Changing the French UHV is on my list for next version. I'll probably limit the requirement to just Lombardy, or perhaps just Liguria instead.
 
i'd suggest fiddling around with the ammount of stuff France gets at start, to see if it can be handled that way
 
Morholt: while the Holy Roman Empire was somewhat unified around 900 AD to 1100 AD, by 1300 Germany was a mess of small independent states who were protected by the more powerful states of the empire, usually from Bohemia or Austria or Burgundy (etc), all of whom are already in this mod.

http://www.designsofwonder.com/images/MapImages/europe1300AD.jpg

The current unity and strength of Germany changes the political dynamics of Europe, especially in the context of a possible thirty years war, where Germany was more of a battleground where Sweden, France, Austria, etc. fought than an actual opponent.

Also, when Germany collapses due to overexpansion, the problem is not Germany's collapse, but the collapse of all the other regions conquered by Germany, such as Denmark, Poland, Lombardy, Bohemia and Austria, who don't respawn immediately or shortly after the collapse. Germany's consistent overexpansion affects a lot of game changing unions that won't take place because the parent civ is dead.

As a possible solution: is there some sort of way to spark to revival of conquered nations when a megaciv collapses?
 
Morholt: while the Holy Roman Empire was somewhat unified around 900 AD to 1100 AD, by 1300 Germany was a mess of small independent states who were protected by the more powerful states of the empire, usually from Bohemia or Austria or Burgundy (etc), all of whom are already in this mod.

http://www.designsofwonder.com/images/MapImages/europe1300AD.jpg

The current unity and strength of Germany changes the political dynamics of Europe, especially in the context of a possible thirty years war, where Germany was more of a battleground where Sweden, France, Austria, etc. fought than an actual opponent.

It has been suggested that development for an RFCEurope 2.0 will begin after the release of 1.0, sometime in February. 2.0 is definitely going to have a bigger map and maybe a few more civs, probably some major German states like Bavaria and Westphalia as well as Prussia. Keep your fingers crossed. :)

Also, when Germany collapses due to overexpansion, the problem is not Germany's collapse, but the collapse of all the other regions conquered by Germany, such as Denmark, Poland, Lombardy, Bohemia and Austria, who don't respawn immediately or shortly after the collapse. Germany's consistent overexpansion affects a lot of game changing unions that won't take place because the parent civ is dead.

As a possible solution: is there some sort of way to spark to revival of conquered nations when a megaciv collapses?

I agree that something should be done about civs being dead at the time of their unions. It's actually led me to cheat and rebuild another civ in world builder the turn before. :lol:
 
That is historical actually. "Germany" in this mod represents the Kingdom of Germany, the dark blue bit here (In vanilla RFCE Germany represents the HRE as a whole). The Kingdom of Germany was originally a somewhat centralised institution that over time became more and more fragmented, the total fragmentation of Germany coming with the peace of Westphalia 1648. So Germany expanding to cover all German lands and then fragmenting is really the best you can ask for.

Prussia collapsing is somewhat worse, but even if they do they should come back stronger in 1618. EDIT: Whoops, the respawn for Prussia was actually set to 1700. I'll change it for next version.

I don't think we should deter Franko-Lombard conflict, but necessitate it. Giving France even a slight boost at the start would require a fair bit of balancing at later times, though.
 
Hi guys,

First of all great modmod, thanks so much for all your hard work! It makes RFC Europe even better and I didn't think that was possible!

Unfortunately I seem to have an intermittent bug with the mod. The game hangs when ending a turn on "waiting for other civilizations". It isn't a processing power issue because I've left the game for nearly half an hour and the turn doesn't end. Ive also played later games, when the map is more full, and I've never had to wait this long. The screen also seems unusually responsive to scrolling during the hang, normally being very juddery when loading the next turn.

I am playing as Scotland and I have had this problem twice now. The first time I loaded an earlier save and opened the game on world builder, saved the game, reloaded from WB and it seemed to fix it. Hasn't worked this time though.

Anyway I've included a save. Hope it helps.
 

Attachments

Areas missing provinces:

North-western part of Lebanon, two squares
Area between Arabia and Egypt, two squares above red sea
 
Should the Austrian last UHV work?? I've been elected about 15 times and it doesn't trigger. Also it would be nice that the victory screen calculated the times that you are elected.
 
Played Bohemia this weekend, though in Beta1, for reasons that will be discussed below. First, maybe at least in later times, it could be Czechs? "Bohemian Republic" is a little weird, especially when your second move will probably be founding a city in Moravia.

As for the alternate UHV of having Prague have the most culture, I found it relatively easy, but in a strange game.

In my experience, you have to have a lot go right to survive as Bohemia, and it is likely that both Germany and Austria will have collapsed to make it happen. That Vienna was a minor outpost of the Hungarian empire, Berlin was a city in the Polish empire and I had burned Frankfurt to the ground to collapse a very nasty Germany, might be the reason I was able to have the most culture. Nevertheless, I did.

The reason I went with my earlier game from Beta1 is that it is so hard to get a start in which it is possible to win. Most notably, Poland has to have founded its Silesian city in Bohemia's flip zone. Wroclaw isn't good enough. The troops you get at the beginning have to go to conquer Ljubljana, and can't be spared to conquer Wroclaw. Maybe Wroclaw flips too? Maybe a few extra troops?
 
Anyway I've included a save. Hope it helps.
I couldn't open your save. What version were you using?

Areas missing provinces:

North-western part of Lebanon, two squares
Area between Arabia and Egypt, two squares above red sea
Thanks, next version of RFCE will have a quite drastically redone map so I'll hold off any map updates until then.

I don't think we should deter Franko-Lombard conflict, but necessitate it. Giving France even a slight boost at the start would require a fair bit of balancing at later times, though.
I'll experiment with this. Perhaps giving them a few early mercs would be enough?

Morholt: while the Holy Roman Empire was somewhat unified around 900 AD to 1100 AD, by 1300 Germany was a mess of small independent states who were protected by the more powerful states of the empire, usually from Bohemia or Austria or Burgundy (etc), all of whom are already in this mod..
Seems you're right about Germany overexpanding and collapsing, it also seems to happen to France in this version. Once the map updates are finalized I'll play around with settler- and warmaps to try and prevent this.

I will not fragment Germany further, it might happen in 2.0. For now I could add a respawn of Germany - Hannover for example?

Should the Austrian last UHV work?? I've been elected about 15 times and it doesn't trigger. Also it would be nice that the victory screen calculated the times that you are elected.
The Austrian UHV seems to work fine.

Played Bohemia this weekend, though in Beta1, for reasons that will be discussed below. First, maybe at least in later times, it could be Czechs? "Bohemian Republic" is a little weird, especially when your second move will probably be founding a city in Moravia.

As for the alternate UHV of having Prague have the most culture, I found it relatively easy, but in a strange game.

In my experience, you have to have a lot go right to survive as Bohemia, and it is likely that both Germany and Austria will have collapsed to make it happen. That Vienna was a minor outpost of the Hungarian empire, Berlin was a city in the Polish empire and I had burned Frankfurt to the ground to collapse a very nasty Germany, might be the reason I was able to have the most culture. Nevertheless, I did.

The reason I went with my earlier game from Beta1 is that it is so hard to get a start in which it is possible to win. Most notably, Poland has to have founded its Silesian city in Bohemia's flip zone. Wroclaw isn't good enough. The troops you get at the beginning have to go to conquer Ljubljana, and can't be spared to conquer Wroclaw. Maybe Wroclaw flips too? Maybe a few extra troops?
My impression was that the entirety of the Czech lands (Bohemia, Moravia, part of Silesia) was known simply as "Bohemia" in German and English. English still sadly lacks a proper name for Česko, having to call the country the "Czech Republic" instead. All the civ's names are in English so I think "Bohemia" is the best option.

Expanding Bohemia's flip sounds reasonable.
 
Playing as Lombards and in both starts Byzantium owns Ravenna, walled with 5 archers, how am I supposed to take the city before 774?
 
It used to be that Ravenna would always catch the plague sometime before the deadline and you could capture it then. In recent version that seems to happen less often so I guess I will have to nerf Ravenna (or give Lombardy some mercs).

EDIT: Gave both France and Lombardy some early mercs and now both their UHV's are doable without further changes.
 
I don't think there is a patch for the Beta 2 version
Probably you are thinking about the source code, but you don't need that (only if you want to mod)
 
I will not fragment Germany further, it might happen in 2.0. For now I could add a respawn of Germany - Hannover for example?

Union with Great Britain in 1714? If Germany is re-spawned as Hanover?
 
On second thought perhaps such a union would be sufficient representation for the Hannoverians. In that case respawned Germany could be Bavaria.
 
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